1945 Air Force Airplane-Free online casual games

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1945 Air Force Airplane

1945 Air Force Airplane
1945 Air Force Airplane
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Category
Action
Arcade
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Game Info

Game name: 1945 Air Force Airplane Rating:
0.0
Developer: bestgames.com Category: Action,Arcade Languages: English

About game 1945 Air Force Airplane

Welcome to 1945 Air Force: Airplane! Dive into thrilling aerial combat as you take on intense shooting battles in the sky. Upgrade your plane, defeat enemy forces, and experience epic dogfights. Every victory brings you one step closer to becoming the ultimate air force commander!
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Game News

Air Force 1945: Classic Airplane Shooter
Air Force 1945: Classic Airplane Shooter Game Introduction Step into the cockpit of 1945 Air Force: Airplane! Embark on a retro-inspired aerial adventure where sky-high shooting battles await at every turn. Upgrade your iconic WWII warplane, blast through enemy forces, and dive into epic dogfights that harken back to classic arcade thrills. Every victory edges you closer to becoming the most revered air force commander of the era!   Game Features 1. Classic WWII Theme & A Huge Arsenal of Legendary WarplanesImmerse yourself in an authentic WWII aerial combat setting, featuring over 60 classic warplanes from nations including the US, Germany, Britain, and Japan. Iconic models like the P-51 Mustang and BF-109 are all included. Each warplane boasts distinct performance traits, allowing you to pick your signature ride based on your combat style, with a perfect balance between historical accuracy and gameplay fairness. 2. Classic Arcade Thrills & Modern Gameplay PolishContinue the legacy of classic vertical-scrolling shoot 'em up gameplay, where intense bullet hell barrages and smooth controls deliver unadulterated arcade fun. Meanwhile, the game upgrades to stunning HD visuals and spectacular explosion effects. Core mechanics like charged attacks and bomb screen clears are retained; the controls are easy to pick up, but mastering the game requires precise dodging and tactical foresight. 3. Abundant Levels & Diverse Combat ModesDive into 900+ campaign levels and more than 30 classic WWII battlefields, with scenarios spanning land, sea, and high-altitude skies. Unlock a variety of gameplay modes such as epic boss battles and stealth missions, and enjoy full offline single-player support—launch your aerial combat adventures anytime, anywhere. 4. In-depth Progression & Customization OptionsUpgrade your warplane’s core components including weapons, shields, and thrusters, and unlock exclusive tech trees to build a fully optimized, high-performance aircraft. Access diverse equipment combinations—mix and match engines, armor, radar, and more to perfectly adapt to the demands of different combat scenarios.   Gameplay and Controls 1.  Slide the screen: Control your warplane’s movement and dodge enemy fire2.  Auto-fire: No manual button presses required; your warplane attacks enemies continuously3.  Hold to charge: Press and hold the screen to trigger charged attacks, release to fire (wingmen unlock required)4.  Tap to deploy bombs: Clear the screen quickly and deal massive area damage to handle emergencies5.  Collect power-ups: Touch battlefield power-ups to boost firepower, replenish bombs or earn extra points   Game Guide 1. Newbie Start: Choose the Right Warplane to Avoid Detours. In the early stage, prioritize unlocking and upgrading the P-51 Mustang or Thunderbolt. Both have balanced attributes, combining speed and firepower with a high fault tolerance rate, making them suitable for newbies to adapt to the rhythm. Avoid trying high-speed or heavy-firepower models too early; these warplanes are difficult to operate and prone to collapse due to movement mistakes. After completing the newbie tutorial, first grind "European Battlefield - Primary Airspace" to accumulate initial resources. This level has low enemy density and slow attack frequency, making it the best scenario to familiarize yourself with sliding movement and power-up collection. 2. Combat Core: Movement and Skill Usage Are Key. The core principle is "Keep Moving, Avoid Camping". Use small-scale snake-like movement to evade dense bullet hell; AI enemies will predict stationary positions, and pausing will make you an easy target. Prioritize eliminating small flanking enemies to avoid being surrounded and having your movement space compressed; only use the bombing skill when encountering clustered enemies or the boss's full-screen skills, and never waste it casually. Prioritize collecting "Energy E", "Shield", and "Ammo Box" on the battlefield. Energy is used to upgrade weapons or replenish skills, shields can save you in emergencies, and ammo boxes enhance special attacks. 3. Development Strategy: Concentrate Resources on Core Enhancement. Resources are limited in the early stage; do not distribute them evenly. Prioritize upgrading the weapons and shield of your main warplane, and unlock the exclusive tech tree to improve core combat effectiveness. For weapons, it is recommended to choose shotgun-type ones first; they have a wide coverage and are easier to deal with multiple targets. Equipment matching follows the principle of "adapting to combat scenarios": strengthen armor and shield recovery for tough levels, and focus on engine speed improvement and firepower enhancement for speed-clearing levels. Repeatedly challenge cleared low-difficulty levels to efficiently farm warplane fragments and upgrade materials, laying a solid foundation for subsequent high-difficulty campaigns. Finally, a reminder: when challenging a new level for the first time, focus on observing the boss's attack cycle, record skill warnings and evasion timings. Targeted movement in the second challenge can greatly improve clearance efficiency. Make good use of the offline single-player mode for repeated practice to gradually improve operational accuracy, and you will quickly grow into an ace pilot.  
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  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
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  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  178. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001342s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001414s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = 'upv7ie2tebj1qkinc1iq1plbcq' LIMIT 1 [ RunTime:0.000831s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001357s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001281s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1198369 , `sdk_id` = 20001 , `sdk_uid` = 'upv7ie2tebj1qkinc1iq1plbcq' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.000887s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1198369 LIMIT 1 [ RunTime:0.000905s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001522s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = '1945-air-force-airplane' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000983s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001375s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (1,3) [ RunTime:0.000879s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001230s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 466 AND `uid` = 1198369 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000805s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001175s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1198369 AND `game_id` = 466 LIMIT 1 [ RunTime:0.001012s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 466 AND `rate_status` = 1 [ RunTime:0.001054s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 466 AND `rate_status` = 2 [ RunTime:0.000960s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 466 [ RunTime:0.001247s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.009045s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 466 AND `uid` = 1198369 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000867s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 466 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000972s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1198369 , `game_id` = 466 , `game_name` = '1945 Air Force Airplane' , `game_icon` = '/public/20250626/4cc2b9f286484dcb3c66f09f3de44515.jpg' , `game_main_img` = '/public/20250626/d3bfdf1a1bb2700a495393eaa2f56ad0.jpg' , `game_title` = '1945 Air Force Airplane' , `play_time` = '2026-03-05 18:44:41' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001234s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (1,3) [ RunTime:0.000839s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001254s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 466 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000862s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001240s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 466 AND `status` = 1 LIMIT 1 [ RunTime:0.000818s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 466 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000898s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001213s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('1','3') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.006138s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('1','3') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.005857s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 1 [ RunTime:0.001813s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (2,1,3) [ RunTime:0.000851s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 3 [ RunTime:0.000818s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (2,3) [ RunTime:0.000809s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (1,2,15) [ RunTime:0.000832s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 3 [ RunTime:0.001599s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (13,1,3) [ RunTime:0.000817s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` = 3 [ RunTime:0.000793s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 1 [ RunTime:0.000795s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001438s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 466 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 466 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1198369 ) LIMIT 1 [ RunTime:0.000935s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 466 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 466 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1198369 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.001593s ]
0.140041s