Block Team Deathmatch-Free online casual games

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Block Team Deathmatch

Block Team Deathmatch
Block Team Deathmatch
Rate
5.0
Top Charts
No. 1183
Category
Arcade
.IO
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Game Info

Game name: Block Team Deathmatch Rating:
5.0
Developer: cargames.com Category: Arcade,.IO Languages: English

About game Block Team Deathmatch

Welcome to Block Team Deathmatch, a vibrant first-person shooter where everything is built from colorful pixel blocks! Dive into fast-paced action across three exciting modes: 4v4 Team Deathmatch, Free-for-All, and Sniper Showdown. New to shooters? Start with Team Mode to unlock better gear as you rank up, then take on the other challenges. Pro tip: grab an auto-rifle for versatile combat at any range. Stay cool, aim true, and shoot first!
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Game News

Block Warfare: Team Deathmatch Showdown
Block Warfare: Team Deathmatch Showdown Game Introduction Block Team Deathmatch is a distinctive first-person shooting simulation game. The entire game world is built with pixel blocks — whether it's the battle scenes, character images, or the weapons in hand, all are filled with a unique block texture, offering a different shooting experience.The game provides a variety of modes for players to choose from: 4v4 Team Mode, Individual Mode, and Sniper Mode. For new players, Team Mode is an excellent starting point, where you can get better equipment; when your level increases, you will be more confident in challenging the other two modes.Even if you are new to shooting games, there's no need to worry. It is recommended that you get an automatic rifle, which will enable you to fight at various distances. Remember, stay calm and shoot decisively to gain an advantage on the battlefield!   Game Features Unique Visual Style As a first-person shooting simulation game, all models including scenes, characters and weapons are made of pixel blocks, bringing a distinctive visual experience. Rich Game Modes It includes 4v4 Team Mode, Individual Mode and Sniper Mode, catering to the needs of different players. Newbie-Friendly Guidance Clear gameplay paths are provided for new players. It is recommended to start with Team Mode to get better equipment, and then challenge other modes after leveling up. For those who have never played shooting games, it is advisable to buy an auto-rifle to fight at various distances. Meanwhile, it emphasizes the combat skills of keeping calm and shooting first. Highly Competitive With confrontation mechanisms in various modes, whether it is team cooperation or individual competition, players need to rely on skills and strategies to win. As the level increases, the difficulty of challenges rises, which is full of competitive fun. Combination of Strategy and Operation Different modes and weapon choices contain strategies. For example, auto-rifles are suitable for fighting at various distances. Players need to formulate tactics according to the scenes and their own situations, and at the same time, their shooting accuracy and reaction speed are tested.   Gameplay and Controls ### Basic Operations- **Movement**: Control the character to move forward, backward, left, and right using the direction keys or joystick. Hold down the Shift key to sprint.- **View Switching**: Adjust the view by sliding the mouse or rotating the joystick to observe the surrounding environment and aim at targets.- **Jump and Crouch**: Press the Spacebar to jump and the Ctrl key to crouch, which can be used to take cover using the terrain.- **Shooting**: Click the left mouse button or press the fire key to shoot; release to stop shooting. The right button can activate the scope (supported by some weapons).- **Reloading**: When ammunition is low, press the R key to reload. No shooting is possible during reloading, so timing is crucial.- **Weapon Switching**: Press the number keys 1-9 or scroll the mouse wheel to switch between carried weapons. ### Mode-Specific Operations- **4v4 Team Mode**: Press the F key to communicate with teammates quickly, such as "Request support" or "Enemy spotted". When near teammates, press the G key to share some ammunition or items.- **Individual Mode**: There are no team collaboration-related operations. Focus on your own movement, aiming, and shooting. Defeat all other players to win.- **Sniper Mode**: In addition to basic shooting operations, long-press the right button to enter high-precision aiming mode, where movement speed will decrease. It is necessary to accurately locate the target before firing. ### Tips for Beginners- When first entering the game, it is recommended to familiarize yourself with the key positions in the training ground before entering the official modes.- When using an automatic rifle, maintaining an appropriate distance and firing continuously can improve hit rates. When encountering enemies, stay calm and take the initiative to shoot first.   Game Guide 4v4 Team Mode: Win through CooperationAt the start, prioritize seizing high ground on the map (such as block towers, container stacks) and use the terrain advantage to set up ambushes. Divide roles clearly: 2 people to engage the enemy head-on, 1 to flank around, and 1 to guard the base to prevent enemies from sneaking in. Press the F key to report positions frequently, like "3 enemies to the east" or "I need ammo". When you pick up advanced items (such as grenades, armor), press the G key to share them with teammates. In late-team battles, focus fire on low-health targets and prioritize taking down enemy snipers.Individual Mode: Survive and Raid Individual Mode: Survive and RaidAfter landing, head straight for the weapon crate and prioritize picking up an automatic rifle + armor. Avoid early-team fights, move along the edge of the map, and lie in wait at key passages (such as bridges, doorways) using block cover. When you hear footsteps, switch to third-person to quickly check corners, confirm the enemy's position, then rush out suddenly to spray fire. Before the final circle shrinks, occupy the central high ground in advance and use grenades to clear out enemies behind cover. Sniper Mode: Precision AmbushHide in block hillsides with bushes and aim your scope at vital paths (such as resource point exits). After switching to a sniper rifle, long-press the right mouse button to enter high-precision aiming mode, predict the enemy's movement trajectory, and then shoot. When discovered, immediately switch to a secondary weapon (such as a submachine gun) for close combat counterattacks, and use smoke grenades to cover your movement when relocating. Note: Move to a new position after each shot to avoid being counter-sniped.General TipsWhen firing an automatic rifle continuously, slightly press down the mouse to counteract recoil; when shooting moving targets, aim for the upper body.When reloading, hide in block buildings and press Ctrl to crouch to reduce the hit area.New players should first play Team Mode to accumulate coins, and unlock the "Quick Reload" skill before trying other modes.Stay calm and remember: In the block world, prediction is more important than shooting skills.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-06 00:50:47 HTTP/1.1 GET : https://api-test.afgame.com/games/block-team-deathmatch
  2. 运行时间 : 0.106140s [ 吞吐率:9.42req/s ] 内存消耗:6,242.75kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=31ba3cdef1c9eab59f0b22aeeb4e9ca3
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  170. /data/test/box_game_api/vendor/topthink/think-orm/src/db/BaseQuery.php ( 36.47 KB )
  171. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TimeFieldQuery.php ( 7.50 KB )
  172. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/AggregateQuery.php ( 3.26 KB )
  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ModelRelationQuery.php ( 16.06 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ResultOperation.php ( 6.29 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001263s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001373s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1200700 LIMIT 1 [ RunTime:0.000749s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001340s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'block-team-deathmatch' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001081s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001563s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (3,19) [ RunTime:0.000768s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001156s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 102 AND `uid` = 1200700 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000732s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001079s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1200700 AND `game_id` = 102 LIMIT 1 [ RunTime:0.000914s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 102 AND `rate_status` = 1 [ RunTime:0.000882s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 102 AND `rate_status` = 2 [ RunTime:0.000870s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 102 [ RunTime:0.001282s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001131s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 102 AND `uid` = 1200700 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000760s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 102 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000802s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1200700 , `game_id` = 102 , `game_name` = 'Block Team Deathmatch' , `game_icon` = '/public/20250423/013129e3d529aa910c489d991f7ba87c.jpg' , `game_main_img` = '/public/20250423/dd155ce3581f2b7a45deb5d58e3e78e0.jpg' , `game_title` = 'Block Team Deathmatch' , `play_time` = '2026-03-06 00:50:48' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001074s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (3,19) [ RunTime:0.000772s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001112s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 102 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000744s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001133s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 102 AND `status` = 1 LIMIT 1 [ RunTime:0.000745s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 102 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000782s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001034s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('3','19') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.005942s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('3','19') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.005841s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (2,1,3) [ RunTime:0.000829s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` = 19 [ RunTime:0.000782s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 3 [ RunTime:0.000701s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (19,2) [ RunTime:0.000714s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (2,3) [ RunTime:0.000727s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 19 [ RunTime:0.000689s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 19 [ RunTime:0.000698s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 19 [ RunTime:0.000682s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 3 [ RunTime:0.000660s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001184s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 102 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 102 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200700 ) LIMIT 1 [ RunTime:0.000736s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 102 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 102 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200700 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000717s ]
0.112474s