Bolts and Nuts in 3D!-Free online casual games

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Bolts and Nuts in 3D!

Bolts and Nuts in 3D!
Bolts and Nuts in 3D!
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Puzzle
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Game Info

Game name: Bolts and Nuts in 3D! Rating:
0.0
Developer: SoManyGames Category: Puzzle Languages: English

About game Bolts and Nuts in 3D!

Welcome to a brain-teasing logic puzzle! Your goal is to unscrew all the bolts from the planks by choosing the right one to remove each time. Start easy and watch as each new level challenges your thinking more than the last. Compete with friends, earn points, and prove your logical prowess by completing every level. Ready to show off your skills? Let’s get unscrewing!
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Game News

Calm 3D Nuts: Relaxing Bolt Assembly Puzzles
Calm 3D Nuts: Relaxing Bolt Assembly Puzzles Game Introduction Crack the logic, twist the bolts, and free the planks! This 3D puzzle game tests your critical thinking—pick the perfect order to unscrew bolts, or the planks stay locked tight.Compete with friends and colleagues to top the scoreboard, as you blast through levels that start simple but ramp up in challenge. Each new stage brings trickier layouts and brain-teasing twists, pushing your logical skills to the limit.Prove you’re a puzzle pro by unlocking every level, mastering the art of bolt-and-plank strategy, and outsmarting the competition. Ready to twist your way to victory? Dive in and enjoy the satisfying rush of solving each logic puzzle!   Game Features 1. Core Logical Puzzle GameplayCentered on unscrewing bolts in the right order to free the planks, it tests logical reasoning and strategic planning skills. Every move requires advance prediction to avoid dead ends, fully engaging your problem-solving abilities. 2. Immersive 3D Visual ExperienceFeatures high-definition 3D modeling that restores the authentic textures and structural details of bolts and planks. Supports free rotation and zoom of the perspective, allowing clear observation of complex mechanical layouts for a more immersive and explorative disassembly process. 3. Progressive Difficulty DesignThe difficulty progresses from easy to difficult. Early levels enable quick mastery and a sense of achievement, while subsequent levels increase structural complexity and puzzle dimensions. New challenges continuously bring freshness, avoiding repetition and monotony, and are suitable for players of different skill levels. 4. Relaxing and Therapeutic Operation FeedbackEnjoy crisp ASMR sound effects when twisting bolts and smooth animations when unlocking planks, paired with a time-pressure-free puzzle-solving rhythm that delivers strong satisfaction. The controls are simple and intuitive—just select and twist—letting you focus on the puzzle itself to alleviate anxiety. 5. Diverse Creative Level ThemesLevels integrate rich thematic elements, inspired by diverse scenes such as animals, architecture, and works of art. Each level is a unique mechanical maze with exquisite and innovative structures, unlocking more creative puzzle-solving fun. 6. Achievement Unlocking and Point IncentivesEarn points by completing levels and unlock exclusive achievements (e.g., "Flawless Clearance," "Fastest Puzzle Solver"). These non-mandatory additional goals enhance game engagement while bringing sustained a sense of accomplishment and exploration motivation.   Gameplay and Controls 1. Observe & Analyze: Rotate/zoom the 3D view to see the connection between bolts and planks.2. Core Operation: Click to select a bolt, twist to remove it—planks with no fixed bolts fall off automatically.3. Logical Key: Disassemble in the right order and plan ahead to avoid getting stuck.4. Clear & Progress: Remove all planks to clear the level, earn points and unlock the next stage.   Game Guide As a 3D puzzle game that tests logical thinking, the core of "Bolts and Nuts in 3D!" is not blind disassembly, but unlocking all planks through precise judgment and strategic planning. Master the following skills to quickly advance from a novice to a puzzle expert.I. Basic Core: Perspective and Priority PrincipleAfter entering a level, the first operation is to use the rotation and zoom functions to scan the entire map and clarify the connection between bolts and planks. Novices tend to fall into the trap of "unscrewing bolts as soon as they see them", but in fact, they need to follow the "isolated point priority" principle - give priority to unscrewing bolts that only fix a single plank, as these bolts are usually the "breakthrough" for clearing the level. For example, if a single plank is only fixed by 2 bolts, unscrewing these 2 bolts will unlock it directly, avoiding wasting time on cross-fixed bolts. II. Advanced Skills: Reverse Deduction and Marking MethodAs the level progresses, the cross-fixing of planks and bolts will become more complex, and the "reverse deduction method" is quite effective at this time. First, observe the core plank that is the hardest to unlock, analyze the fixed bolts it depends on, and then disassemble the outer planks in sequence to pave the way for the core area. If the structure is too complex, you can distinguish the ownership of bolts through "mental marking" - for example, keep in mind that "the red plank is associated with 3 left bolts" to avoid wrong disassembly leading to getting stuck. Pay attention to the details of physical feedback during operation: if there is stuttering or animation delay when twisting a bolt, it is very likely that the bolt is still fixing other planks, so you need to stop immediately and re-plan the order.III. Stage-specific Strategy: Clearance Ideas Adapting to Difficulty GradientLevels 1-10 are the introductory stage, with structures mainly based on "linear fixing". Following the disassembly order of "from outside to inside" can help you clear the level easily, focusing on familiarizing yourself with perspective operations and bolt feedback rhythm; Levels 11-30 enter the advanced stage, where "circular fixing" and "layered nesting" structures will appear. At this time, you need to first remove the outer auxiliary planks to expose the inner core bolts; After level 30 is the advanced stage, some bolts will be hidden in the perspective blind area, requiring frequent perspective rotation for inspection. It is recommended to unlock the edge area first to expand the field of vision. IV. Pitfall Avoidance Guide and Point-earning TipsNovices often make two major mistakes: one is ignoring "hidden fixing" - some planks seem to be fixed by only 1 bolt, but in fact share bolts with adjacent planks; the other is rushing for speed leading to chaotic order. When stuck, you need to calm down and backtrack, undo the recent steps and re-plan. If you want to increase points, you need to pursue "continuous unlocking": immediately lock the next target after disassembling a set of bolts, avoid operation interruptions, and continuously unlocking 3 planks can trigger a point bonus. Core logic summary: Use perspective to clarify the structure, use isolated points to break the deadlock, use reverse deduction to determine the order, and use stage-specific methods to make strategies. Master these skills, and you can accurately solve all challenges no matter how the level difficulty increases.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-06 07:16:44 HTTP/1.1 GET : https://api-test.afgame.com/games/bolts-and-nuts-in-3d
  2. 运行时间 : 0.107238s [ 吞吐率:9.33req/s ] 内存消耗:6,236.20kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=a65cbd49512aa4977aeed3ba080aa09b
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  168. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Builder.php ( 41.58 KB )
  169. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Query.php ( 10.64 KB )
  170. /data/test/box_game_api/vendor/topthink/think-orm/src/db/BaseQuery.php ( 36.47 KB )
  171. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TimeFieldQuery.php ( 7.50 KB )
  172. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/AggregateQuery.php ( 3.26 KB )
  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ModelRelationQuery.php ( 16.06 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ResultOperation.php ( 6.29 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001550s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001681s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1201925 LIMIT 1 [ RunTime:0.001083s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001838s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'bolts-and-nuts-in-3d' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001054s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001399s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000915s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001335s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 292 AND `uid` = 1201925 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000870s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001241s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1201925 AND `game_id` = 292 LIMIT 1 [ RunTime:0.001044s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 292 AND `rate_status` = 1 [ RunTime:0.001071s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 292 AND `rate_status` = 2 [ RunTime:0.001018s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 292 [ RunTime:0.001512s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001320s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 292 AND `uid` = 1201925 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000880s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 292 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000930s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1201925 , `game_id` = 292 , `game_name` = 'Bolts and Nuts in 3D!' , `game_icon` = '/public/20250624/63c577fe8020b5a668851ddb0dd84452.jpg' , `game_main_img` = '/public/20250624/acf90c319786a2d31ec972d810ecee26.jpg' , `game_title` = 'Bolts and Nuts in 3D!' , `play_time` = '2026-03-06 07:16:44' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001151s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000885s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001312s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 292 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000883s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001304s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 292 AND `status` = 1 LIMIT 1 [ RunTime:0.000941s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 292 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000983s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001215s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.006662s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.006387s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000923s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000858s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000864s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000859s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000844s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000864s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000855s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000872s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000844s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001354s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 292 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 292 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201925 ) LIMIT 1 [ RunTime:0.000911s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 292 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 292 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201925 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000902s ]
0.113514s