Candy Match Puzzle-Free online casual games

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Candy Match Puzzle

Candy Match Puzzle
Candy Match Puzzle
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Category
Puzzle
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Game Info

Game name: Candy Match Puzzle Rating:
0.0
Developer: CB Games Category: Puzzle Languages: English

About game Candy Match Puzzle

Welcome to Candy Puzzle Match, a sweet and satisfying puzzle game where you tap to win! Just tap on groups of two or more candies of the same color that are touching to clear them from the board. The bigger the group you clear, the higher your score! Watch as the board shifts and candies cascade with every move, helping you complete fun and tasty objectives. Enjoy vibrant visuals and delightful chain reactions in this charming matching adventure!
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Game News

Sweet Match Fun: Colorful Candy Puzzles
Sweet Match Fun: Colorful Candy Puzzles Game Introduction Step into a world of sweet puzzle joy with Candy Puzzle Match—where every tap unlocks a burst of color and fun! All you need to do is tap on clusters of two or more adjacent candies in the same hue, and watch them vanish from the board in a satisfying pop.The magic lies in the challenge: clear bigger groups, and your score soars higher! With each tap, the entire board shifts and cascades, rearranging candies to reveal new matching opportunities—keeping you on your toes as you work toward deliciously fun objectives.Vibrant, eye-catching visuals make every candy glow, while the satisfying chain reactions of consecutive matches turn each level into a joyful celebration. Whether you’re chasing a new high score or just unwinding with a sweet break, this puzzle game turns every tap into a moment of delight.   Game Features 1. Simple and Accessible Core GameplayCentered around the "tap-to-eliminate" mechanic, you only need to tap on groups of two or more adjacent candies of the same color to complete the action. With no complicated rules, even new players can quickly get started and easily enjoy the puzzle fun.2. Exciting Scoring and Challenge MechanismScores are directly linked to the size of the candy groups you eliminate—the more candies you clear at once, the higher your score. Additionally, after each move, the board automatically "shifts and cascades," constantly creating new matching opportunities that test your strategy while delivering pleasant surprises.3. Stunning Visuals and Feedback ExperienceFeaturing bright and eye-catching visual design, every candy has a glossy finish that delivers strong visual impact. Moreover, consecutive matches trigger "satisfying chain reactions," and when combined with the "pleasurable sound effects" of candy elimination, it creates an immersive sensory experience.4. Flexible Adaptation to Various ScenariosIt is suitable for players who pursue high scores and want a competitive challenge, as well as those looking for a "sweet tool" to relax and unwind. You can start playing in fragmented time, turning every tap into a moment to relieve stress and gain joy.   Gameplay and Controls Basic OperationsIn *Candy Match Puzzle*, the core operation revolves around "tap-to-match". After entering the game interface, you will see a chessboard filled with colorful candies. During operation, simply tap gently on a group consisting of **two or more adjacent candies of the same color**—these candies will instantly disappear from the chessboard, making space for new candies. This further triggers the chessboard's automatic "shift + cascade drop" effect, unlocking new matching opportunities. For example, if there are three horizontally adjacent red candies on the board, tapping them will complete the elimination. Scoring MechanismYour score is closely tied to the size of the candy group you eliminate each time. The more candies you clear in one go, the higher your score will be. Suppose you eliminate 5 candies of the same color at once—this will earn you a much higher score compared to eliminating just 2. By skillfully planning each tap, eliminate as many candies as possible to chase a higher score and become a top performer on the leaderboard.  Level Objective SettingsEach level has unique objectives, which are clearly displayed on the screen before the level starts. During the game, the panel at the top of the screen will also show the objectives continuously. Common objectives include: collecting specific types of candies (e.g., gathering a certain number of blue lollipops); breaking cookie tiles by eliminating matching candy combinations placed on top of them; and smashing the ice layers at the positions of matching candies in adjacent blocks. Only by completing these objectives can you smoothly progress to the next level. Special Items & Their UsageAs you advance further in the game, you will unlock a variety of powerful special items. When you match 4 or 5 candies of the same color, special candies are generated—for instance, arranging 4 candies in a straight line (horizontally or vertically) or forming an L-shaped or T-shaped candy combination. These special candies can be used to blow up obstacles on the chessboard, clearing the way for your game progress. Additionally, there are items like "Color Bombs": when used, they eliminate all candies of a specific color on the board, helping you quickly overcome challenges and achieve your objectives.   Game Guide Candy Match Puzzle is a fun-filled candy-matching elimination game. Below is a practical guide to help you enjoy the game to the fullest.1. Key Points of Core GameplayThe core operation of the game is tap-to-match. After entering the game, when facing the colorful candy board, pay attention to groups of two or more adjacent candies of the same color. Tap these groups, and the candies will be eliminated quickly. Then the board will automatically "shift + cascade drop", creating new matching opportunities. For example, if you spot three horizontally adjacent red candies, tap them decisively to complete the elimination. 2. Secrets to Efficient ScoringYour score is closely linked to the size of the candy group you eliminate. The more candies you clear in one go, the higher your score. For instance, eliminating 5 candies of the same color at once will earn you much more points than eliminating just 2. To chase a high score, you need to plan your taps skillfully. Do not blindly tap the first small group you see; instead, observe carefully and try to include more candies of the same color in the elimination range. For example, first check the distribution of candies on the board. If you find scattered candies of the same color, eliminate other candies to create a chance to connect them. Eliminate them after forming a larger group—this will significantly boost your score. 3. Strategies for Level ObjectivesEach level has unique objectives, which are clearly displayed on the screen before the level starts and will continue to show on the top panel during the game. Common objectives include collecting specific candies (e.g., gathering a certain number of blue lollipops), breaking cookie tiles by eliminating matching candy combinations on top of them, and smashing ice layers at the positions of matching candies in adjacent blocks. To achieve these objectives, you need to develop corresponding strategies. For example, if the objective is to collect specific candies, focus on the distribution of those candies during operations and create elimination opportunities around them. If you need to break cookie tiles or ice layers, prioritize finding candy-matching spots that can affect them. 4. Guide to Using Special ItemsAs you progress in the game, you will unlock various special items. Matching 4 or 5 candies of the same color generates special candies—such as arranging them in a straight line (horizontally or vertically) or forming an L-shaped or T-shaped combination. These special candies can blow up obstacles on the board to facilitate your game progress. The "Color Bomb" item is even more powerful: when used, it eliminates all candies of a specific color on the board. When you encounter a level that is hard to pass, use these items wisely. For example, when blocked by a large number of obstacles of the same color, use the "Color Bomb" to clear the obstacles instantly and achieve the objective quickly.Mastering this guide will help you gain more fun in Candy Match Puzzle, constantly surpass yourself, and challenge higher levels and scores.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-06 06:16:17 HTTP/1.1 GET : https://api-test.afgame.com/games/candy-match-puzzle
  2. 运行时间 : 0.119151s [ 吞吐率:8.39req/s ] 内存消耗:6,244.23kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=0ed91f770c18b2751e8dacc13c835310
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  164. /data/test/box_game_api/vendor/topthink/think-orm/src/db/PDOConnection.php ( 52.45 KB )
  165. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Connection.php ( 7.67 KB )
  166. /data/test/box_game_api/vendor/topthink/think-orm/src/db/ConnectionInterface.php ( 4.56 KB )
  167. /data/test/box_game_api/vendor/topthink/think-orm/src/db/builder/Mysql.php ( 15.93 KB )
  168. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Builder.php ( 41.58 KB )
  169. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Query.php ( 10.64 KB )
  170. /data/test/box_game_api/vendor/topthink/think-orm/src/db/BaseQuery.php ( 36.47 KB )
  171. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TimeFieldQuery.php ( 7.50 KB )
  172. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/AggregateQuery.php ( 3.26 KB )
  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ModelRelationQuery.php ( 16.06 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ResultOperation.php ( 6.29 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001569s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001694s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1201748 LIMIT 1 [ RunTime:0.000911s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001537s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'candy-match-puzzle' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001047s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001525s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000934s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001329s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 161 AND `uid` = 1201748 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000946s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001694s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1201748 AND `game_id` = 161 LIMIT 1 [ RunTime:0.001213s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 161 AND `rate_status` = 1 [ RunTime:0.001080s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 161 AND `rate_status` = 2 [ RunTime:0.001008s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 161 [ RunTime:0.003474s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001514s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 161 AND `uid` = 1201748 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000943s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 161 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000938s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1201748 , `game_id` = 161 , `game_name` = 'Candy Match Puzzle' , `game_icon` = '/public/20250624/d6675d6bce76f84f909e5f945c51010b.jpg' , `game_main_img` = '/public/20250624/2d8e7b4b93b74d17cf7a2d484246d79b.jpg' , `game_title` = 'Candy Match Puzzle' , `play_time` = '2026-03-06 06:16:17' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001190s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000990s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001378s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 161 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000964s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001320s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 161 AND `status` = 1 LIMIT 1 [ RunTime:0.000910s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 161 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000964s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001231s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.006624s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.006465s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000959s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000904s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000907s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000885s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.002126s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001060s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000999s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000993s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001320s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.002088s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 161 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 161 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201748 ) LIMIT 1 [ RunTime:0.001217s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 161 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 161 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201748 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.001302s ]
0.125700s