Color Hoop: Sort Puzzle-Free online casual games

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Color Hoop: Sort Puzzle

Color Hoop: Sort Puzzle
Color Hoop: Sort Puzzle
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Category
Puzzle
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Game Info

Game name: Color Hoop: Sort Puzzle Rating:
0.0
Developer: gamesmunch.com Category: Puzzle Languages: English

About game Color Hoop: Sort Puzzle

Welcome to Color Hoop: Sort Puzzle Game, where your color sorting and puzzle-solving skills are put to the test! Dive into a vibrant world of colorful hoops and challenging puzzles. Your mission is to sort and organize a variety of colorful hoops into their correct places. This addictive and visually stunning game will keep you entertained for hours on end.
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Game News

CalmColor Sort: Hoop Puzzle Joy
CalmColor Sort: Hoop Puzzle Joy Game Introduction Step into the bright, lively world of Color Hoop: Sort Puzzle Game—your new favorite spot to flex color-sorting skills and puzzle-solving cleverness! Dive into a space filled with vibrant hues, where stacks of colorful hoops wait for you to tidy them up. Every level is a fun little challenge: all you need to do is sort those mixed-up hoops into neat, same-color piles, turning chaos into order with just a tap and drag.The game’s vivid visuals make every hoop pop, and the smooth, easy-to-learn gameplay pulls you in right away. Whether you’re squeezing in a quick round during a break or settling in for a longer play session, this addictive puzzle will keep you focused and entertained for hours. It’s not just about sorting—it’s about the satisfying rush of nailing each level, one colorful hoop at a time.   Game Features 1. Simple Gameplay with Zero Learning CurveNo complex tutorials are needed—you only need to "tap and drag" to play. Just sort hoops of different colors into piles of the corresponding color. Both new and experienced players can get started quickly and dive into the game easily.  2. Vivid Visuals & Healing Color PaletteThe game uses bright, high-saturation color design. Each hoop has distinct colors and stands out visually, paired with a clean and simple interface. It not only catches players' attention but also delivers a comfortable, visually healing experience.  3. Perfect for Fragmented Time, Adaptable to Various ScenariosEach level takes a short time to complete. Whether you’re on your commute, during a lunch break, or relaxing before bed, you can start a round quickly. It makes good use of fragmented time to kill boredom without the burden of long play sessions.  4. Rewarding Progression, Balancing Fun & ChallengeAs you advance through levels, the number of hoops and color combinations gradually increase. From easy sorting in the early stages to strategic planning later on, you’ll gain a sense of satisfaction from "organizing chaos" after completing each level, making the game balance casual fun with moderate challenge.   Gameplay and Controls I. Core Operations (3 Steps to Clear the Level)The whole process only requires "tap + drag", with steps as follows:1. Select a Hoop: Tap and hold the hoop at the top of any column (some versions have a highlight prompt).2. Find the Target Column: Drag the hoop to the top of the target column, which must meet two conditions: ① The top hoop of the target column is the same color; ② The column is not full (there is a full-column prompt).3. Place the Hoop: Release your finger/mouse to complete the placement. Repeat until each column has hoops of only one color to clear the level.II. Efficient TipsEssential for high-difficulty levels:- Prioritize completing columns with a single color to reduce interference.- Use empty columns to temporarily store hoops and free up space flexibly.- Observe the color distribution at the start and plan before operating.III. Special Notes- When stuck in a dead end, click the circular arrow icon in the upper right corner to reset the level.   Game Guide Color Hoop: Sort Puzzle has become a hit in casual puzzle games with its "ultra-simple operation + progressive challenges". Behind the seemingly straightforward color sorting lies key logic to improve efficiency. Master the following strategy points, and players from beginners to advanced levels can clear levels easily while developing a "see-through-at-a-glance" sorting mindset. The core of the beginner stage (Levels 1-20) is to establish a "priority mindset". At this stage, there are only 3-4 color types and sufficient columns, so no over-planning is needed, but it's essential to develop a good habit: prioritize handling "initial single-color columns". If a column has only one color at the start, immediately gather all same-color hoops from other columns here to quickly clear a column as a "temporary transfer area". For example, when encountering red, blue, and yellow hoops, first move all red hoops to the initial red column. The emptied column can temporarily store blue and yellow hoops to be sorted, avoiding confusion caused by repeated movements. Familiarize yourself with the operation feel at this stage, and pay attention to the "adsorption judgment" when dragging hoops—align the top with the target column before releasing to reduce mistakes. In the mid-stage (Levels 21-60), the number of colors increases to 5-6, and some levels feature the difficulty of "no empty columns initially". At this point, the "transfer strategy" is crucial. When all columns have mixed hoops, first observe which color has the smallest quantity and focus on clearing a dedicated column for it. For instance, if there are only 3 purple hoops distributed across three different columns, you can first move the purple hoops from two columns to the third. After forming an exclusive purple column, this column becomes a stable "color anchor", and you can sort other colors based on it. Meanwhile, make good use of "pre-judgment and space reservation": if a color has more than 5 hoops, reserve an empty column in advance to exclusively accommodate them, avoiding the predicament of being unable to place hoops due to full columns later. The core of the advanced stage (Level 61 and above) is "reverse planning + deadlock breaking". At this stage, there are up to 7-8 colors, but the number of columns does not increase correspondingly, often leading to the risk of "multi-color cross-stacking" deadlocks. Spend 3 seconds scanning the entire screen before starting. Use the "color counting method" to mark the quantity of each color and prioritize handling the color with the largest quantity—such hoops are widely distributed, and gathering them early can greatly reduce cross-interference. If stuck in a deadlock (e.g., Column A has a red hoop on top, Column B has a blue one, Column C has a yellow one, and none can be moved to each other), immediately check for overlooked "lower-level hoops": after dragging the top hoop of a column, there may be other connectable colors underneath. For example, after dragging the red hoop from Column A, a blue hoop is revealed below, which can be moved to Column B to unlock the situation. In terms of general skills, "speed control" and "cautious use of props" are also key. Keep steady when dragging hoops to avoid accidentally touching other columns; the "hint props" in some versions are recommended to be saved for advanced levels. Relying on your own planning can better enhance the gaming experience. Finally, remember: the core logic of each level is to "reduce variables". By establishing dedicated columns and reserving transfer areas, you can convert complex multi-color mixing into simple single-color sorting, making level clearance a natural outcome.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-05 21:44:43 HTTP/1.1 GET : https://api-test.afgame.com/games/color-hoop-sort-puzzle
  2. 运行时间 : 0.104573s [ 吞吐率:9.56req/s ] 内存消耗:6,244.27kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=239a48ce651e7089c69e6c59fa997766
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  166. /data/test/box_game_api/vendor/topthink/think-orm/src/db/ConnectionInterface.php ( 4.56 KB )
  167. /data/test/box_game_api/vendor/topthink/think-orm/src/db/builder/Mysql.php ( 15.93 KB )
  168. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Builder.php ( 41.58 KB )
  169. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Query.php ( 10.64 KB )
  170. /data/test/box_game_api/vendor/topthink/think-orm/src/db/BaseQuery.php ( 36.47 KB )
  171. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TimeFieldQuery.php ( 7.50 KB )
  172. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/AggregateQuery.php ( 3.26 KB )
  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ModelRelationQuery.php ( 16.06 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ResultOperation.php ( 6.29 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001343s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001583s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1199997 LIMIT 1 [ RunTime:0.000835s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001430s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'color-hoop-sort-puzzle' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000899s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001239s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000834s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001310s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 265 AND `uid` = 1199997 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000779s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001158s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1199997 AND `game_id` = 265 LIMIT 1 [ RunTime:0.000961s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 265 AND `rate_status` = 1 [ RunTime:0.000941s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 265 AND `rate_status` = 2 [ RunTime:0.000925s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 265 [ RunTime:0.001267s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001212s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 265 AND `uid` = 1199997 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000800s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 265 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000817s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1199997 , `game_id` = 265 , `game_name` = 'Color Hoop: Sort Puzzle' , `game_icon` = '/public/20250624/b440d834ff824de7755614de89618723.jpg' , `game_main_img` = '/public/20250624/2d9cf372d2fd437ec05a02edf657354b.jpg' , `game_title` = 'Color Hoop: Sort Puzzle' , `play_time` = '2026-03-05 21:44:43' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001079s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000786s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001182s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 265 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000824s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001250s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 265 AND `status` = 1 LIMIT 1 [ RunTime:0.000842s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 265 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000881s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001109s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.006577s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.006417s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000981s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000946s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000834s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000784s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000764s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000748s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000819s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000797s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000794s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001551s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 265 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 265 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1199997 ) LIMIT 1 [ RunTime:0.000836s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 265 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 265 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1199997 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000816s ]
0.110880s