Color Match Puzzle-Free online casual games

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Color Match Puzzle

Color Match Puzzle
Color Match Puzzle
Rate
0.0
Top Charts
No. 1205
Category
Puzzle
Match 3
yes 0 Like
yes 0 Dislike
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Game Info

Game name: Color Match Puzzle Rating:
0.0
Developer: murmur Category: Puzzle,Match 3 Languages: English

About game Color Match Puzzle

Welcome to a vibrant puzzle adventure! In this color-matching game, your goal is to clear the board by selecting and connecting three or more tiles of the same color. Each level presents a unique, challenging layout that will test your strategic thinking. Plan your moves carefully to progress through increasingly tricky puzzles. Perfect for quick sessions or longer play, it's easy to learn but offers plenty of depth for puzzle lovers. Ready to match and clear your way to victory?
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Game News

Vivid Puzzle Quest: Fun Color Match Journey
Vivid Puzzle Quest: Fun Color Match Journey Game Introduction Want to compete with players around the world in color-matching strategy and speed? This color puzzle game is waiting for you! You need to quickly pick tiles and complete the elimination of three tiles of the same color. The unpredictable challenging layouts on the board will constantly test your decision-making speed and strategic vision. Every precise elimination can accumulate advantages; only by balancing efficiency and strategy can you stand out in the levels and become a real color puzzle master.   Game Features 1. Simply click to select colored tiles and match 3 of the same color to clear them; new players can master the core gameplay quickly without complicated tutorials.2. Level difficulty increases gradually, from basic boards to complex layouts, with special obstacle elements unlocked; each level offers a brand-new puzzle challenge.3. No additional booster props; victory depends on observing board layouts and planning elimination sequences, testing players’ overall strategy and logical thinking.4. Featuring soft, low-saturation macaron color schemes, paired with crisp elimination sounds and light particle effects, creating a relaxing and stress-relieving puzzle atmosphere.5. Single rounds last 3-8 minutes with breakpoint resumption; whether during commutes or lunch breaks, you can start a color puzzle journey anytime.   Gameplay and Controls 1. Level Selection & Start:After entering the game, select the target level and check the current clearance requirements (such as obstacle removal/score achievement).2. Core Operation:Observe the board layout, click to select colored tiles, and three tiles of the same color will be automatically cleared.3. Cancel Misoperation:If you need to adjust after selecting a tile, click the tile again to cancel the selection.4. Deal with Obstacles:When encountering fixed/obstacle tiles, prioritize clearing the same-color tiles around them to unlock.5. Clearance & Progression:The game will automatically settle after meeting the level objectives, and the next level will be unlocked for new challenges.   Game Guide This color-matching elimination game may seem simple to operate, but victory or defeat actually depends on strategic planning. Master the following core skills to efficiently break through all levels and help beginners advance quickly: Initial observation is the foundation. Don’t rush to operate as soon as you enter a level; spend 3 seconds scanning the board first: lock in areas with a high concentration of the same color, which are the priority for elimination; mark "dead tiles" on the edges and corners as well as fixed obstacles to avoid piling them up later; clarify the clearance goal—for obstacle-clearing levels, focus on marking the positions of obstacles, while for score-based levels, pay attention to areas with chain elimination potential. A common mistake among beginners is clicking blindly, which wastes critical moves instead. Core operations follow a set of rules. Adhere to the "eliminate from the bottom" principle: prioritize clicking tile combinations at the bottom of the board. After elimination, the tiles above will fall naturally, which is highly likely to trigger chain eliminations, boosting efficiency by 40% compared to surface elimination. When operating, always remember to "keep a backup plan": before selecting each tile, first predict the falling trajectory of surrounding tiles after elimination to avoid blocking subsequent combination opportunities due to a single elimination. If you select a tile by mistake, click it again promptly to cancel and reduce invalid operations. Obstacle handling requires strategy. Never stubbornly fixate on fixed or obstacle tiles. If there are tiles of the same color around an obstacle, prioritize eliminating these combinations and use falling chain reactions to affect the obstacle; if the obstacle is isolated, first eliminate tiles in the nearby area to create space before targeting it specifically. Advanced players will intentionally reserve a surface elimination opportunity and wait for new tiles of the same color to appear around the obstacle before launching a linked breakthrough. There are tricks to combo scoring. To get high scores in score-based levels, you need to actively create consecutive eliminations. The method is "predicting landing positions": first eliminate a group of tiles at the bottom, observe the colors of the tiles about to fall from above, and plan the next elimination target in advance to form a coherent rhythm of "eliminate - fall - eliminate again". Three consecutive eliminations can trigger a "lucky critical hit", doubling the score directly, which is the key to topping the leaderboard. There are clever ways to break a stalemate. If the board falls into a stalemate with no available combinations, first check the edge and corner areas—beginners often overlook hidden combinations here; if none are found, prioritize eliminating scattered tiles in the center of the board to break the existing layout and create new opportunities. A single round only lasts 3-8 minutes, so reset the level in a timely manner when stuck to avoid wasting time. Core principle summary: Observation > speed, planning > blind operation. Use global thinking to coordinate each move, and you can not only clear levels efficiently but also top the leaderboard with ease.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-06 00:51:38 HTTP/1.1 GET : https://api-test.afgame.com/games/color-match-puzzle
  2. 运行时间 : 0.120453s [ 吞吐率:8.30req/s ] 内存消耗:6,229.04kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=bb4d7a42a825438f766b2641ab9abb61
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  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001441s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001592s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1200721 LIMIT 1 [ RunTime:0.000851s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001416s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'color-match-puzzle' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000943s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001277s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (12,20) [ RunTime:0.000845s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001197s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 317 AND `uid` = 1200721 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000807s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001164s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1200721 AND `game_id` = 317 LIMIT 1 [ RunTime:0.000987s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 317 AND `rate_status` = 1 [ RunTime:0.000986s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 317 AND `rate_status` = 2 [ RunTime:0.000960s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 317 [ RunTime:0.001589s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001260s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 317 AND `uid` = 1200721 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000813s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 317 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000867s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1200721 , `game_id` = 317 , `game_name` = 'Color Match Puzzle' , `game_icon` = '/public/20250625/6ebfd92962d2173ec1b8d2fa991434cb.jpg' , `game_main_img` = '/public/20250625/b6e577bcc4e9a0996e2ac8923e152cf8.jpg' , `game_title` = 'Color Match Puzzle' , `play_time` = '2026-03-06 00:51:38' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001166s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (12,20) [ RunTime:0.001238s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001257s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 317 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000821s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001247s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 317 AND `status` = 1 LIMIT 1 [ RunTime:0.000856s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 317 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000864s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001194s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('12','20') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.007912s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('12','20') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.007422s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000866s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000840s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000870s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000833s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000913s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000998s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000887s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000887s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000983s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001340s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 317 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 317 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200721 ) LIMIT 1 [ RunTime:0.000979s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 317 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 317 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200721 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000902s ]
0.131541s