Dice puzzles: New year-Free online casual games

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Dice puzzles: New year

Dice puzzles: New year
Dice puzzles: New year
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Puzzle
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Game Info

Game name: Dice puzzles: New year Rating:
0.0
Developer: SoManyGames Category: Puzzle Languages: English

About game Dice puzzles: New year

This New Year's game is trickier than it looks! Your goal is to toss balls onto the playing field and connect matching ones to create bigger, more beautiful balls. Keep merging them until you form the largest and most impressive ball possible! Earn points as you play, and challenge your friends and colleagues to see who can become the ultimate champion. Have fun and enjoy the game!
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Game News

Lucky New Year Dice: Festive Puzzles
Lucky New Year Dice: Festive Puzzles Game Introduction This festive New Year game is trickier than it looks! Grab your balls, aim carefully, and match identical ones on the playing field—each connection gets you closer to unlocking the biggest, most dazzling ball of all! Rack up points, go head-to-head with friends and colleagues, and claim the title of ultimate champion. Dive into the celebration and let the fun roll!   Game Features 1. Immersive New Year Atmosphere Experience Centered on the Spring Festival theme, the game is filled with festive elements like red lanterns and fireworks. Paired with crisp collision sounds and gorgeous matching effects, every operation lets you feel a strong New Year vibe, creating a casual scene exclusive to the New Year. 2. Easy-to-Learn Yet Hard-to-Master Core Gameplay Complete throwing and matching with just one finger—beginners can quickly grasp the basic logic. As levels progress, the number of balls and matching difficulty gradually increase, requiring precise aiming and strategic planning to unlock the fun of "seeming simple but actually in-depth" level clearing. 3. Stress-Relieving and Healing Personal Leisure Time No need to rush for progress or deal with mandatory task pressure—you can control the game pace freely. The instant feedback from successful matches and the merging and upgrading process of balls effectively relieve stress, making it perfect for relaxing during fragmented time. 4. Goal-Driven Sense of Achievement Accumulation With unlocking "the biggest and most beautiful New Year-exclusive ball" as the core goal, every match allows you to accumulate points and progress. In the process of gradually achieving the goal, you gain a full sense of personal satisfaction, adding a sense of ritual to your leisure time.   Gameplay and Controls 1. Aim at balls of the same style on the field; 2. Gently throw the ball in your hand; 3. Same balls merge and upgrade automatically to unlock the largest and most beautiful New Year-exclusive ball gradually.   Game Guide This New Year ball-matching game may seem simple at first glance, but mastering it to unlock the largest and most beautiful exclusive ball requires both precision and strategy. Below is a practical guide to help you optimize your operations and accumulate progress efficiently. 1. Basic Operation: Lay a Solid Foundation with Precise Aiming The core of the game lies in "accurate throwing + effective merging". When aiming, never rush to throw the ball in your hand. First, scan the entire field and lock onto clusters of balls with the same style—gathering 3 or more identical balls in one area will trigger consecutive merging, which is far more efficient than matching two at a time. For balls scattered individually, you can temporarily place them in the "buffer zone" at the edge of the field to avoid occupying the central area where high-frequency merging occurs. Pay attention to the trajectory of the thrown ball. Although the operation is simple, the ball will have a slight parabolic deviation when landing. For targets in the distance, aim slightly above the target position; for nearby targets, align directly. After 2-3 attempts, you can quickly grasp the trajectory rule and reduce invalid throws. 2. Advanced Strategy: Prioritize Merging to Accelerate Upgrading As the game progresses, the number of balls on the field increases, and blind throwing will lead to chaos. At this time, you need to establish a "priority merging mechanism". Always give priority to merging low-level small balls—they occupy more space, and merging them can free up the field and create conditions for high-level ball merging. When the "New Year exclusive ball" (marked with festive patterns) appears, try to gather the same type of balls around it. Merging with exclusive balls will trigger a special effect: not only will the upgrade speed double, but additional bonus points will be obtained. Remember, the ultimate goal is to unlock the largest exclusive ball, so don’t miss any opportunity to interact with exclusive balls. 3. Detail Tips: Control Rhythm to Relieve Pressure The game has no time limit, so there’s no need to pursue speed blindly. When the field is cluttered, pause for 2 seconds to sort out the merging logic. You can also take the initiative to "clean up"—throw redundant low-level balls to the edge to make the central area clear. In fragmented time (such as waiting for a bus), it’s recommended to focus on "small-scale merging" to maintain a stable progress; in long leisure time, you can challenge "large-scale cluster merging" to pursue a breakthrough in upgrade efficiency. The relaxed rhythm is the key to enjoying the game while efficiently unlocking the target. Stick to these skills, and you’ll find that merging the largest and most beautiful New Year exclusive ball is not only a goal but also a pleasant process of gradual accumulation.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-05 21:44:15 HTTP/1.1 GET : https://api-test.afgame.com/games/dice-puzzles-new-year
  2. 运行时间 : 0.122494s [ 吞吐率:8.16req/s ] 内存消耗:6,315.30kb 文件加载:205
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=f6182f706d5ae58db2f527b2a899d174
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  178. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001384s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001592s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = 'f3rikhb966hokaru1k1nduhcsh' LIMIT 1 [ RunTime:0.000958s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001658s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001231s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1199989 , `sdk_id` = 20001 , `sdk_uid` = 'f3rikhb966hokaru1k1nduhcsh' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.000787s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1199989 LIMIT 1 [ RunTime:0.000843s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001563s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'dice-puzzles-new-year' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000950s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001278s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000837s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001181s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 307 AND `uid` = 1199989 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000758s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001093s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1199989 AND `game_id` = 307 LIMIT 1 [ RunTime:0.000929s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 307 AND `rate_status` = 1 [ RunTime:0.000904s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 307 AND `rate_status` = 2 [ RunTime:0.000879s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 307 [ RunTime:0.001196s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001162s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 307 AND `uid` = 1199989 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000755s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 307 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000799s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1199989 , `game_id` = 307 , `game_name` = 'Dice puzzles: New year' , `game_icon` = '/public/20250624/8249bdd1142b8f9abe9a7f857d45a8e4.jpg' , `game_main_img` = '/public/20250624/89baba4190dc1d1bb49c20428adf8098.jpg' , `game_title` = 'Dice puzzles: New year' , `play_time` = '2026-03-05 21:44:15' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001090s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000774s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001172s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 307 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000772s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001453s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 307 AND `status` = 1 LIMIT 1 [ RunTime:0.000833s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 307 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000881s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001185s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.006697s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.012506s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000823s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000783s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000759s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000768s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000736s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000752s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000744s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000810s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000748s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.002118s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 307 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 307 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1199989 ) LIMIT 1 [ RunTime:0.000932s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 307 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 307 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1199989 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000871s ]
0.129064s