Draw 2 Save Puzzle-Free online casual games

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Draw 2 Save Puzzle

Draw 2 Save Puzzle
Draw 2 Save Puzzle
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Category
Puzzle
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Game Info

Game name: Draw 2 Save Puzzle Rating:
0.0
Developer: H5GAMES4U Category: Puzzle Languages: English

About game Draw 2 Save Puzzle

Welcome to Draw 2 Save Puzzle! In this charming line-drawing game, your goal is simple: guide the girl safely to the microphone. Just draw a path for her to follow, but watch out—rocks and tricky traps stand in your way. As you progress, the puzzles get more clever and challenging. Can you think your way through each level and help her reach the stage? Grab your pencil and give it a try!
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Game News

Draw to Rescue: Fun 2 Save Puzzles
Draw to Rescue: Fun 2 Save Puzzles Game Introduction Draw 2 Save Puzzle is an addictive line-drawing puzzle game that easily pulls you in, letting you enjoy hours of fun. In the game, your core goal is to guide the girl through dangerous paths — you must avoid both oncoming falling rocks and various traps set along the way. You need to use strategic thinking to draw safe routes with precise lines, helping the girl successfully reach the microphone at the end. But be careful, as you progress through the levels, the subsequent challenges will become more clever and increasingly test your line-drawing skills.   Game Features 1. Core Gameplay: Combines free drawing with physics-based puzzles. Draw lines to create paths or barriers, guiding the character to avoid dangers and reach the goal. The lines become physical entities affected by physics. 2. Puzzle Design: Levels offer diverse puzzles with no fixed solutions, supporting multiple creative clearing strategies. It tests logical thinking and creativity. 3. Difficulty Progression: Adopts a progressive difficulty system, moving from basic obstacles to complex mechanism combinations. It caters to both beginners and experienced players seeking challenges. 4. Experience Traits: Features intuitive, easy-to-master controls, no time limits, and offline play support, fitting fragmented leisure scenarios. Paired with simple art style and fun sound effects, it balances stress relief and mental exercise.   Gameplay and Controls 1. Observe the Layout: Confirm the girl's position, the target microphone, and the distribution of obstacles such as falling rocks and traps. 2. Draw the Path:  Use your finger to draw lines on the blank area of the screen to build physical structures such as bridges and barriers (the thickness of the line affects stability). 3. Start Verification: After drawing, the system will automatically trigger the girl's movement to verify whether the path is safe. 4. Reset and Retry: If it fails, click the reset button to clear the lines and re-plan the drawing.   Game Guide As a casual game that combines drawing and physics-based puzzles, Draw 2 Save Puzzle seems simple to operate but actually hides many skills. Mastering the core ideas allows you to easily deal with various levels from basic to advanced. This guide will help you clear all levels quickly. First of all, establish the "observation first" mindset. Don't rush to draw at the start; spend 3 seconds scanning the entire scene: mark the girl's starting point, the microphone's end point, and focus on outlining dynamic obstacles such as falling rock trajectories and spike traps. For example, in early levels, falling rocks roll down from fixed positions. Observing their falling rhythm and path before planning the line position is far more efficient than drawing blindly and retrying. At the same time, pay attention to the size of the blank area on the screen, which determines the scale of the drawable structure and avoids the embarrassment of "running out of space halfway through drawing." Drawing skills are the key to clearing levels, and the core lies in "stability" rather than "beauty." The thickness of the line directly affects the load-bearing capacity. When building a bridge, it is recommended to draw a thick line of about 5 millimeters. Especially when crossing a wide gap, the stability of a single thick line is far better than that of multiple thin lines. When encountering vertical traps, you can draw an "L-shaped" barrier to block falling rocks, and try to make the corners rounded to reduce breakage caused by stress concentration. It is worth noting that the line does not need to be closed; it only needs to form support or block. For example, building steps with short and thick lines saves more space than drawing a complete slope.Different level types require targeted responses. For basic obstacle levels, use the "straight line + short barrier" combination to quickly connect the start and end points and avoid traps; in mechanism levels, you need to predict the movement laws of gears, conveyor belts, etc., and draw movable "temporary passages." For example, when the gear turns to the lowest point, draw a short line to let the girl pass quickly. Advanced levels often have multiple overlapping obstacles. At this time, you can draw in steps: first draw the core load-bearing structure, verify its stability, and then add protective barriers. This avoids wasting effort due to partial breakage when drawing all at once. Finally, keep in mind the principle of "flexible reset." If the line breaks or the girl is trapped, click the reset button immediately. Don't get stuck in modifying local lines—redrawing is often more time-saving than repairing. Some levels have hidden solutions. For example, use a diagonal line instead of a straight bridge and use physical inertia to make the girl slide to the end. Trying different drawing methods can bring unexpected surprises. Mastering these skills allows you to find a balance between drawing and solving puzzles and clear all levels easily.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-06 07:57:01 HTTP/1.1 GET : https://api-test.afgame.com/games/draw-2-save-puzzle
  2. 运行时间 : 0.185641s [ 吞吐率:5.39req/s ] 内存消耗:6,315.29kb 文件加载:205
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=bc5c16078b578ef2df7cd360e1d82f83
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  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  178. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.003529s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.002205s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = 'gde6sj6mbsq0qrubm6rme3qb8h' LIMIT 1 [ RunTime:0.001064s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001655s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001448s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1201996 , `sdk_id` = 20001 , `sdk_uid` = 'gde6sj6mbsq0qrubm6rme3qb8h' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.001028s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1201996 LIMIT 1 [ RunTime:0.001078s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.015644s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'draw-2-save-puzzle' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001432s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001612s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001241s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.002051s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 267 AND `uid` = 1201996 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.001009s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001773s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1201996 AND `game_id` = 267 LIMIT 1 [ RunTime:0.001449s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 267 AND `rate_status` = 1 [ RunTime:0.001205s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 267 AND `rate_status` = 2 [ RunTime:0.001332s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 267 [ RunTime:0.001500s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.002426s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 267 AND `uid` = 1201996 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.010462s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 267 AND `game_status` = 1 LIMIT 1 [ RunTime:0.001158s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1201996 , `game_id` = 267 , `game_name` = 'Draw 2 Save Puzzle' , `game_icon` = '/public/20250624/5863d9bb015c3bf451fd5114757a0f6d.jpg' , `game_main_img` = '/public/20250624/b2c5f73dc6b2cfd44cf59e69ee496105.jpg' , `game_title` = 'Draw 2 Save Puzzle' , `play_time` = '2026-03-06 07:57:01' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001607s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001026s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001996s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 267 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.001016s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001626s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 267 AND `status` = 1 LIMIT 1 [ RunTime:0.001020s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 267 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001139s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001661s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.008766s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.008410s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001155s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001064s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001063s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001018s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001033s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.004721s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001158s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000977s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001021s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.002475s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 267 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 267 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201996 ) LIMIT 1 [ RunTime:0.001055s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 267 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 267 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201996 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.001004s ]
0.192285s