Extreme Parkour-Free online casual games

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Extreme Parkour

Extreme Parkour
Extreme Parkour
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Action
.IO
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Game Info

Game name: Extreme Parkour Rating:
0.0
Developer: nicewan8 Category: Action,.IO Languages: English

About game Extreme Parkour

Experience an exceptional parkour-themed sports game with incredibly smooth controls. Perform a wide range of professional moves and don't underestimate your character—she's incredibly skilled and practically runs up walls!
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Game News

Extreme Rush: Parkour Freedom Unleashed
Extreme Rush: Parkour Freedom Unleashed Game Introduction This is not just an ordinary parkour game, but an immersive sports feast that lets you become a parkour expert! The extremely smooth control feel ensures every jump, roll and climb is precise; what's more, professional-level moves like backflips, sideflips and wall bounces are waiting for you to master. Never underestimate its power — when it comes to skill depth, it's definitely a standout among games of its kind, taking you on a true extreme journey through city buildings!   Game Features 1. Ultimate Smooth Control Experience The control feel is silky and smooth. Whether it's jumping, rolling, climbing or landing, it can achieve precise responses, allowing every command from the player to be perfectly executed. 2. Rich Professional-Grade Movement System It covers dozens of professional stunt moves such as backflips, sideflips, wall bounces, wall-running, and extreme leaps, satisfying players' needs to showcase highly difficult moves. 3. Profound Technical Depth and Challenge It is not a simple casual parkour game; it has hardcore technical depth. Players need to keep practicing to master the rhythm and timing of movements, which is highly challenging. It can be called a "technical ceiling" - level work. 4. Immersive Scene Traversal Sensation With urban buildings as the main scene, players can move freely in different environments such as rooftops and walls, as if they have transformed into real parkour experts, with a strong sense of immersion. 5. Combination of Excitement and Thrill From the completion of difficult moves to the rapid switching of scenes, every second is full of visual and operational excitement. At the same time, the smooth control and movement unlocking mechanism bring a great sense of thrill during gameplay.   Gameplay and Controls 1. Basic MovementControl direction to make the character run, turn, and reverse, adapting flexibly to positioning needs in different scenarios. 2. Jumping & Derived Actions 1.  Normal Jump Trigger the command to jump, easily clearing low obstacles.2.  Double Jump Trigger again while airborne to increase jump height and distance, overcoming obstacles like wide gaps and high platforms. 3.  Wall Jump Trigger jump when close to a wall to change direction or climb continuously, aiding movement between tall buildings. 3. Stunt Actions 1.  Roll Trigger the command to curl up and roll, avoiding ground obstacles or cushioning landings to maintain running momentum.2.  Climb When near ladders, wall edges, etc., follow the prompt to trigger climbing and unlock upper routes. 4. Special Interactions 1.  Ride Vehicles Approach skateboards, bicycles, etc., follow the prompt to ride, increasing speed and enabling combination with stunts. 2.  Activate Mechanisms Approach elevating platforms, moving bridges, etc., follow the prompt to activate, creating paths or clearing obstacles.   Game Guide To achieve smooth parkour and score high in "Extreme Parkour", you need to combine scene judgment and skill combinations on the basis of proficient operation. The following breaks down the advanced key points from three core dimensions. 1. Basic Operations: From "Being Able to Use" to "Using Flexibly"For basic movement, you need to control the rhythm. When encountering corners or complex terrains, you can slow down to reserve reaction time. Jumping requires accurate judgment: normal jumps handle obstacles within 1 meter; when the distance exceeds 3 meters or the height exceeds 2 meters, you need to connect a double jump at the highest point of being airborne. Trigger a wall jump when you are half a body length close to the wall, and alternate left and right when using it continuously to avoid slowing down. You can trigger a roll 1 second in advance to pass ground obstacles or cushion landings. For climbing, prioritize wall edges with small inclinations or ladders with handrails. In case of emergencies, you can jump off to switch routes. 2. Scene Response: Choose Routes According to Local ConditionsUrban scenes are divided into three types: for open blocks, prioritize straight-line running, use skateboards to increase speed, and check traffic lights in advance when passing intersections; for dense buildings, make good use of wall jumps and climbing to change floors, and pay attention to wall protrusions for leverage; for high-altitude platforms, prioritize landing points with large areas, and if the spacing is too wide, you can combine "climbing + double jump". You need to predict when encountering mechanisms: you can jump onto the lifting platform when it is rising, and wait for it to stabilize before moving when it is falling; when the moving bridge is not fully unfolded, use the wall to bounce and wait for the opportunity. 3. High-Score Skills: Equal Emphasis on Combination and RhythmContinuous stunts are the key to high scores. The coherent use of "roll + double jump + wall jump" can trigger double score bonuses. Maintaining 30 seconds of error-free running activates the "Speed Boost Buff", which increases speed and scores. Use props rationally: bicycles can perform "jump + roll" stunts on slopes; skateboards are suitable for flat roads, and you need to disengage in advance when encountering obstacles. Remember: the core of parkour is "smoothness" rather than "speed". Accurate connection of movements is the secret to steadily getting high scores.
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基本 文件 流程 错误 SQL 调试
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  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=71c19a1a6e0e0fb1739c4e6733a47060
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  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001604s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001705s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1200699 LIMIT 1 [ RunTime:0.000915s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001569s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'extreme-parkour' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001089s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001448s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (1,19) [ RunTime:0.000980s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001394s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 149 AND `uid` = 1200699 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000949s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001304s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1200699 AND `game_id` = 149 LIMIT 1 [ RunTime:0.001157s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 149 AND `rate_status` = 1 [ RunTime:0.001102s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 149 AND `rate_status` = 2 [ RunTime:0.001073s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 149 [ RunTime:0.001521s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001387s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 149 AND `uid` = 1200699 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000912s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 149 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000994s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1200699 , `game_id` = 149 , `game_name` = 'Extreme Parkour' , `game_icon` = '/public/20250623/356f642e68124b2434445b01b292eec9.jpg' , `game_main_img` = '/public/20250623/c54434f5de060f8b63b70584d3cab3b4.jpg' , `game_title` = 'Extreme Parkour' , `play_time` = '2026-03-06 00:50:47' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001268s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (1,19) [ RunTime:0.000951s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001368s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 149 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000998s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001526s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 149 AND `status` = 1 LIMIT 1 [ RunTime:0.001043s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 149 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001266s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001475s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('1','19') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.003727s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('1','19') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.003770s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 1 [ RunTime:0.000945s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (2,1,3) [ RunTime:0.000928s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 19 [ RunTime:0.000925s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (19,2) [ RunTime:0.000936s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 19 [ RunTime:0.000916s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (1,2,15) [ RunTime:0.000929s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 19 [ RunTime:0.000906s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 19 [ RunTime:0.000870s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (13,1,3) [ RunTime:0.000966s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001401s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 149 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 149 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200699 ) LIMIT 1 [ RunTime:0.001012s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 149 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 149 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200699 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000949s ]
0.117317s