Gangsta Duel-Free online casual games

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Gangsta Duel

Gangsta Duel
Gangsta Duel
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Category
Action
Adventure
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Game Info

Game name: Gangsta Duel Rating:
0.0
Developer: bestgames.com Category: Action,Adventure Languages: English

About game Gangsta Duel

Gangsta Duel is a thrilling street battle game that plunges you into a world of intense showdowns. Take on waves of street toughs and prove your skills in fast-paced combat. Use powerful attacks and special moves to wipe out every enemy in your path. Show them who's boss with devastating blows and unstoppable combos!
Read more

Game News

Raw Duel Gangsta: Hardcore Brawl Action
Raw Duel Gangsta: Hardcore Brawl Action Game Introduction Step into a world of high-octane street combat with Gangsta Duel—where every clash is a fight for dominance. Face off against ruthless street gangstas as wave after wave of enemies swarm you, hungry for a takedown. Unleash your sharpest combat skills to weave through the chaos, landing crushing blows that dismantle your foes one by one. When the odds stack up, trigger your devastating signature moves to deliver absolute, overwhelming strikes that leave enemies reeling.     Game Features 1. Fast-Paced Street Melee Experience Centered on wave after wave of enemy assaults, the intense combat rhythm delivers a constant adrenaline rush. A realistic physics engine powers punchy hit feedback, paired with impactful skill effects and sound design to capture the hardcore vibe of street brawling. 2. High-Impact Skill Combat System Unlock exclusive gang-style combat skills, ranging from close-quarters combos to area-of-effect ultimate moves. Diverse skill combinations enable instant crowd clearing. Support seamless skill chaining and combo variations. Advanced players can dish out massive damage through precise operations, balancing gameplay satisfaction with skill ceiling. 3. Immersive Gang-Themed Atmosphere Scenes are crafted to replicate gritty street landscapes, from dim alley brawls to street confrontations—every detail captures the dangerous tension of gang duels. Character designs and combat styles are infused with gang elements, complemented by theme-matching sound effects to let players fully immerse themselves in the journey of rising as the "street king". 4. Progressive Level Challenge Design Level difficulty ramps up gradually as you progress, with enemy types, numbers, and attack patterns constantly evolving to avoid repetitive gameplay. Each chapter features unique boss battles. You need to leverage scene characteristics and boss mechanics to find weaknesses, testing the perfect blend of strategy and operation. 5. Character Growth and Development System Accumulate resources through battles to unlock skill tree branches, and selectively enhance core attributes such as attack power, defense, or skill burst damage. Unlock exclusive combat styles and skill variants, and build your personalized combat flow based on your own operation habits to boost replay value. 6. Low Threshold, High Skill Ceiling Controls Streamlined basic control logic with a virtual joystick plus skill shortcut keys allows new players to quickly pick up and enjoy the thrill of combat. Reserve advanced operation depth, including mechanics like dodge canceling of recovery frames and timed combos, letting core players keep exploring the game’s combat potential.   Gameplay and Controls 1.  Movement: Use the left virtual joystick to control your character’s movement. 2.  Attack: Tap the right attack button to unleash combos; land precise hits to gain an edge. 3.  Skills: When the energy bar is full, tap the corresponding skill icon to unleash devastating ultimate moves. 4.  Advanced: Tap the attack button repeatedly to trigger combos; pair with dodges to evade enemy attacks.   Game Guide Gangsta Duel is centered around fast-paced street fighting. To stand out amid waves of enemies, you need to balance operational skills with resource management. This concise guide will help you quickly grow from a beginner to a street fighting champion. For beginners, prioritize mastering basic operational logic: use the left virtual joystick to control movement, always maintain a safe distance from enemies to avoid being flanked from multiple directions; continuously tap the right attack button to trigger basic combos. New players don’t need to pursue complex operations—first, proficiently use the "three-hit normal combo" to build output advantages. The energy bar is a core resource; only unleash ultimate moves when facing 3 or more enemies or bosses to avoid wasting it early. A single ultimate move can clear a large area or deal high single-target damage. The key to advanced combat lies in rhythm control. When encountering waves of enemy raids, prioritize locking onto ranged enemies, use "flanking via movement + combos" to quickly eliminate them, and prevent being suppressed by long-range firepower; when surrounded, immediately use dodge to escape, then connect with area-of-effect skills to reassert control of the battle. For advanced operations, try "dodge to cancel recovery frames"—trigger dodge at the end of a normal attack or skill to seamlessly connect the next round of attacks, greatly improving output efficiency. Pay attention to enemies' attack wind-ups, seize gaps to counterattack, which is more efficient than attacking blindly. Level challenges require targeted responses. Early levels focus on familiarizing yourself with the rhythm—prioritize upgrading attack attributes; mid-game levels see a surge in enemy numbers, so it’s recommended to unlock area-of-effect skills before progressing, and use obstacles in the scene to block enemies' movement. Boss battles are the core difficulty: pay attention to their red light charge prompts, dodge in time to avoid lethal damage, approach and release combos when the boss is in recovery frames after an attack. Be sure to save red potions for the boss’s low-health phase to ensure sustainability. Development resources need rational distribution. Gold coins obtained from levels should first unlock the attack and dodge branches of the skill tree to enhance core combat power; second, unlock skill variants to build a personalized combo system. There’s no need to overly pursue diverse equipment—prioritize upgrading gloves and protective gear to balance output and survival. Replaying cleared levels can efficiently accumulate resources, paving the way for high-difficulty later levels, and gradually improving combat proficiency and combat power ceiling.
Raw Duel Gangsta: Hardcore Brawl Action
Raw Duel Gangsta: Hardcore Brawl Action Game Introduction Step into a world of high-octane street combat with Gangsta Duel—where every clash is a fight for dominance. Face off against ruthless street gangstas as wave after wave of enemies swarm you, hungry for a takedown. Unleash your sharpest combat skills to weave through the chaos, landing crushing blows that dismantle your foes one by one. When the odds stack up, trigger your devastating signature moves to deliver absolute, overwhelming strikes that leave enemies reeling.   Game Features 1. Fast-Paced Street Melee Experience Centered on wave after wave of enemy assaults, the intense combat rhythm delivers a constant adrenaline rush. A realistic physics engine powers punchy hit feedback, paired with impactful skill effects and sound design to capture the hardcore vibe of street brawling. 2. High-Impact Skill Combat System Unlock exclusive gang-style combat skills, ranging from close-quarters combos to area-of-effect ultimate moves. Diverse skill combinations enable instant crowd clearing. Support seamless skill chaining and combo variations. Advanced players can dish out massive damage through precise operations, balancing gameplay satisfaction with skill ceiling. 3. Immersive Gang-Themed Atmosphere Scenes are crafted to replicate gritty street landscapes, from dim alley brawls to street confrontations—every detail captures the dangerous tension of gang duels. Character designs and combat styles are infused with gang elements, complemented by theme-matching sound effects to let players fully immerse themselves in the journey of rising as the "street king". 4. Progressive Level Challenge Design Level difficulty ramps up gradually as you progress, with enemy types, numbers, and attack patterns constantly evolving to avoid repetitive gameplay. Each chapter features unique boss battles. You need to leverage scene characteristics and boss mechanics to find weaknesses, testing the perfect blend of strategy and operation. 5. Character Growth and Development System Accumulate resources through battles to unlock skill tree branches, and selectively enhance core attributes such as attack power, defense, or skill burst damage. Unlock exclusive combat styles and skill variants, and build your personalized combat flow based on your own operation habits to boost replay value. 6. Low Threshold, High Skill Ceiling Controls Streamlined basic control logic with a virtual joystick plus skill shortcut keys allows new players to quickly pick up and enjoy the thrill of combat. Reserve advanced operation depth, including mechanics like dodge canceling of recovery frames and timed combos, letting core players keep exploring the game’s combat potential.   Gameplay and Controls 1.  Movement: Use the left virtual joystick to control your character’s movement. 2.  Attack: Tap the right attack button to unleash combos; land precise hits to gain an edge. 3.  Skills: When the energy bar is full, tap the corresponding skill icon to unleash devastating ultimate moves. 4.  Advanced: Tap the attack button repeatedly to trigger combos; pair with dodges to evade enemy attacks.   Game Guide Gangsta Duel is centered around fast-paced street fighting. To stand out amid waves of enemies, you need to balance operational skills with resource management. This concise guide will help you quickly grow from a beginner to a street fighting champion. For beginners, prioritize mastering basic operational logic: use the left virtual joystick to control movement, always maintain a safe distance from enemies to avoid being flanked from multiple directions; continuously tap the right attack button to trigger basic combos. New players don’t need to pursue complex operations—first, proficiently use the "three-hit normal combo" to build output advantages. The energy bar is a core resource; only unleash ultimate moves when facing 3 or more enemies or bosses to avoid wasting it early. A single ultimate move can clear a large area or deal high single-target damage. The key to advanced combat lies in rhythm control. When encountering waves of enemy raids, prioritize locking onto ranged enemies, use "flanking via movement + combos" to quickly eliminate them, and prevent being suppressed by long-range firepower; when surrounded, immediately use dodge to escape, then connect with area-of-effect skills to reassert control of the battle. For advanced operations, try "dodge to cancel recovery frames"—trigger dodge at the end of a normal attack or skill to seamlessly connect the next round of attacks, greatly improving output efficiency. Pay attention to enemies' attack wind-ups, seize gaps to counterattack, which is more efficient than attacking blindly. Level challenges require targeted responses. Early levels focus on familiarizing yourself with the rhythm—prioritize upgrading attack attributes; mid-game levels see a surge in enemy numbers, so it’s recommended to unlock area-of-effect skills before progressing, and use obstacles in the scene to block enemies' movement. Boss battles are the core difficulty: pay attention to their red light charge prompts, dodge in time to avoid lethal damage, approach and release combos when the boss is in recovery frames after an attack. Be sure to save red potions for the boss’s low-health phase to ensure sustainability. Development resources need rational distribution. Gold coins obtained from levels should first unlock the attack and dodge branches of the skill tree to enhance core combat power; second, unlock skill variants to build a personalized combo system. There’s no need to overly pursue diverse equipment—prioritize upgrading gloves and protective gear to balance output and survival. Replaying cleared levels can efficiently accumulate resources, paving the way for high-difficulty later levels, and gradually improving combat proficiency and combat power ceiling.  
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-05 20:18:58 HTTP/1.1 GET : https://api-test.afgame.com/games/gangsta-duel
  2. 运行时间 : 0.115659s [ 吞吐率:8.65req/s ] 内存消耗:6,278.32kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=6ffc5e4d75415e299f55174fd57f4277
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  142. /data/test/box_game_api/route/apis.php ( 7.50 KB )
  143. /data/test/box_game_api/route/app.php ( 1.56 KB )
  144. /data/test/box_game_api/route/pay.php ( 1.45 KB )
  145. /data/test/box_game_api/route/sdkApi.php ( 2.71 KB )
  146. /data/test/box_game_api/route/view.php ( 2.81 KB )
  147. /data/test/box_game_api/vendor/topthink/framework/src/think/route/dispatch/Controller.php ( 6.61 KB )
  148. /data/test/box_game_api/vendor/topthink/framework/src/think/route/Dispatch.php ( 6.93 KB )
  149. /data/test/box_game_api/vendor/topthink/framework/src/think/middleware/AllowCrossDomain.php ( 2.08 KB )
  150. /data/test/box_game_api/app/controller/view/Game.php ( 12.98 KB )
  151. /data/test/box_game_api/app/controller/view/ViewBaseController.php ( 9.34 KB )
  152. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Log.php ( 2.94 KB )
  153. /data/test/box_game_api/vendor/topthink/framework/src/think/log/driver/File.php ( 6.17 KB )
  154. /data/test/box_game_api/vendor/topthink/framework/src/think/contract/LogHandlerInterface.php ( 0.86 KB )
  155. /data/test/box_game_api/vendor/topthink/framework/src/think/log/Channel.php ( 6.54 KB )
  156. /data/test/box_game_api/vendor/topthink/framework/src/think/event/LogRecord.php ( 0.86 KB )
  157. /data/test/box_game_api/vendor/topthink/framework/src/think/event/LogWrite.php ( 0.88 KB )
  158. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  159. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  160. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  161. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  162. /data/test/box_game_api/app/model/BaseModel.php ( 3.90 KB )
  163. /data/test/box_game_api/vendor/topthink/think-orm/src/db/connector/Mysql.php ( 4.39 KB )
  164. /data/test/box_game_api/vendor/topthink/think-orm/src/db/PDOConnection.php ( 52.45 KB )
  165. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Connection.php ( 7.67 KB )
  166. /data/test/box_game_api/vendor/topthink/think-orm/src/db/ConnectionInterface.php ( 4.56 KB )
  167. /data/test/box_game_api/vendor/topthink/think-orm/src/db/builder/Mysql.php ( 15.93 KB )
  168. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Builder.php ( 41.58 KB )
  169. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Query.php ( 10.64 KB )
  170. /data/test/box_game_api/vendor/topthink/think-orm/src/db/BaseQuery.php ( 36.47 KB )
  171. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TimeFieldQuery.php ( 7.50 KB )
  172. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/AggregateQuery.php ( 3.26 KB )
  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ModelRelationQuery.php ( 16.06 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ResultOperation.php ( 6.29 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001674s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001825s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1199657 LIMIT 1 [ RunTime:0.001023s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001603s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'gangsta-duel' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001097s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001414s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (2,1) [ RunTime:0.001017s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001371s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 449 AND `uid` = 1199657 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.001020s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001394s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1199657 AND `game_id` = 449 LIMIT 1 [ RunTime:0.001139s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 449 AND `rate_status` = 1 [ RunTime:0.001203s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 449 AND `rate_status` = 2 [ RunTime:0.001108s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 449 [ RunTime:0.001616s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001421s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 449 AND `uid` = 1199657 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000981s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 449 AND `game_status` = 1 LIMIT 1 [ RunTime:0.001025s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1199657 , `game_id` = 449 , `game_name` = 'Gangsta Duel' , `game_icon` = '/public/20250626/9cdb9cceff3319ae6d1389ff8a464c4e.jpg' , `game_main_img` = '/public/20250626/873e17ba91ccd503c47dd97c0081a795.jpg' , `game_title` = 'Gangsta Duel' , `play_time` = '2026-03-05 20:18:59' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001322s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (2,1) [ RunTime:0.001020s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001361s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 449 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000984s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001390s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 449 AND `status` = 1 LIMIT 1 [ RunTime:0.000999s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 449 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001508s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001329s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('2','1') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.006132s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('2','1') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.006123s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 1 [ RunTime:0.001016s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` = 2 [ RunTime:0.001005s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (2,1,3) [ RunTime:0.000988s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` = 2 [ RunTime:0.000979s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (19,2) [ RunTime:0.000975s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 2 [ RunTime:0.000962s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (2,3) [ RunTime:0.001002s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (1,2,15) [ RunTime:0.000978s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (13,1,3) [ RunTime:0.000971s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001502s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 449 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 449 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1199657 ) LIMIT 1 [ RunTime:0.001031s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 449 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 449 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1199657 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.001012s ]
0.122169s