Girl Rescue Dragon Out-Free online casual games

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Girl Rescue Dragon Out

Girl Rescue Dragon Out
Girl Rescue Dragon Out
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Category
Puzzle
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Game Info

Game name: Girl Rescue Dragon Out Rating:
0.0
Developer: H5GAMES4U Category: Puzzle Languages: English

About game Girl Rescue Dragon Out

In Girl Rescue: Dragon Out!, a helpless girl is in danger from evil dragons and sneaky snakes—and you're her only hope! Dive into this thrilling rescue puzzle adventure that combines shooting, vibrant color-matching, and epic boss battles. To defeat the flying dragon, click the matching color cannon to destroy its corresponding colored parts. Slow down the invasion and keep firing until the dragon is vanquished! If you get stuck, use helpful power-ups like Smash, Slow, Shuffle, and Longshot to turn the tide. Repel the soaring dragon, keep the girl safe, and become a legendary dragon slayer. Collect beads to level up the princess and unlock stylish new skins. Think strategically—every shot matters in this fun, clever, and action-packed puzzle game!
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Game News

Dragon Rescue Quest: Save the Brave Girl
Dragon Rescue Quest: Save the Brave Girl Game Introduction Evil dragons roar and sneaky snakes slither—their eyes are firmly fixed on a helpless girl, and only you can stand between her and peril!Step into the world of Girl Rescue: Dragon Out! This is an exciting rescue puzzle game that skillfully combines shooting skills, color-matching strategies, and epic boss battles to create an unforgettable adventure for you. The gameplay is crystal clear: lock onto the dragon flying in the sky, then click the cannon that matches the colored parts of its body—every precise shot chips away at its power, slows down its arrogant invasion, and ultimately defeats it completely. No need to panic when you're stuck! Just activate game-changing props: use Smash to destroy obstacles, Slow to gain precious time, Shuffle to rearrange your options, or Longshot to attack from a distance.When the soaring dragon is repelled and the girl is safe again, you'll earn the title of "True Dragon Slayer"—but the fun doesn't end here! Collect beads to help the princess level up and unlock a variety of stylish skins, allowing you to freely create the princess's unique look as you embark on your adventure.This isn't just a game about speed—it's a test of strategy. Every shot is crucial, every match affects the battle situation, and every victory brings you one step closer to your goal of becoming the "Ultimate Hero." Are you ready to take aim, save the girl, and conquer the dragons?   Game Features Strategic Shooting + Color Matching: Lock onto the colored parts of the dragon, click the corresponding cannon for precise attacks—combining both operation and strategy.Item Support: 4 types of items including Smash and Slow help easily break through battle dilemmas.Epic Boss Battles: Confront the flying dragon, gradually weaken its strength, and enjoy the thrill of defeating powerful enemies.Princess Development: Collect beads to level up the princess, unlock multiple skins, and customize the character's appearance.Lightweight Puzzle Adventure: Every decision affects the battle situation; the pace is brisk, balancing fun and challenge.   Gameplay and Controls Core Operation: Observe the colored body parts of the flying dragon, click the cannon of the corresponding color at the bottom of the screen to shoot, and weaken its combat power with precise strikes.Item Usage: When in trouble, click the item button to use functions such as Smash and Slow to break through the deadlock.Level Objective: Continue matching and shooting until you defeat the dragon, rescue the trapped girl, and unlock the next level.Progression & Advancement: Collect beads after clearing levels, which can be used to level up the princess and unlock skins, enhancing the adventure experience.   Game Guide 1. Basic Operation: Precise Shooting Is KeyNew players must first master the core cycle of "Observe - Match - Click". After entering a level, prioritize locking onto the largest colored area on the flying dragon’s body—these areas are often its core weak points, and focusing fire will quickly reduce its health. Note that the dragon moves slowly; you need to predict its position 0.5 seconds in advance before shooting to avoid missing due to delay.The color order of the cannons at the bottom of the screen is not fixed and may change each time you enter a level or switch phases. It is recommended to spend 1-2 seconds quickly scanning the cannon color distribution first, establishing a "color - position" correspondence in your mind. When the dragon’s body color switches, there’s no need to deliberately memorize the order; instead, improve efficiency through reflexive operations: "dragon’s color block → quickly locate the cannon of the same color". In the early stages, deliberately slow down your pace to ensure every shot hits, avoiding wasted opportunities from blind shooting—after all, "every shot affects the battle situation". 2. Item Usage: Timing Determines Victory or DefeatThe four types of items must be used strategically to avoid wasting resources. Slow is suitable for phases where the dragon moves faster or its color changes frequently; activating it extends aiming time, making it especially useful for dealing with high-speed bosses in later stages. Smash is recommended when the dragon’s body has dense multi-color areas—it can clear 2-3 adjacent color blocks at once, offering excellent cost-effectiveness.Only use Shuffle when the cannon colors completely don’t match the dragon’s color blocks; try to save it for regular levels. Longshot is exclusively for attacking small color blocks on the dragon’s edges—you can hit them accurately without adjusting the cannon’s position, saving operation time. Prioritize saving items for key phases of boss battles; rely on your skills to clear regular monster levels as much as possible to stock up on items. 3. Level Breakthrough: Tiered Strategies for ChallengesFor regular levels, follow the "prioritize large, then small" principle: first clear the main color blocks that account for over 30% of the dragon’s body, then handle the remaining small blocks in batches. When encountering snake-shaped obstacles, first shoot the snake groups blocking the dragon’s body to avoid interfering with your aim—following the logic of "clear obstacles first, then rescue the target" common in rescue games.The dragon in boss levels switches color patterns in phases; you need to observe its color-changing rules in advance. When the boss activates the "color chaos" skill, immediately use the Slow + Shuffle combination to quickly re-establish the matching relationship between cannons and the dragon’s body. When its health drops below 20%, the boss will move faster—at this point, focus on using Smash for continuous attacks and supplement with Longshot for finishing blows to end the battle quickly. 4. Progression & Advancement: Bead Allocation to Boost Combat PowerPrioritize using the beads collected after clearing levels to upgrade the princess. Every 5 levels the princess gains, the cannon’s shooting speed increases by 10%—this is key to improving efficiency in the early stages. After unlocking skins, choose them selectively; some skins come with passive effects like "item cooldown reduction". Prioritize unlocking functional skins such as "Apprentice Archer" and "Dragon Slayer Hero".Try to achieve the "Flawless Clear" rating in regular levels, as this rating rewards an extra 20% beads. It is recommended to re-challenge cleared high-difficulty levels repeatedly—this not only lets you farm beads but also hones your shooting accuracy, accumulating practical experience for the epic boss battles unlocked later.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-06 12:57:20 HTTP/1.1 GET : https://api-test.afgame.com/games/girl-rescue-dragon-out
  2. 运行时间 : 0.119127s [ 吞吐率:8.39req/s ] 内存消耗:6,331.87kb 文件加载:205
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=5308a9ae04140b032095cfe989b80fcb
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  167. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Query.php ( 10.64 KB )
  168. /data/test/box_game_api/vendor/topthink/think-orm/src/db/BaseQuery.php ( 36.47 KB )
  169. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TimeFieldQuery.php ( 7.50 KB )
  170. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/AggregateQuery.php ( 3.26 KB )
  171. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ModelRelationQuery.php ( 16.06 KB )
  172. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ResultOperation.php ( 6.29 KB )
  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  178. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001905s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001755s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = 'jlh4pk9mgb4hovt5fa1kavpu4q' LIMIT 1 [ RunTime:0.001046s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001471s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001556s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1202761 , `sdk_id` = 20001 , `sdk_uid` = 'jlh4pk9mgb4hovt5fa1kavpu4q' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.001003s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1202761 LIMIT 1 [ RunTime:0.001066s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001658s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'girl-rescue-dragon-out' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001140s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001479s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001059s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001474s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 247 AND `uid` = 1202761 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.001190s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001814s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1202761 AND `game_id` = 247 LIMIT 1 [ RunTime:0.001231s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 247 AND `rate_status` = 1 [ RunTime:0.001197s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 247 AND `rate_status` = 2 [ RunTime:0.001148s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 247 [ RunTime:0.001568s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001499s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 247 AND `uid` = 1202761 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.001048s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 247 AND `game_status` = 1 LIMIT 1 [ RunTime:0.001089s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1202761 , `game_id` = 247 , `game_name` = 'Girl Rescue Dragon Out' , `game_icon` = '/game_icon/Girl-Rescue-Dragon-Out.jpg' , `game_main_img` = '/game_icon/Girl_Rescue_Dragon_Out_banner.jpg' , `game_title` = 'Girl Rescue Dragon Out' , `play_time` = '2026-03-06 12:57:20' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001367s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001030s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001459s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 247 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.001041s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001451s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 247 AND `status` = 1 LIMIT 1 [ RunTime:0.001051s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 247 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001102s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001344s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.006585s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.006342s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001030s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001011s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000966s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001009s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000955s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000949s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000959s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000963s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000951s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001505s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 247 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 247 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1202761 ) LIMIT 1 [ RunTime:0.001044s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 247 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 247 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1202761 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.001029s ]
0.126056s