Going Up! 3D Parkour Adventure-Free online casual games

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Going Up! 3D Parkour Adventure

Going Up! 3D Parkour Adventure
Going Up! 3D Parkour Adventure
Rate
5.0
Top Charts
No. 640
Category
Action
Adventure
yes 1 Like
yes 0 Dislike
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Game Info

Game name: Going Up! 3D Parkour Adventure Rating:
5.0
Developer: H5GAMES4U Category: Action,Adventure Languages: English

About game Going Up! 3D Parkour Adventure

Welcome to Going Up! 3D Parkour Adventure! Get ready to leap, climb, and conquer in this thrilling 3D world. Your mission is simple: scale buildings and obstacles to reach incredible new heights. With intuitive controls, you'll master the art of parkour as you ascend higher and higher. Each successful climb earns you fantastic rewards, but watch your step—one slip means starting your ascent all over again. How high can you go?
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Game News

Urban Momentum: Rising Up 3D
Urban Momentum: Rising Up 3D Game Introduction Become a modern-day climber and conquer the concrete jungle!** In *Going Up! 3D Parkour Adventure*, you will step into a vast 3D world where the only way is up. Leap, climb, and sprint with precision to overcome dizzying obstacles. Feel the thrill and sense of accomplishment as you reach breathtaking new heights. But in this vertical playground of adventure, gravity is your constant foe. Stay focused, push forward, and rise all the way to the top!   Game Features 1. Thrilling 3D Vertical Gameplay    Experience a dynamic parkour adventure set in a immersive 3D environment where the only direction is UP! Scale skyscrapers, leap across obstacles, and defy gravity in a heart-pounding climb to the top.   2. Simple Controls, Challenging Climbs   Easy-to-learn touch and swipe controls make the game accessible, but mastering precision jumps and timed moves offers a satisfying challenge for players of all skill levels.   3. Endless Vertical Challenges    Every climb is unique with randomly generated obstacles and increasingly difficult layouts. How high can you go? Compete against yourself and others to beat your personal best.   4. Rewarding Progression System    Earn generous rewards with every milestone achieved. Unlock new characters, abilities, and visual upgrades to customize your climber and enhance your performance.   5. High-Stakes Excitement   One wrong move can send you tumbling down! The risk of falling adds tension and excitement, making every jump and landing a thrilling moment.   6. Stunning Urban Skyline   Explore a visually striking concrete jungle filled with detailed architecture, dynamic lighting, and atmospheric effects that bring the city to life.   Perfect for quick sessions or extended play, *Going Up! 3D Parkour Adventure* delivers endless fun and adrenaline for mobile gamers who love action, challenge, and progression!   Gameplay and Controls Going Up! 3D Parkour Adventure is an immersive 3D parkour climbing game Control your character's movement with the virtual joystick on the left side of the screen, and swipe right to freely adjust the camera view for better terrain awareness. Tap the jump button on the right to perform basic leaps, and automatically trigger climbing actions when approaching walls—swipe upward to climb faster. Unlock special abilities like the jetpack during gameplay tap the skill button to activate short-term flight and easily bypass complex obstacles. Start from various initial heights (e.g., 5m or 19m) and aim to break your personal record (e.g., 750m) through precise operations. Chain successful jumps together to build speed bonuses, and discover hidden shortcuts to reach the top more quickly. Be cautious—falling will make you restart from the last checkpoint! Visit the shop to purchase skins and power-up items, and log in daily to claim rewards Share your final achievements with friends through the social feature and challenge the limits of the sky!   Game Guide 1. Core Movement Tips  Use the left virtual joystick combined with camera adjustments for full mobility: pushing the joystick forward while swiping upward allows aiming for long jumps. Hold the joystick to its edge to activate sprint mode (character glows), increasing jump distance by 15%. When climbing, swipe up quickly for a three-stage speed boost. Note: rough walls require continuous pressure to cling, while glass walls cause a 0.5-second slip effect.   2. Environmental Strategies  Spring platforms: Tap jump again upon landing for a 1.8x bounce.  Moving platforms: Time your moves with a 0.3-second lead.  Narrow edges: Lightly tap jump to trigger balance mode for precise landing.  Look for purple glowing markers to unlock hidden shortcuts. For example, hit the billboard at a 45° angle at 52m to activate a launch pad.  3. Resource Management  Keep at least 50% jetpack energy for emergencies. Use short bursts to save 40% time on consecutive moving platforms. Full energy is essential to pass through wind zones at 150m/300m/500m. Prioritize permanent upgrades:  Magnet Ring (collects coins within 3m)  Titanium Gloves (50% less climbing stamina drain)  4. Advanced Techniques  Switch to a downward camera angle (60°) before high jumps to aim accurately. During falls, swipe left/right quickly for air braking, reducing drop distance by 30%. Use emergency parachutes (purchased in shop) 0.5 seconds before landing to avoid reset penalties.    5. Record-Breaking Mindset  Pause every 50 meters for 2 seconds to plan your route. Beyond 350m, the game generates personalized obstacle sequences—stay calm rather than rushing. Join the weekly "Sky Challenge" mode (updated Sundays) for exclusive rewards; even failures earn limited-time skins.   Master your rhythm, leverage the environment, and manage resources wisely to break your own limits in the sky!
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-05 23:18:19 HTTP/1.1 GET : https://api-test.afgame.com/games/going-up-3d-parkour-adventure
  2. 运行时间 : 0.109843s [ 吞吐率:9.10req/s ] 内存消耗:6,229.50kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=dff4a9644388d4390342d9ea3b6ebcb4
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  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001529s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001754s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1200390 LIMIT 1 [ RunTime:0.001147s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001874s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'going-up-3d-parkour-adventure' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001001s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001385s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (1,2) [ RunTime:0.000926s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001352s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 135 AND `uid` = 1200390 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000931s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001258s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1200390 AND `game_id` = 135 LIMIT 1 [ RunTime:0.001071s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 135 AND `rate_status` = 1 [ RunTime:0.001044s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 135 AND `rate_status` = 2 [ RunTime:0.001101s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 135 [ RunTime:0.001455s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001391s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 135 AND `uid` = 1200390 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000921s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 135 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000931s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1200390 , `game_id` = 135 , `game_name` = 'Going Up! 3D Parkour Adventure' , `game_icon` = '/public/20250623/d86e93a247d69b50f72553fb67914ac1.jpg' , `game_main_img` = '/public/20250623/8e52e6499690c31a51f7f589ea5b1dfc.jpg' , `game_title` = 'Going Up! 3D Parkour Adventure' , `play_time` = '2026-03-05 23:18:19' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001204s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (1,2) [ RunTime:0.000903s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001324s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 135 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.001288s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001985s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 135 AND `status` = 1 LIMIT 1 [ RunTime:0.001049s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 135 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001091s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001249s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('1','2') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.006055s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('1','2') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.006382s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 1 [ RunTime:0.000978s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` = 2 [ RunTime:0.000908s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (2,1,3) [ RunTime:0.000933s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` = 2 [ RunTime:0.000889s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (19,2) [ RunTime:0.000892s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 2 [ RunTime:0.000904s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (2,3) [ RunTime:0.000904s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (1,2,15) [ RunTime:0.000936s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (13,1,3) [ RunTime:0.000906s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001479s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 135 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 135 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200390 ) LIMIT 1 [ RunTime:0.000952s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 135 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 135 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200390 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000957s ]
0.118870s