Grand Hotel-Free online casual games

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Grand Hotel

Grand Hotel
Grand Hotel
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No. 1348
Category
Puzzle
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Game Info

Game name: Grand Hotel Rating:
0.0
Developer: NISHAD_Games Category: Puzzle Languages: English

About game Grand Hotel

Welcome to Grand Hotel, where you can build and manage your dream hotel! Start by checking in guests, tidying up rooms, and collecting payments and tips. Keep your bathrooms well-stocked with toilet paper to keep everyone happy. As you grow, upgrade rooms, expand your property, and hire helpful staff to handle daily tasks. Sharpen your skills as a manager, investor, and designer while creating your very own accommodation empire. Are you ready to become a hospitality superstar?
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Game News

Luxury Hotel Grand: Build Your Dream Resort
Luxury Hotel Grand: Build Your Dream Resort Game Introduction Turn your hotel dream into reality with Grand Hotel — the ultimate idle management game! Welcome guests from all over the world, keep rooms spotless, restock bathrooms with essentials, and rake in payments plus generous tips effortlessly.Upgrade rooms to 5-star luxury, expand your property to host more visitors, and hire a reliable team to handle daily tasks for you. Hone your skills as a shrewd investor, creative designer, and top-tier manager — all while your hotel thrives even when you’re away.Ready to grow a humble inn into a global accommodation empire? Dive in and build the grandest hotel the world has ever seen!   Game Features 1. Effortless Idle Earnings: No constant operation required. Your hotel automatically checks in guests, collects fees and tips even when you’re offline — log in during fragmented time to reap abundant rewards.2. End-to-End Hotel Management: Cover basic services like guest check-in, room cleaning, and bathroom restock. Upgrade room facilities, expand business scale, and experience the full growth from a small inn to a luxury hotel.3. Free Design & Expansion: Independently plan hotel layouts, unlock various decorations and functional areas, and create a unique exclusive hotel to meet your creative design needs.4. Efficient Staff Management: Recruit multiple types of employees such as cleaners and receptionists. Improve their professional abilities through training and build a high-efficiency service team to reduce operational pressure.5. Diverse Progression System: Synchronously enhance three core skills — management, investment, and design. Complete daily tasks and challenges to unlock advanced facilities and gradually build a massive accommodation empire.   Gameplay and Controls   1. Initial Guide: Follow the tutorial to unlock the first guest room, tap guests to check them in, and start operating. 2. Basic Operation: Tap dirty rooms to trigger cleaning, tap the bathroom icon to replenish supplies like toilet paper; tap the front desk to collect room fees and tips after guests check out. 3. Upgrade & Expansion: Spend earnings in the "Facilities" interface to upgrade room levels (increase guest spending), and unlock new floors or functional areas (e.g., restaurants, lounges). 4. Staff Management: Enter the "Recruitment" interface to hire cleaners, receptionists, etc. Upgrade employees' skills to let them automatically handle related tasks and reduce manual operations. 5. Idle Earnings: No need to stay online continuously. The hotel operates automatically while offline. Tap "Claim" to get accumulated earnings when you return. Tip: Complete the "Tasks" in the top right corner to quickly get upgrade funds and speed up building your luxury hotel.   Game Guide As an idle management game, the core of *Grand Hotel* is "cash flow is king + automation to improve efficiency". It is necessary to ensure stable short-term income while achieving long-term idle income growth through employee and facility upgrades. This guide focuses on key nodes at each stage from beginner startup to advanced operation, paired with practical skills to help you avoid detours and quickly build a top-tier hotel empire. Beginner Startup: Stable cash flow is key. After following the tutorial to unlock the first guest room, don’t rush to expand. First invest the initial funds in basic upgrades for this room (such as replacing mattresses and adding furniture), which can increase single-room income by 20%-30%. Manual operation is more efficient at this stage: log in every 5 minutes to clean dirty rooms and replenish toilet paper in time to avoid bad reviews (bad reviews will reduce the tip rate by 10%-15%). Don’t waste the "Quick Clean" item rewarded by beginner tasks—save it for when you unlock 3 rooms to handle dirty rooms in bulk, which is more cost-effective. In addition, avoid decorative items in the early stage as they have extremely low cost-effectiveness. Prioritize completing simple tasks like "operate continuously for 1 hour" and "receive 10 guests" to get fixed fund rewards and speed up progress. Mid-term Expansion: Follow the principle of "prioritize quality improvement before quantity expansion". When the hourly income of a single room stabilizes at 1.5 times the initial value, unlock 2-3 more rooms one after another, and recruit the first cleaner. Prioritize maxing out the "Auto-Clean" skill to free your hands. Must remember the upgrade order: Front Desk (increases tip rate by 15%, fastest effect) > Room Facilities (bedding > appliances > decorations) > Functional Areas. Functional areas such as restaurants have high maintenance costs in the early stage and limited bonuses to basic income. It is recommended to unlock them after you have 5 rooms and sufficient cash flow. Be sure to complete daily tasks—they not only provide large sums of money but also drop "Profit Doubling Cards", which increase offline income efficiency by 50% after use and greatly shorten the advancement time. Staff Management: Core guarantee for idle income. Strict recruitment priority: Cleaners (solve basic operation pain points) > Receptionists (increase tip income) > Maintenance Staff (low failure rate in the early stage, can be delayed). Targeted upgrades: Focus on "cleaning speed" and "range coverage" for cleaners, specialize in "tip bonus" and "check-in efficiency" for receptionists, and fully invest in "global income multiplier" for investment consultants unlocked in the later stage. When resources are limited, focus on upgrading one cleaner to full level first—it is 3 times more efficient than upgrading multiple employees scattered. When the core employees' skills reach level 3, 90% of daily tasks can be automated. Upgrade high-income facilities before going to bed and then go offline to let the high income accumulate overnight. Advanced Operation: Dual optimization of skills and layout to improve income. Priority of the three core skills: Investment (increases global income by 5% per level, highest cost-effectiveness) > Management (reduces employee upgrade costs) > Design (increases facility upper limit, exerts strength in the later stage). It is recommended to upgrade the Investment skill to level 5 first, then switch to upgrading the Management skill. Adopt the layout principle of "functional zoning + shortest movement route": concentrate guest rooms on the middle floors (reduce up and down time), place the front desk and restaurant at the first-floor entrance (shorten guests' check-in and dining routes), locate bathrooms adjacent to guest room areas, and place one supply point on each floor to reduce cleaners' movement time. Core Summary: Rely on manual operation to accumulate capital, avoid pitfalls and stabilize income in the early stage; use employee automation to improve efficiency and free up time in the mid-term; rely on skill stacking and layout optimization to maximize income potential in the later stage. Always refuse blind expansion. Focus on "increasing income per unit time" in every step, and you can steadily build a luxury hotel empire with both reputation and income.  
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-06 02:20:58 HTTP/1.1 GET : https://api-test.afgame.com/games/grand-hotel
  2. 运行时间 : 0.109295s [ 吞吐率:9.15req/s ] 内存消耗:6,244.22kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=aed48e50408d56cd26e372d0c928639c
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  167. /data/test/box_game_api/vendor/topthink/think-orm/src/db/builder/Mysql.php ( 15.93 KB )
  168. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Builder.php ( 41.58 KB )
  169. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Query.php ( 10.64 KB )
  170. /data/test/box_game_api/vendor/topthink/think-orm/src/db/BaseQuery.php ( 36.47 KB )
  171. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TimeFieldQuery.php ( 7.50 KB )
  172. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/AggregateQuery.php ( 3.26 KB )
  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ModelRelationQuery.php ( 16.06 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ResultOperation.php ( 6.29 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001561s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001630s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1201058 LIMIT 1 [ RunTime:0.000894s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001453s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'grand-hotel' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000957s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001272s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000920s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001194s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 304 AND `uid` = 1201058 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000818s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001143s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1201058 AND `game_id` = 304 LIMIT 1 [ RunTime:0.000995s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 304 AND `rate_status` = 1 [ RunTime:0.000978s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 304 AND `rate_status` = 2 [ RunTime:0.000953s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 304 [ RunTime:0.001424s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001252s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 304 AND `uid` = 1201058 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000833s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 304 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000909s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1201058 , `game_id` = 304 , `game_name` = 'Grand Hotel' , `game_icon` = '/public/20250624/a03c748096a4be0a646ce6ef265a35db.jpg' , `game_main_img` = '/public/20250624/7fa414754a25c8a4a7298e68cd84b0d9.jpg' , `game_title` = 'Grand Hotel' , `play_time` = '2026-03-06 02:20:58' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001170s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000830s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001211s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 304 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000863s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001228s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 304 AND `status` = 1 LIMIT 1 [ RunTime:0.000832s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 304 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000920s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001149s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.006447s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.006672s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000912s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000822s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000828s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000806s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000830s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000818s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000809s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000784s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000809s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001539s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 304 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 304 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201058 ) LIMIT 1 [ RunTime:0.000898s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 304 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 304 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201058 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000868s ]
0.115924s