Idle Restaurant Tale-Free online casual games

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Idle Restaurant Tale

Idle Restaurant Tale
Idle Restaurant Tale
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0.0
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No. 1418
Category
Cooking
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Game Info

Game name: Idle Restaurant Tale Rating:
0.0
Developer: hahagames Category: Cooking Languages: English

About game Idle Restaurant Tale

Welcome to the delicious world of restaurant management! Start your journey as a humble street food stall, serving tasty bites to hungry customers. As you earn profits, hire friendly staff, upgrade your equipment, and watch your small business grow into a thriving restaurant empire! Key Features: • Simple & Fun: Easy to pick up and play, perfect for quick gaming sessions. • Smart Upgrades: Make strategic choices to boost your earnings and expand your culinary kingdom. • Endless Variety: Unlock over 100 levels across 11 vibrant cities, each with unique restaurants and mouth-watering dishes to discover. • Exciting Adventures: Encounter special events and challenges that keep your restaurant story fresh and engaging! Build your dream restaurant, one upgrade at a time!
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Game News

Restaurant Reverie: Idle Tales of Tasty Triumphs
Restaurant Reverie: Idle Tales of Tasty Triumphs Game Introduction In the world of *Idle Restaurant Tale*, an exciting and challenging journey to build a culinary empire awaits you! This captivating restaurant management simulation game allows you to kickstart your very own business legend, beginning from a humble street food stall. At the start, you'll only have a simple street food stand. Here, you need to rely on your sharp business acumen to recruit skilled staff and upgrade outdated cooking machines. Every investment you make will turn into a steady stream of wealth. As your funds accumulate, larger and more luxurious restaurants will open their doors to you, giving you the chance to create a unique dining brand. The allure of the game goes far beyond that. It offers an extremely user - friendly experience, ensuring that even novice players can quickly get the hang of it and effortlessly embark on their management journey. The strategic restaurant upgrade system adds depth to the gameplay, testing your business wisdom as you figure out how to allocate resources effectively to maximize profits. Additionally, a vast array of restaurant styles and delicious cuisines awaits your discovery. With 11 charming cities and over 100 meticulously designed levels, you'll be treated to a constant stream of fresh experiences. What's more exciting is that adventure events that can be triggered at any time during the game will bring unexpected surprises and challenges to your management path. Come and join *Idle Restaurant Tale*, and write your own glorious culinary legend with your hands to build your very own business empire!    Game Features 1. **Effortless and Accessible Gameplay**With intuitive controls, even beginners can quickly grasp the mechanics and start their restaurant management journey right away.2. **Strategic Upgrade System**Test your business acumen by strategically allocating resources to upgrade your restaurants, aiming to maximize revenue.3. **Rich and Diverse Content**Explore a wide variety of restaurant styles and unique cuisines. Traverse 11 distinct cities and conquer over 100 intricately designed levels, ensuring a constant stream of fresh experiences.4. **Random Adventure Events**Unpredictable adventure events can trigger at any moment, adding unexpected surprises and challenges to your management journey and infusing every playthrough with thrilling uncertainties.5. **Progressive Business Growth**Begin from a humble street food stall, accumulate wealth over time, unlock larger and more luxurious restaurants, and gradually build your very own culinary empire.    Gameplay and Controls In *Idle Restaurant Tale*, the gameplay controls are incredibly straightforward. With just a simple tap on the screen, you can fully immerse yourself in the joy of restaurant management! Whether you're a novice taking your first steps in the game or a seasoned player, you'll find it a breeze to get started. At the beginning of the game, your entrepreneurial journey kicks off with a humble street food stall. Looking to upgrade your cooking machines and boost food production efficiency? A quick tap on the machines will do the trick. Spot a new signature dish you want to unlock? Just tap on the corresponding food icon, and it's yours. As you progress through the levels, tap on the machines and food items to fulfill orders swiftly, accumulate funds, and smoothly clear each game level. As your restaurant grows and expands into larger venues, while the management tasks may increase, the operation method remains consistent. Tap on the staff icons to hire and manage your employees. When faced with various restaurant upgrade options, a simple tap on the desired item allows for strategic enhancements. Across 11 cities and over 100 levels, unlocking different restaurant styles and cuisines, as well as dealing with randomly triggered adventure events, all require nothing more than easy tapping. No need for complex maneuvers—simply use your fingers to tap the screen, and you can build your very own culinary empire in *Idle Restaurant Tale*. Come and experience this relaxing and engaging gameplay now!    Game Guide ## 1. Rapid Early - Stage Capital AccumulationThere's no need to manually collect coins, as employees will handle that automatically. Instead, focus on speeding up the food - making process. Completing tasks will reward you with generous amounts of coins and upgrade materials, laying the foundation for early - stage equipment upgrades. You can also upgrade your food stall to increase the selling price of dishes, further boosting your income. ## 2. Prioritizing Equipment Upgrades### Basic Cooking EquipmentAt the beginning of the game, unlock and upgrade fundamental cooking equipment such as grills, frying pans, and stoves. For example, upgrading the grill to level 2 significantly increases the speed of making hamburgers, resulting in a substantial growth in profits. Prioritizing the upgrade of basic equipment ensures efficient meal preparation and meets customer demands in the early stages. ### Food Processing EquipmentUpgrading vegetable cutters can greatly accelerate the processing speed of vegetables, enabling employees to prepare ingredients more quickly. This smooths out the cooking process and improves overall meal - serving efficiency. ## 3. Unlocking and Managing Dishes### Unlock New Dishes through MissionsNew dishes can attract more customers. Since different dishes have varying profit margins, this approach allows you to quickly accumulate funds for equipment upgrades. By mastering these operation techniques related to cooking equipment upgrades, allocating resources rationally, and responding flexibly to various situations, you can easily build your own highly profitable restaurant in *Idle Restaurant Tale*! 
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-05 23:25:00 HTTP/1.1 GET : https://api-test.afgame.com/games/idle-restaurant-tale
  2. 运行时间 : 0.113023s [ 吞吐率:8.85req/s ] 内存消耗:6,322.06kb 文件加载:205
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=a8e7b0bd92f76a2435a99ac07b103129
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  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  178. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001713s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001983s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = 'itfakp5h7ujvlhfs4geq5bbbji' LIMIT 1 [ RunTime:0.000999s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001656s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001556s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1200433 , `sdk_id` = 20001 , `sdk_uid` = 'itfakp5h7ujvlhfs4geq5bbbji' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.000960s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1200433 LIMIT 1 [ RunTime:0.000986s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001975s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'idle-restaurant-tale' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001092s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001927s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` = 8 [ RunTime:0.001000s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001543s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 53 AND `uid` = 1200433 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000967s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001476s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1200433 AND `game_id` = 53 LIMIT 1 [ RunTime:0.001209s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 53 AND `rate_status` = 1 [ RunTime:0.001252s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 53 AND `rate_status` = 2 [ RunTime:0.001077s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 53 [ RunTime:0.001439s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001768s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 53 AND `uid` = 1200433 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.001033s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 53 AND `game_status` = 1 LIMIT 1 [ RunTime:0.001038s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1200433 , `game_id` = 53 , `game_name` = 'Idle Restaurant Tale' , `game_icon` = '/public/20250423/de2b133d6a08bb1374867d7422c1d054.jpg' , `game_main_img` = '/public/20250423/a6ec562f1ba15a8bc1cd6a5cfad06491.jpg' , `game_title` = 'Idle Restaurant Tale' , `play_time` = '2026-03-05 23:25:00' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001319s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` = 8 [ RunTime:0.000953s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001418s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 53 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000915s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001356s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 53 AND `status` = 1 LIMIT 1 [ RunTime:0.000955s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 53 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001002s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001351s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '8' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.001971s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '8' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.001697s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 8 [ RunTime:0.000977s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 8 [ RunTime:0.000958s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 8 [ RunTime:0.001059s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 8 [ RunTime:0.000966s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 8 [ RunTime:0.000989s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 8 [ RunTime:0.001034s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` = 8 [ RunTime:0.000991s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (3,8) [ RunTime:0.001021s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 8 [ RunTime:0.000958s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001464s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 53 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 53 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200433 ) LIMIT 1 [ RunTime:0.001011s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 53 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 53 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200433 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000980s ]
0.119426s