Jelly Run 2048-Free online casual games

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Jelly Run 2048

Jelly Run 2048
Jelly Run 2048
8+
Rate
5.0
Top Charts
No. 231
Category
Puzzle
yes 0 Like
yes 0 Dislike
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Game Info

Game name: Jelly Run 2048 Rating:
5.0
Developer: puzzle game Category: Puzzle Age Rating: 8+ Languages: English Platforms: IOS,Android,Windows,Mac Technology: HTML5

About game Jelly Run 2048

Welcome to Jelly Run 2048, a fun and addictive puzzle game that blends classic number merging with thrilling parkour action! Simply swipe left or right to guide your wobbly jelly block, connecting and disconnecting cubes as you go. Merge matching numbered cubes to double their value, and aim to reach the magic number 2048 or beyond. Watch as your jelly collides with tiles of the same number, merging them into bigger and better combos. It's easy to learn but hard to master—perfect for quick play sessions or long gaming marathons!
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Game News

Bounce 2048 Jelly: Run to Merge Numbers
Bounce 2048 Jelly: Run to Merge Numbers Game Introduction In the world of Jelly Run 2048, the numerical magic of the classic 2048 collides with the excitement of parkour gameplay to create a wonderful spark. This challenging casual puzzle game puts a nimble jelly block at your fingertips, allowing you to connect and disconnect cubes with left or right swipes.Your goal is clear and enticing: keep merging cubes to double their numbers, aiming to reach 2048 or even higher values. When the jelly block collides with tiles of the same number, a miracle happens—they merge into a larger number, with each merge being a perfect combination of strategy and timing.In this unique numerical adventure, you need to flexibly adapt to changes in the path like a parkour expert, while calculating number combinations with the precision of a puzzle master. Every swipe may bring a surprise or hide a challenge. Come and start your own jelly number rush journey!   Game Features Innovative Gameplay Fusion Combines the classic 2048 number merging gameplay with exciting parkour elements to create a unique casual puzzle experience, featuring both room for numerical strategy thinking and the dynamic rhythm of parkour. Simple and Flexible Operation The jelly block's connection and separation can be controlled by sliding left or right, with convenient operation that can flexibly respond to various scene changes in the game. Clear Core Goal Takes merging blocks to double numbers, ultimately reaching 2048 or higher, as the core goal. The goal is clear and attractive, driving continuous challenges. Collision Merging Mechanism Features a unique collision merging rule. When the jelly block collides with tiles of the same number, they merge into a larger number. Each merge tests the precise grasp of strategy and timing. Variable Process During the game, each slide may bring surprises or challenges, combining fun and challenge to keep the numerical adventure fresh at all times.   Gameplay and Controls 1. Cube Movement Swipe left or right on the screen to control the horizontal movement of the jelly block (composed of stacked number cubes) on the track. Adjust the moving path to avoid obstacles and align with cubes of the same number.   2. Merge Rules When the jelly block collides with an independent cube (or tile) of the same number on the track, they will automatically merge into a cube with a larger number (e.g., two “4”s merge into an “8”). If the jelly block consists of multiple layers of number cubes, when the bottom - layer cube touches a cube on the track, only the cube of that corresponding layer will merge (pay attention to the stacking order).   3. Level Objectives Move forward along the track. By continuously merging cubes of the same number, double the numbers, and reach the end of the level (for example, in Level 3, you need to guide the block to reach the end area marked “Level 3”).   4. Handling Special Elements Obstacles (such as red spikes) will appear on the track; swipe to avoid them. Some levels have circular props, checkered markers, etc. Passing through them can trigger bonus effects (such as acceleration, temporary number bonuses). After completing a level, you can choose “Claim x3” (watch an ad to get 3 times the rewards) or “No, thanks” (directly claim the basic rewards, like diamonds).   In short, swipe to control the cube’s movement, collide and merge with cubes of the same number, avoid obstacles to pass levels, and use the rules to make the numbers skyrocket and challenge higher difficulties!   Game Guide 1. Basic Operations and Core LogicSwipe left or right on the screen to control the horizontal movement of the jelly block. The core is to make blocks with the same number collide and merge, doubling the number, and push towards the level's end. Use merging to increase the number, break through obstacles, and reach the finish line. 2. Level Progression Tips(1) Early Stages- Prioritize Merging the Bottom Layer: The bottom layer of blocks directly contacts the track. Prioritize merging blocks with the same number in the bottom layer to quickly increase the basic number and pave the way for subsequent moves.- Predict the Path: Observe the distribution of blocks with the same number ahead on the track. Slide in advance to adjust the route, allowing the jelly block to collide precisely and avoid detours or hitting obstacles. (2) Mid - Stages (Levels with Obstacles)- Obstacle Avoidance: When encountering obstacles like red spikes, slide in advance to shift the block, ensuring no layer of the block hits them and keeping the stacked blocks intact.- Multi - Layer Merging Strategy: If the block has multiple layers, prioritize protecting the potential numbers in the upper layers (such as larger numbers like “64”). If necessary, sacrifice the smaller numbers in the lower layers to avoid obstacles and save strength for subsequent merges. (3) Late Stages (High - Difficulty Levels)- Utilize Bonuses: When encountering circular props or checkered markers, pass through them first to trigger effects. For example, in some levels, they may accelerate or temporarily increase the number, helping to sprint to the finish line.- Finish Line Sprint: When approaching the finish line, ensure the block's number is sufficient (larger numbers like “4096” are more reliable). Adjust the route to enter the finish line precisely and avoid failing due to a last - step mistake. 3. Rewards and Resource UtilizationAfter clearing a level, if you are short of diamonds or want to accumulate them quickly, you can choose “Claim x3” to watch an ad and get 3 times the rewards. If you want to quickly start the next challenge, select “No, thanks” to directly receive the basic rewards. Choose flexibly to stock up resources for subsequent upgrades and unlocks.  Follow these tips, from basic merging to level challenges and resource utilization, gradually master the game rhythm, and easily achieve high scores and break through difficult levels! 
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-05 18:44:05 HTTP/1.1 GET : https://api-test.afgame.com/games/jelly-run-2048
  2. 运行时间 : 0.124158s [ 吞吐率:8.05req/s ] 内存消耗:6,244.70kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=47a3b639f6a394ff5fa88d6e6caa091d
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  171. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TimeFieldQuery.php ( 7.50 KB )
  172. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/AggregateQuery.php ( 3.26 KB )
  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ModelRelationQuery.php ( 16.06 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ResultOperation.php ( 6.29 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001835s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001903s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1198360 LIMIT 1 [ RunTime:0.001119s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001804s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'jelly-run-2048' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001275s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001570s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001112s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001513s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 120 AND `uid` = 1198360 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.001100s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001509s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1198360 AND `game_id` = 120 LIMIT 1 [ RunTime:0.001323s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 120 AND `rate_status` = 1 [ RunTime:0.001292s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 120 AND `rate_status` = 2 [ RunTime:0.001300s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 120 [ RunTime:0.001747s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001587s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 120 AND `uid` = 1198360 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.001143s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 120 AND `game_status` = 1 LIMIT 1 [ RunTime:0.001184s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1198360 , `game_id` = 120 , `game_name` = 'Jelly Run 2048' , `game_icon` = '/public/20250519/9010399913cac3d5f777abf625e6dd23.jpg' , `game_main_img` = '/public/20250519/527d7a8c2428d6d8d89f3e743384090b.jpg' , `game_title` = 'Jelly Run 2048' , `play_time` = '2026-03-05 18:44:05' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001518s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001232s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.002020s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 120 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.001305s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001954s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 120 AND `status` = 1 LIMIT 1 [ RunTime:0.001239s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 120 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001272s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001602s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.006979s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.006649s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001197s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001213s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001103s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001266s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001204s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001133s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001090s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001117s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001120s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001733s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 120 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 120 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1198360 ) LIMIT 1 [ RunTime:0.001204s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 120 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 120 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1198360 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.001222s ]
0.130901s