Jump Race-Free online casual games

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Jump Race

Jump Race
Jump Race
Rate
5.0
Top Charts
No. 163
Category
Adventure
Racing & Driving
yes 1 Like
yes 0 Dislike
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Game Info

Game name: Jump Race Rating:
5.0
Developer: playh5 Category: Adventure,Racing & Driving Languages: English

About game Jump Race

Race against other players to be the first to reach the finish line! Watch out for tricky obstacles along the way—if you hit one, you'll get hurt and be sent back to the start. Stay sharp and keep moving!
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Game News

Pulse Pounding Jump: Extreme Race Adventures
Pulse Pounding Jump: Extreme Race Adventures Game Introduction Step into the fiery arena of Jump Race, and brace yourself for a heart-pounding multiplayer racing showdown! Here, you'll compete fiercely against players in the same room. Every leap and every stride could be the key to crossing the finish line first and claiming the glorious victory.The tracks are fraught with danger, where countless obstacles lurk. From spike traps that suddenly pop up to moving platforms that plummet in an instant, any moment of carelessness can land you in trouble. Once you hit these lethal obstacles, you'll not only "take damage," but also be mercilessly reset to the starting point, erasing all your previous efforts in an instant.But don't let that deter you! The real key to victory lies in your lightning-fast reflexes and precise maneuvers. Dodge the traps while deftly overtaking your opponents. Come and push your limits in this thrilling race full of twists and turns, and prove that you're the true Jump Race champion!   Game Features Multiplayer Real-time CompetitionEngage in intense racing duels with players in the same room, experiencing the thrilling atmosphere of competition. Every round offers a fresh challenge.​Thrilling Obstacle CoursesTracks are laden with lethal traps like spike pits and moving platforms. Each design brims with danger and surprises, testing players' reflexes and adaptability.​Harsh Penalty MechanismTouching an obstacle results in “damage” and a reset to the starting point, making every adventure risky and outcomes unpredictable.​Hardcore Gaming ExperienceEmphasizes precise controls and quick reactions. Dodge traps while overtaking opponents for a highly rewarding gameplay.​Ultimate Racing ThrillsFast-paced action combined with exciting gameplay. Compete for victory while pushing your limits and enjoy the adrenaline rush.   Gameplay and Controls Core Operation - Gesture JumpingControl the character to jump by swiping up on the screen. This is the only movement method available, with no virtual directional keys. The intensity of the jump depends on the swipe amplitude—light swipes for low jumps, and quick, large swipes for high or long jumps.Precise Jump ControlShort, rapid swipes allow you to clear small gaps or low obstacles. For higher platforms or longer distances, execute smooth and forceful upward swipes, maintaining consistent gestures to ensure accurate landings.Route Planning and TimingSince only single jumps are possible, carefully observe the track layout in advance. Anticipate the positions and distances between obstacles, and plan the timing and strength of your swipes accordingly. Use single jumps to deftly dodge traps and navigate complex terrains.Item ActivationWhen the character approaches jump - enhancing items, double - tap the screen to collect and activate the item effects. This grants a temporary boost to your jumping ability, such as increased jump height or extended jump distance, helping you tackle challenging sections of the track.Multiplayer StrategiesIn multiplayer battles, observe your opponents' swipe rhythms. Utilize the terrain to create distractions—for example, trigger obstacle movements by swiping in advance when opponents are about to jump. Seize opportunities when opponents make gesture mistakes or plan poor routes, and achieve victory through precise single jumps.   Game Guide I. Segmented Track Exploration and Obstacle HandlingStart by moving at a moderate pace. When approaching obstacles, focus on the immediate area. For moving platforms, note their starting positions and directions, and predict their location when you jump. For spike traps, watch for activation signs like flashing warnings. In complex areas, quickly assess platform movements and your jumping rhythm to determine a safe crossing.As you progress, use safe intervals after clearing obstacles to scan the next 1 - 2 obstacle areas. In complex sections, slow down briefly to plan your route. Avoid blind jumps to prevent risks. II. Core Jumping TechniquesPractice in the game's mode to master the link between swipe amplitude and jumping force. A gentle swipe clears low obstacles, while a quick, vigorous upward swipe handles high platforms or long gaps.Predict landing points and adjust mid - jump if obstacles change, like a moving platform accelerating. Maintain a stable rhythm: use short jumps for small obstacles and allow time for preparation and cushioning for larger ones. III. Efficient Item UtilizationStay alert for track items, especially after passing obstacles, but prioritize safety over collection if it risks your route. Different items serve unique purposes: height - increasing for high platforms, distance - extending for long gaps, and cooldown - shortening for dense obstacles. When multiple items are collected, use them strategically, such as activating height - boost first and distance - boost at the peak of a jump. IV. Multiplayer Competition StrategiesIn multiplayer, observe opponents' styles early. Disrupt aggressive players in complex areas and overtake conservative ones on open sections. Use terrain to interfere, like triggering obstacles before opponents jump . Apply psychological pressure by choosing complex yet fast routes when leading, while staying focused on your own rhythm.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-05 18:42:38 HTTP/1.1 GET : https://api-test.afgame.com/games/jump-race
  2. 运行时间 : 0.115511s [ 吞吐率:8.66req/s ] 内存消耗:6,228.93kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=baf38fe19720b322bbfda9534975b72f
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  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001414s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001634s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1198323 LIMIT 1 [ RunTime:0.000887s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001498s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'jump-race' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000995s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001336s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (13,2) [ RunTime:0.000914s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001283s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 65 AND `uid` = 1198323 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000893s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001241s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1198323 AND `game_id` = 65 LIMIT 1 [ RunTime:0.002871s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 65 AND `rate_status` = 1 [ RunTime:0.001098s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 65 AND `rate_status` = 2 [ RunTime:0.001017s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 65 [ RunTime:0.001363s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001291s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 65 AND `uid` = 1198323 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000846s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 65 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000902s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1198323 , `game_id` = 65 , `game_name` = 'Jump Race' , `game_icon` = '/public/20250423/ff6a1e792caccda64bd7dbaa974dfa80.jpg' , `game_main_img` = '/public/20250423/18afe86317d2fc0f90635c49c6210324.jpg' , `game_title` = 'Jump Race' , `play_time` = '2026-03-05 18:42:38' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001130s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (13,2) [ RunTime:0.000867s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001222s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 65 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000841s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001254s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 65 AND `status` = 1 LIMIT 1 [ RunTime:0.000872s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 65 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000916s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001211s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('13','2') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.005785s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('13','2') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.005658s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 13 [ RunTime:0.000866s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` = 2 [ RunTime:0.000819s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (2,1,3) [ RunTime:0.000861s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` = 2 [ RunTime:0.000836s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (19,2) [ RunTime:0.000850s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 2 [ RunTime:0.000845s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (2,3) [ RunTime:0.000834s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (1,2,15) [ RunTime:0.000843s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (13,1,3) [ RunTime:0.000836s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001354s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 65 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 65 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1198323 ) LIMIT 1 [ RunTime:0.000889s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 65 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 65 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1198323 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000888s ]
0.123801s