Permutation Transport-Free online casual games

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Permutation Transport

Permutation Transport
Permutation Transport
8+
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0.0
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No. 1147
Category
Puzzle
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Game Info

Game name: Permutation Transport Rating:
0.0
Developer: hijoygame Category: Puzzle Age Rating: 8+ Languages: English Platforms: IOS,Windows,Android Technology: HTML5

About game Permutation Transport

Welcome to a delightful fruit-packing challenge! You have 9 card slots, each capable of holding up to 12 fruits. As colorful fruits appear randomly, your task is to fill a slot with identical fruits to send them off by truck. Your goal is to complete a set number of deliveries to win. Sharpen your strategic thinking and management skills as you organize and transport fruits efficiently for a sweet victory!
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How to play Permutation Transport

Click or tap to play.
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Game News

Transport Flow: Permutation Logic Puzzles
Transport Flow: Permutation Logic Puzzles Game Introduction Dive into a juicy puzzle of order and efficiency! With 9 card slots (each holding up to 12 fruits) and a rainbow of random fruits popping up, your mission is simple yet strategic: stack the same fruit in one slot until it’s full. Once packed, a truck will haul the batch away—your goal? Hit the target number of deliveries to claim victory. It’s all about smart planning, quick arrangement, and mastering the art of fruit transport—can you stay organized and turn chaotic fruit piles into winning hauls?   Game Features Low Threshold, High Strategy: The rules are intuitive and easy to grasp—simply stack the same type of fruits into a card slot for transport. With 9 card slots and a 12-fruit capacity per slot, you’ll need to balance "immediate stacking" and "long-term transport." New players can pick it up quickly, while veteran players can dive deep into optimal strategies. Therapeutic Stacking Feedback: Colorful fruits are randomly generated, paired with smooth transport animations and satisfying feedback sounds. The process of organizing messy fruits into neat stacks delivers a strong sense of fulfillment, combining stress-relief and visual pleasure Resource Management Core Gameplay: Card slots are the core resource—avoid waste or congestion. Boost transport efficiency through efficient sorting and prioritizing high-frequency fruits, putting your planning and management skills to the test. Unlocking Rewards & Visual Upgrades: Accumulate transport trips to unlock new fruit types, truck skins, or slot themes, enriching the visual experience. Achieve specific transport combinations (e.g., 3 consecutive trips of the same fruit) to trigger extra bonus points and enhance a sense of accomplishment. Progressive Difficulty Challenges: As levels advance, the target number of transport trips increases, and more fruit types are added. This pushes you to upgrade your strategies, maintaining game freshness and challenge while avoiding monotony from repetitive operations.   Gameplay and Controls 1. Basic Operation: Click or drag randomly generated fruits and place them into any of the 9 card slots. 2. Transport Rule: When a single slot is stacked with 12 fruits of the same type, truck transport will be triggered automatically. 3. Winning Goal: Accumulate the specified number of fruit transports to win the game. 4. Key Tip: Allocate slot space reasonably, avoid slot congestion, and improve transport efficiency.   Game Guide The core fun of Permutation Transport lies in achieving efficient transportation through precise slot management—behind the seemingly simple stacking lies strategic gameplay. Master the following tips to quickly improve transportation efficiency and easily reach the target number of deliveries. 1. Basic Layout: Fix Slot Functions to Avoid Chaos It is recommended to divide the 9 slots into "exclusive + transition + flexible" functions instead of stacking randomly. Allocate 6 slots as "exclusive slots": observe the fruit types generated in the first 3 waves, assign an exclusive slot to each of the 3-4 most frequent types, and prioritize placing subsequent fruits of the same type into their corresponding slots to speed up full-slot transportation. The remaining 2 slots serve as "transition slots" for temporarily storing low-frequency fruits or newly generated fruits, avoiding occupying space in exclusive slots. The last slot is a "flexible slot" that adjusts dynamically based on subsequent fruit generation rules—for example, immediately convert it to a temporary exclusive slot when a certain fruit type suddenly appears frequently. 2. Priority Principle: Focus on High-Frequency, Temporarily Store Low-Frequency Fruit generation has random fluctuations, but the core strategy is "prioritize stacking high-frequency fruits, merge and temporarily store low-frequency ones." After each wave of fruits is generated, first scan all fruits to be placed and prioritize the type with the highest current count—if its exclusive slot already has 5 or more fruits of the same type, place it directly; if the exclusive slot is vacant, immediately assign an empty slot as a temporary exclusive slot. For low-frequency fruits that only appear 1-2 times per wave, uniformly place them in transition slots and try to merge the same type of low-frequency fruits in the same transition slot to avoid occupying multiple slots and causing congestion. 3. Advanced Skills: Critical Value Control and Emergency Handling When the number of fruits in a slot reaches 10-11 (critical value), set it as the highest priority—prioritize supplementing subsequent fruits of the same type into this slot to quickly trigger transportation and free up the slot for new fruits. If multiple slots are close to the critical value, prioritize the slot with a higher probability of subsequent generation of its fruit type to reduce the waste of empty slots with no corresponding fruits to supplement. If transition slots are full and there is no space for new fruits, temporarily merge low-frequency fruits: transfer the small number of fruits in one transition slot to another transition slot with the same type of fruits (even 1-2 fruits can be merged) to free up slots for emergencies. 4. Mentality and Details: Avoid Greed, Maintain Rhythm New players tend to fall into the trap of "wanting to fill all slots before transporting," leading to full slots that cannot accept new fruits. Remember that "transport immediately when full" is the core principle—there's no need to wait for multiple slots to be full; trigger transportation as soon as one slot is full and always keep 2-3 empty slots for backup. At the same time, pay attention to the progress of the transportation target: if there are few remaining times and the slot status is stable, maintain the existing strategy; if progress is lagging, reduce the number of transition slots, increase the proportion of exclusive slots, and concentrate resources on transporting high-frequency fruits. The strategy of "fixed functions + high-frequency priority + critical value control" can effectively avoid slot congestion and greatly improve transportation efficiency. After proficiency, you can adjust the strategy according to the target number of deliveries in different levels and easily cope with the increased difficulty of more fruit types.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-06 08:57:05 HTTP/1.1 GET : https://api-test.afgame.com/games/permutation-transport
  2. 运行时间 : 0.113751s [ 吞吐率:8.79req/s ] 内存消耗:6,244.63kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=1d1417fb54f47a05b98a1f71e3b73f50
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  172. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/AggregateQuery.php ( 3.26 KB )
  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ModelRelationQuery.php ( 16.06 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ResultOperation.php ( 6.29 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001667s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.002069s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1202061 LIMIT 1 [ RunTime:0.000987s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001718s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'permutation-transport' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001107s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001420s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000971s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001351s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 301 AND `uid` = 1202061 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000926s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001246s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1202061 AND `game_id` = 301 LIMIT 1 [ RunTime:0.001198s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 301 AND `rate_status` = 1 [ RunTime:0.001148s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 301 AND `rate_status` = 2 [ RunTime:0.001098s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 301 [ RunTime:0.001538s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001340s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 301 AND `uid` = 1202061 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000921s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 301 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000944s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1202061 , `game_id` = 301 , `game_name` = 'Permutation Transport' , `game_icon` = '/public/20250624/5a0ae8d7ba2ca971a7a3119bf59f4c82.jpg' , `game_main_img` = '/public/20250624/29a3cdf5f878bf4632cb487657e25190.jpg' , `game_title` = 'Permutation Transport' , `play_time` = '2026-03-06 08:57:05' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001287s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000927s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001385s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 301 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.001056s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001337s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 301 AND `status` = 1 LIMIT 1 [ RunTime:0.000957s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 301 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001208s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001315s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.006563s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.006299s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001004s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000950s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000902s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000905s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000879s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000925s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000907s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000875s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000907s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001429s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 301 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 301 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1202061 ) LIMIT 1 [ RunTime:0.001092s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 301 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 301 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1202061 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000952s ]
0.120295s