Pull The Pins-Free online casual games

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Pull The Pins

Pull The Pins
Pull The Pins
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No. 1425
Category
Puzzle
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Game Info

Game name: Pull The Pins Rating:
0.0
Developer: SoulHouse Category: Puzzle Languages: English

About game Pull The Pins

Pull the Pins is a clever puzzle adventure where you must think ahead to save a little boy and reunite him with his brother. Each pin you pull matters—choose the right order to guide him safely, or one wrong move could end the journey. Sharpen your wits, plan each step, and enjoy the challenge of a perfect rescue!
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Game News

The Pull of Pins: Tactical Rescue Puzzles
The Pull of Pins: Tactical Rescue Puzzles Game Introduction This is a heartwarming puzzle rescue hidden in the pins:In each level, the jumbledly arranged pins are all obstacles between the little boy and his brother. **You must not pull any pin at random** — the order of pulling will directly determine the direction of the rescue: a reckless choice will trap the little boy's path in a dead end, and the rescue plan will fail right away; only by calming down to plan every step, and using clear puzzle-solving ideas to pave a safe path for the little boy, can you help him successfully reach his brother and complete this warm reunion full of ingenuity.   Game Features 1.  Strategic Pin-Pulling Core GameplayThe core fun of the game focuses on the order of pulling pins: every single pin is a key node that influences the rescue. You can't act on impulse — a wrong pulling order will block the little boy's way and make the rescue fail immediately. Only by observing the pin layout carefully and reasoning the logic can you figure out the correct moving order.2.  Heartwarming Reunion-focused PlotUnlike pure puzzle games, this game takes the little boy's journey to meet his brother as the main line. Each level is a step forward for the reunion, which adds emotional warmth to the puzzle-solving process, making every successful rescue have a special sense of meaning.3.  Ingenious & Diverse Level DesignsEach level has a unique pin arrangement, with different logical obstacles. Some levels need you to clear the obstructive pins first, while others require you to plan the moving path in advance, bringing you a fresh and non-repetitive puzzle-solving experience every time.4.  Simple Operation with Strong Sense of AccomplishmentThe game operation is intuitive and easy — you only need simple clicks to pull the pins. But every right decision you make will help the little boy get closer to his brother, and the final successful reunion will bring you a full sense of accomplishment.   Gameplay and Controls 1.  Basic Action: Click a pin to pull it out2.  Critical Rule:Pull pins in the correct order — a wrong choice will immediately fail the rescue3.  Objective: Create a safe path to guide the little boy to his brother   Game Guide As a rescue puzzle game centered on "sequential decision-making", the key to clearing Pull the Pins lies in accurate prediction and logical ordering rather than blind operations. Below, from core ideas and phased skills to pitfall avoidance guides, we help you efficiently grasp the clearance logic and smoothly assist the little boy in reuniting with his brother. Core Idea: Observe first, then act. Do not rush to pull pins at the start of each level; take 2-3 seconds to scan the entire layout first — focus on locking the little boy's initial position, his brother's target position, and the distribution of pins and obstacles between them. Remember: All pins are not isolated; the order of removal directly determines whether the path is open or blocked. A wrong operation will instantly lead to rescue failure, and patient observation is the key to saving trial-and-error costs. Phased Clearance Skills: Step 1: Prioritize the removal of dangerous obstacles. In some levels, there may be hidden hazards behind the pins that can block the path. You need to first remove these "risky pins" to clear the way for subsequent path planning. Step 2: Plan the core path order. Sort according to the logic of "from far to near" or "from obstacles to passages": first remove the pins blocking key passages, then gradually clear the restricting pins around the little boy, ensuring that each pull advances the path toward his brother. Step 3: Flexibly adjust and trial-and-error. If you encounter complex levels with overlapping pin obstacles, you can first try pulling non-critical pins to observe the reaction, and infer the correct order through a small amount of trial-and-error; after failure, quickly review the wrong steps, focus on marking the "pins that caused path blockage", and avoid stepping on the same pit repeatedly. Pitfall Avoidance Guide: Reject "greedy and hasty pulling". The reason many players fail is that they are eager to progress and ignore the chain reaction of pins — for example, pulling a pin that should be cleared last in advance, leading to subsequent path blockage. At the same time, there's no need to pursue "one-step success"; complex levels can be planned in phases: first open a safe area for the little boy to move, then plan the next section of the path, and advancing gradually is more stable. In addition, make full use of the game's punishment-free retry mechanism; when stuck, try a different sorting idea again, which can often break the deadlock. Summary: The essence of this game is "logical ordering training"; clearing levels relies on planning rather than luck. Master the core process of "observe — eliminate risks — sort — advance", calm down to analyze the role of each pin, and the rescue path will become smooth. The sense of accomplishment every time you successfully guide the little boy to his brother comes from this step-by-step thinking.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-06 01:01:59 HTTP/1.1 GET : https://api-test.afgame.com/games/pull-the-pins
  2. 运行时间 : 0.122045s [ 吞吐率:8.19req/s ] 内存消耗:6,315.35kb 文件加载:205
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=7adefd1402f167037a481155f5743726
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  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  178. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001508s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001910s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = 'v9ceosqd87rnuaj66g8c4gng02' LIMIT 1 [ RunTime:0.000938s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001469s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001354s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1200796 , `sdk_id` = 20001 , `sdk_uid` = 'v9ceosqd87rnuaj66g8c4gng02' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.000862s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1200796 LIMIT 1 [ RunTime:0.000972s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001656s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'pull-the-pins' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000988s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001434s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000907s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001304s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 339 AND `uid` = 1200796 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000901s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001276s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1200796 AND `game_id` = 339 LIMIT 1 [ RunTime:0.001048s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 339 AND `rate_status` = 1 [ RunTime:0.001018s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 339 AND `rate_status` = 2 [ RunTime:0.001044s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 339 [ RunTime:0.001369s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001367s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 339 AND `uid` = 1200796 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000924s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 339 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000958s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1200796 , `game_id` = 339 , `game_name` = 'Pull The Pins' , `game_icon` = '/public/20250625/a2b7e7e04dc21629b6f40e879e66e2d2.jpg' , `game_main_img` = '/public/20250625/f4d889109c1923f50559d261d9a1e51f.jpg' , `game_title` = 'Pull The Pins' , `play_time` = '2026-03-06 01:01:59' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001181s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000911s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001280s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 339 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000913s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001330s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 339 AND `status` = 1 LIMIT 1 [ RunTime:0.000940s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 339 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000961s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001245s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.006916s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.006656s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001019s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000976s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001031s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001013s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000978s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000979s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000950s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000968s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000985s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001496s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 339 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 339 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200796 ) LIMIT 1 [ RunTime:0.001024s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 339 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 339 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200796 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.001005s ]
0.132301s