Shark Dominance io-Free online casual games

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Shark Dominance io

Shark Dominance io
Shark Dominance io
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Arcade
.IO
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Game Info

Game name: Shark Dominance io Rating:
0.0
Developer: onurdemirgames Category: Arcade,.IO Languages: English

About game Shark Dominance io

Survive as long as you can and collect baits to climb the leaderboard! Level up by eating rival worms to save your high score. Outsmart your opponents with sharp, strategic moves—just remember, if your worm's head touches another worm's tail, it's game over. Tap the screen to steer your worm, and use a second finger to speed up. Good luck, and happy hunting! (Developer: odgameinfo@gmail.com)
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Game News

Shark io Surge: Dominance Over Ocean Depths
Shark io Surge: Dominance Over Ocean Depths Game Introduction Break into the thrilling worm survival arena, where a fierce contest of devouring and evolving is about to kick off! You must fight tooth and nail to survive in this perilous battlefield. Gather scattered baits to accumulate growth energy, and seize the perfect moment to hunt down rival worms. Level up your worm while continuously breaking your own records, and charge straight towards the very top of the leaderboard. Dangers lurk around every corner in the arena. One wrong move, and if your worm’s head accidentally touches the tail of another opponent, you’ll be eliminated immediately. This is a survival showdown that puts your foresight and strategy to the test. There are no shortcuts for reckless players—only with sharp wits and bold courage can you stand out from the chaotic fray and claim the title of the arena’s longest, most legendary worm!   Game Features 1.  Devour and Evolve Survival LoopCentered on the core gameplay of "collecting baits to accumulate energy + hunting rivals to level up", it builds a complete experience chain of "develop - confront - survive". Every devouring action brings intuitive pleasure of growth. 2.  Strategic Positioning GameplayIt tests your predictive and tactical thinking throughout the game. You need to use skills like detouring and surrounding to avoid the fatal risk of "elimination once your worm’s head touches an opponent’s tail" — there are no shortcuts to reckless victory. 3.  Fresh Random Experience in Each MatchThe distribution of baits in the arena and the tactical styles of opponents have no fixed patterns, and there is no one - size - fits - all winning strategy. Every match unlocks a brand - new survival challenge. 4.  Instant Growth Feedback MechanismYou can quickly level up by devouring. The size and survival ability of your worm improve simultaneously. The intuitive growth changes bring a strong sense of immersion, allowing you to gain the fun of progression in a short time. 5.  Accessible yet In - depth Gameplay DesignThe core rules are easy to understand, enabling new players to get started quickly. Advanced players, on the other hand, can achieve a comeback through precise timing control and flexible positioning, catering to both casual and hardcore gaming needs.   Gameplay and Controls 1.  Tap the screen to control the worm’s moving direction.2.  Use two fingers to activate speed boost for chasing prey or evading risks flexibly.3.  Key Rule: The game ends immediately if your worm’s head touches another worm’s tail.   Game Guide To stand out in the worm arena, the core is to balance "steady development" and "strategic hunting", avoid fatal mistakes, and maximize survival time and growth efficiency. Below are targeted tips to help you break through bottlenecks. Focus on survival and growth in the early stage. At the start, prioritize eating scattered baits along the edge of the arena and stay away from melee fights in the central area, where collisions are frequent and new players are prone to accidental elimination by touching opponents' tails. Maintain a constant speed and reduce frequent direction changes as much as possible—it not only improves operational fault tolerance but also covers resource points efficiently. If you encounter an opponent of similar size, never chase actively; instead, detour around and prioritize gaining a size advantage—survival is always more important than a single hunt. Unlock encirclement tactics in the mid-stage to speed up growth. When your size is more than 1.5 times that of the opponent, try the encirclement technique: quietly circle behind the opponent's side, use your body as a barrier to draw circles, gradually narrow the range, and force the opponent to make mistakes and hit the tail due to insufficient space. Keep a close eye on your head during encirclement to avoid touching the target's body while shrinking the circle, and stay alert to other worms nearby to prevent sneak attacks. If surrounded by opponents, circle as widely as possible to delay, waiting for their mistakes or voluntary retreat. Focus on positioning and field control in the late stage. The larger your size, the lower your flexibility, making you a target for all. At this time, abandon aggressive hunting and switch to predictive positioning—use feints to lure enemies in, then strike accurately when they expose tail vulnerabilities. The speed boost skill should only be used for emergency escapes or finishing hunts; never overuse it daily to avoid losing control and hitting tails. Meanwhile, control your movement range, stay away from dead ends on the arena edge, and reserve enough space for direction changes. Tips to Avoid Mistakes: Never blindly chase low-health opponents—you are likely to fall into others' traps; don't covet dense bait areas, and be alert to ambushes via "besieging the point to ambush reinforcements"; avoid tangling your own body in the late growth stage, as it may lead to self-destruction due to wrong direction changes. Master these tips, accumulate advantages step by step, and you can steadily climb the ranks in random matches to become the legendary worm of the arena.
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  2. 运行时间 : 0.125303s [ 吞吐率:7.98req/s ] 内存消耗:6,313.79kb 文件加载:205
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=f13653f0936a7ad9b5b8d45989514be3
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  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  178. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001790s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001720s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = 'itqek380du5q2dirj3ng789i7f' LIMIT 1 [ RunTime:0.000989s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001470s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001563s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1200720 , `sdk_id` = 20001 , `sdk_uid` = 'itqek380du5q2dirj3ng789i7f' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.000972s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1200720 LIMIT 1 [ RunTime:0.001035s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.002031s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'shark-dominance-io' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001167s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001586s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (3,19) [ RunTime:0.001066s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001368s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 471 AND `uid` = 1200720 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000974s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001394s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1200720 AND `game_id` = 471 LIMIT 1 [ RunTime:0.001143s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 471 AND `rate_status` = 1 [ RunTime:0.001121s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 471 AND `rate_status` = 2 [ RunTime:0.001159s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 471 [ RunTime:0.001428s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001385s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 471 AND `uid` = 1200720 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.001027s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 471 AND `game_status` = 1 LIMIT 1 [ RunTime:0.001022s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1200720 , `game_id` = 471 , `game_name` = 'Shark Dominance io' , `game_icon` = '/public/20250626/a4e435fdfe8ff6c3d72a9778e129851c.jpg' , `game_main_img` = '/public/20250626/4688e9b7e7472ae8a5bef5667fc15842.jpg' , `game_title` = 'Shark Dominance io' , `play_time` = '2026-03-06 00:51:38' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001297s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (3,19) [ RunTime:0.001097s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001351s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 471 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.001050s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001349s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 471 AND `status` = 1 LIMIT 1 [ RunTime:0.001006s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 471 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001033s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001333s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('3','19') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.006388s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('3','19') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.006062s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (2,1,3) [ RunTime:0.001165s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 19 [ RunTime:0.001011s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 3 [ RunTime:0.001110s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (19,2) [ RunTime:0.001088s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (2,3) [ RunTime:0.001060s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 19 [ RunTime:0.001112s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` = 19 [ RunTime:0.001188s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` = 19 [ RunTime:0.001055s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 3 [ RunTime:0.001026s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001655s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 471 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 471 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200720 ) LIMIT 1 [ RunTime:0.001049s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 471 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 471 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200720 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.001026s ]
0.131927s