Shelf Shift Match-Free online casual games

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Shelf Shift Match

Shelf Shift Match
Shelf Shift Match
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No. 1464
Category
Puzzle
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Game Info

Game name: Shelf Shift Match Rating:
0.0
Developer: LofGames.com Category: Puzzle Languages: English

About game Shelf Shift Match

Welcome to Shelf Shift Match, where strategy meets speed! Slide items across the shelves to line up three of a kind and clear them away. Your goal is to uncover hidden shadowed items, but watch out—poor moves can clog your shelves, leaving no room to shift and ending your game. If you get stuck, hit the shuffle button to mix things up and discover fresh matches. Ready to test your skills?
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Game News

Warm Match Shift: Shelf Organizing Puzzles
Warm Match Shift: Shelf Organizing Puzzles Game Introduction In this cozy, laid-back shelf space, you’ll need to combine strategic smarts and speedy movesShift the various items on the shelves, gather identical goodies into sets of three to complete a match — every time you nail a perfect combo, you’ll free up space on the shelf, and let the mysterious items hidden in the shadows slowly come to light. Don’t shift items carelessly: if you make an unwise move, the empty spots on the shelves will be completely blocked. When there is no space left to shift anything, this fun challenge will come to an end. If you hit a dead end and run out of ideas, don’t panic. Tap the shuffle button, the items on the shelves will be mixed up and rearranged, and new matching opportunities may be hidden in this reorganized shelf space.   Game Features 1.  Innovative Shelf Shifting Matching Gameplay, Breaking Away from Traditional Elimination PatternsDifferent from the logic of conventional match-3 elimination games, this game takes shelves as the core scene, without relying on the rules of item falling or swapping. Instead, you complete the match by shifting the positions of items on the shelves horizontally to gather three identical items. The limited space of the shelves requires spatial planning for every shift, making the gameplay fresh and ingenious.2.  Dual Fun Test of Strategy and SpeedYou need to balance two rhythms while playing: you should quickly spot potential matching combinations and control the speed of operations, and also plan the shifting methods in advance to avoid random moves that completely block the empty space on the shelves. Whether you want to figure out the layout strategy slowly or challenge the excitement of clearing levels quickly, you can find a suitable playing rhythm.3.  Surprise of Exploring Shadow Items, Exclusive Collection FunEvery time you successfully complete a match and free up shelf space, you will gradually unlock the special items hidden in the shelf shadows. These items are in cute and diverse styles. The unlocking process is like finding hidden items accidentally when organizing your personal shelves, adding a sense of freshness of exploration and collection to the game.4.  Thoughtful Shuffle Mechanism, Easily Break Through the Stuck DilemmaIf you accidentally block the shelf space or fall into a dead end because you can't find matching ideas, just click the shuffle button. The items on the shelves will be rearranged randomly, and you can get new matching opportunities without restarting the game, which greatly reduces the frustration of being stuck.5.  Healing Light Atmosphere, a Great Decompression Choice for Spare TimeThe game is carried by the warm and laid-back shelf scene, without high-intensity competitive pressure. Whether you want to relax in fragmented free time or organize the shelves slowly, you can get soothing fun in the process of shifting and matching items.   Gameplay and Controls 1. Shift items horizontally on the shelves to form sets of three identical items and complete matches.2. Use the Shuffle button when stuck to rearrange items for new matching opportunities.   Game Guide The core fun of "Shelf Shift Match" lies in the combination of "strategic shifting" and "sense of matching accomplishment. Blind operations are likely to lead to shelf blockage. Mastering the following skills can greatly improve the clearance efficiency and easily unlock shadow items. First, prioritize overall observation to lock in potential matches. Don't rush to move items at the start; quickly scan the distribution of items on all shelves first and mark targets that are close and can form sets of three with only 1-2 shifts. Pay special attention to edge areas and items near shadow items, and clear these areas first. This not only unlocks hidden content quickly but also avoids difficulty in adjusting edge items due to limited space. Second, do a good job in spatial planning and reserve shifting channels. The limited space of the shelves is the core difficulty, and every shift must reserve room for subsequent operations. Avoid overconcentrating items in a certain area and try to maintain "fluidity" between shelves. If a shelf is relatively crowded, you can prioritize eliminating items in that area or divert excess items to shelves with sufficient space through horizontal shifting to prevent a dead end with "no shifting space." Third, make good use of chain matches to improve clearance efficiency. After a single match, observe if a chain reaction can be triggered—for example, after eliminating a set of items, the positions of adjacent items change to form a new set of three matches. You can deliberately guide such chains during operation, such as adjusting items in the middle position first to drive items on both sides to return to their positions. A single chain can often clear multiple areas and greatly save operation steps. Finally, rationally use the shuffle item to break the stuck dilemma. When the shelf is blocked or you have no idea about matching, don't persist stubbornly; click the shuffle button in time. Before shuffling, you can try moving 1-2 items with flexible positions first. If there is still no progress, use the item to avoid wasting opportunities. After shuffling, you need to quickly re-observe the layout and prioritize locking in obvious new matching combinations to open up the situation quickly. In summary, the key to this game is "observation first, planning first," balancing speed and strategy. You can not only enjoy the thrill of quick matching but also experience the fun of slowly unlocking and collecting. Proficiency in the above skills will allow you to easily cope with various level challenges.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-06 01:01:59 HTTP/1.1 GET : https://api-test.afgame.com/games/shelf-shift-match
  2. 运行时间 : 0.136306s [ 吞吐率:7.34req/s ] 内存消耗:6,315.42kb 文件加载:205
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=a99d54b09384f310e25b462db8513bcf
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  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  178. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001500s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001687s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = 'n4g11k7bogq9hq7ukugio72lj0' LIMIT 1 [ RunTime:0.000873s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001358s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001330s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1200792 , `sdk_id` = 20001 , `sdk_uid` = 'n4g11k7bogq9hq7ukugio72lj0' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.000978s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1200792 LIMIT 1 [ RunTime:0.000908s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001700s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'shelf-shift-match' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001058s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.004073s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001015s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001445s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 340 AND `uid` = 1200792 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000910s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001400s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1200792 AND `game_id` = 340 LIMIT 1 [ RunTime:0.001188s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 340 AND `rate_status` = 1 [ RunTime:0.001088s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 340 AND `rate_status` = 2 [ RunTime:0.001072s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 340 [ RunTime:0.001379s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001373s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 340 AND `uid` = 1200792 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000945s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 340 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000979s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1200792 , `game_id` = 340 , `game_name` = 'Shelf Shift Match' , `game_icon` = '/public/20250625/7262f11dd14c317da3c198dc6fb61242.jpg' , `game_main_img` = '/public/20250625/8c8976195cb011da32b8ca99a89df790.jpg' , `game_title` = 'Shelf Shift Match' , `play_time` = '2026-03-06 01:01:59' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001220s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000886s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001328s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 340 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000891s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001391s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 340 AND `status` = 1 LIMIT 1 [ RunTime:0.000927s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 340 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000941s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001328s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.006704s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.006811s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000989s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000963s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000910s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000958s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000955s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000929s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000885s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000994s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000943s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001379s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 340 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 340 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200792 ) LIMIT 1 [ RunTime:0.000919s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 340 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 340 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200792 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000934s ]
0.144527s