Sprunki Block Challenge-Free online casual games

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Sprunki Block Challenge

Sprunki Block Challenge
Sprunki Block Challenge
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Category
Puzzle
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Game Info

Game name: Sprunki Block Challenge Rating:
0.0
Developer: Video Igrice Category: Puzzle Languages: English

About game Sprunki Block Challenge

Welcome to Sprunki Block Challenge – a delightful, free online game perfect for kids! Join the charming Sprunki on a block-breaking adventure packed with surprises. Your mission is simple yet thrilling: click the correct blocks to guide Sprunki safely down to the ground. But be careful! Tricky obstacles and floating platforms turn every level into a clever puzzle to solve. Get ready for endless fun and brain-teasing challenges!
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Game News

Sprunki Fun Block: Daily New Challenges
Sprunki Fun Block: Daily New Challenges Game Introduction Looking for a free, super fun online game that’ll have kids grinning from ear to ear? Meet Sprunki Block Challenge—the playful adventure where your little ones get to team up with the most adorable Sprunki around!The goal? Simple, but totally thrilling: Click on the right blocks to clear a safe path, and help Sprunki glide all the way down to the ground unharmed. But here’s the fun twist—every level is packed with tricky surprises! Floating platforms that shift at just the wrong moment, sneaky obstacles that block your way… it’s a clever puzzle that’ll keep kids focused (and having a blast) as they figure out the perfect strategy.No fancy downloads, no hidden costs—just pure, silly fun with Sprunki. Ready to jump in and start breaking blocks for your new cute companion?   Game Features Free & No Threshold Play online for free, no download or installation required, and there are no hidden costs.   Core Character Guidance With Sprunki as the core target, the gameplay direction of "helping it land safely" is clear, enhancing the player's sense of purpose.   Easy-to-Learn Gameplay The core gameplay is clicking blocks to clear the path; the rules are simple and easy to understand, allowing new players to master it quickly.   Ingenious Level Design Levels incorporate elements such as floating platforms and dynamic obstacles, with unique puzzle designs for each level that test the player's strategic skills.   Light Casual Nature A single game takes a short time, allowing players to start playing at any time using fragmented time without occupying a lot of energy.   Gameplay and Controls Core ObjectiveClick on target blocks to clear a path and help Sprunki land safely. Basic OperationsClick directly on blocks on the screen to eliminate them.Swipe the screen to adjust the view, allowing you to clearly see the block layout and the positions of obstacles. Key TipsPrioritize eliminating blocks that block Sprunki's fall, and avoid dynamic obstacles such as floating platforms.Each operation only requires a click—no dragging or rotating is needed, making it easy for new players to get started.   Game Guide Want to easily help Sprunki land safely and clear every level smoothly in Sprunki Block Challenge? Mastering the following tips will help you avoid most traps and quickly find the way to pass each level. First, “survey the whole scene” at the start. Don’t rush to click blocks as soon as you enter a level—take 3 seconds to glance at the entire screen: first locate Sprunki’s initial position, then identify the location of the landing area below, and at the same time mark the distribution of floating platforms and fixed obstacles. These elements directly determine the order in which you eliminate blocks. For example, if there are multiple layers of blocks below Sprunki with floating platforms in between, you need to first confirm the “stable range” of the platforms to prevent Sprunki from falling off the edge of the platform after you eliminate the blocks.Second, follow the elimination principle of “top to bottom, prioritize key blocks”. The core logic is to “build a vertical or gentle falling path for Sprunki”: first eliminate the blocks directly below Sprunki to open up the most direct falling channel. If there is an obstacle directly below, check whether there are alternative paths on the left or right sides—avoid blindly eliminating edge blocks, which may break the path. For instance, when encountering a situation where “blocks surround an obstacle”, you can first eliminate the blocks above the obstacle, then gradually clear the surrounding blocks to prevent Sprunki from getting stuck by the obstacle. You should also make good use of “view adjustment” to tackle complex levels. In some levels, blocks are stacked densely, or obstacles are hidden behind blocks. At this time, swiping the screen to adjust the view is crucial—viewing from the side allows you to see the stacking relationship of blocks more clearly, avoiding accidental deletion of supporting blocks (for example, if only one block is supporting the upper structure below, accidental deletion will cause the entire structure to collapse, and Sprunki may fall directly). Finally, keep in mind the key “pitfall-avoidance” points: for dynamic obstacles (such as left-right moving platforms), you need to time your block elimination correctly—wait until the platform moves directly below Sprunki’s falling path before acting. If you fail a level multiple times, try reverse thinking: is there a “seemingly useless but key” block that hasn’t been eliminated, or did you over-eliminate blocks, resulting in no support for the path? Mastering these skills will not only improve your level-clearing efficiency but also help you gain more fun in solving puzzles.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-06 00:56:25 HTTP/1.1 GET : https://api-test.afgame.com/games/sprunki-block-challenge
  2. 运行时间 : 0.103614s [ 吞吐率:9.65req/s ] 内存消耗:6,228.22kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=f389b1befb3f9f28415a20a64378cdc7
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  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001254s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001523s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1200755 LIMIT 1 [ RunTime:0.000779s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001338s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'sprunki-block-challenge' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000812s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001144s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000725s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001111s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 257 AND `uid` = 1200755 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000751s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001074s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1200755 AND `game_id` = 257 LIMIT 1 [ RunTime:0.000881s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 257 AND `rate_status` = 1 [ RunTime:0.000877s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 257 AND `rate_status` = 2 [ RunTime:0.000852s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 257 [ RunTime:0.001264s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001120s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 257 AND `uid` = 1200755 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000729s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 257 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000773s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1200755 , `game_id` = 257 , `game_name` = 'Sprunki Block Challenge' , `game_icon` = '/public/20250624/b8c7e713132114a647b97f296d419aa9.jpg' , `game_main_img` = '/public/20250624/5c293a55587c11f2507dec6b05bfd691.jpg' , `game_title` = 'Sprunki Block Challenge' , `play_time` = '2026-03-06 00:56:25' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001092s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000699s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001077s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 257 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000749s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001117s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 257 AND `status` = 1 LIMIT 1 [ RunTime:0.000721s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 257 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000757s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001026s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.006353s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.006088s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000747s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000700s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000674s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000687s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000672s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000680s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000686s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000675s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000658s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001206s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 257 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 257 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200755 ) LIMIT 1 [ RunTime:0.000744s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 257 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 257 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200755 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000760s ]
0.110029s