Stick Up!-Free online casual games

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Stick Up!

Stick Up!
Stick Up!
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0.0
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No. 1152
Category
Action
Adventure
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Game Info

Game name: Stick Up! Rating:
0.0
Developer: Kiz10 Category: Action,Adventure Languages: English

About game Stick Up!

Help Stickman soar to new heights in this thrilling escape adventure! Navigate through dangerous obstacles like swords, saws, and shurikens by using your trusty shield. Tap to activate the shield and protect your balloon—if you fail, Stickman will fall! Clear the path upward, collect shiny diamonds along the way, and push your limits to reach the clouds and set new records. Can you guide your stickman friend to safety and beyond?
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Game News

Chill Stick Moments: Up Your Relaxation Game
Chill Stick Moments: Up Your Relaxation Game Game Introduction Grab your shield and gear up for an epic ascent! Help your stickman rise high through a gauntlet of deadly obstacles—swords, saws, razors and shurikens lie in wait at every turn. Touch the shield to block incoming threats, keep your stickman safe from falls, and clear a path straight to the clouds. Collect sparkling diamonds along the way to customize your stickman buddy, and push your skills to the limit to hit brand-new high scores in this thrilling escape and climb adventure!   Game Features 1. Dual-core Gameplay: Shield Defense & Ascent Escape**Use shield defense as the core mechanic to accurately fend off multiple dangerous obstacles such as swords, saws, razors and shurikens. Guide your stickman to keep climbing upward, combining defensive strategy with climbing fun.2. Ultra-simple One-finger ControlsJust tap the screen to activate the shield for defense. The controls are intuitive and easy to pick up, with no complicated learning curve, perfect for quick sessions during fragmented time.3. Random Obstacle Combinations & Progressive DifficultyObstacle layouts are randomly generated, bringing brand-new challenges with every climb. As the altitude increases, obstacle density and speed gradually go up, striking a balance between freshness and challenge.4. Collection & Customization SystemCollect diamonds along the way to unlock exclusive stickman customization options, create a one-of-a-kind character look, and boost game engagement and emotional connection.5. High-score Competition & Achievement IncentivesAim to climb higher and beat your best scores, with support for personal record-breaking. Coupled with hidden achievement missions, it caters to the needs of casual competitive gameplay.6. Lightweight Casual ExperienceBoasting simple and vibrant cartoon-style visuals with no lengthy plotlines, the game features short single-round gameplay. It delivers instant stress-relieving fun and allows you to pause and resume anytime.   Gameplay and Controls 1. Tap the screen with one finger to activate the shield and fend off dangerous obstacles like swords and shurikens.2. Guide the stickman to keep ascending, collect diamonds along the way and chase high scores.3. Flexibly deploy and retract the shield to avoid blocking the ascent path and causing falls.4. Use collected diamonds to unlock items and create a unique stickman appearance.5. Break your current height record and take on obstacle layouts with higher difficulty.   Game Guide Stick Up! takes "shield defense + ascent escape" as its core gameplay. Although the operation seems simple, breaking high scores actually requires precise prediction and rhythm control. This guide helps you quickly grasp the essence of clearing the game from three dimensions: basic operations, advanced skills, and high-score strategies, allowing you to easily reach the cloud top. Basic operations are the foundation of high scores, with the core being "precise touch control + flexible deployment and retraction". The game supports one-finger operation; a light tap on the screen activates the shield, and releasing it retracts it. New players should note that holding the shield for too long is not advisable—prolonged shielding will block the ascent path, easily causing the stickman to collide with obstacles and fall. The correct approach is to observe the upper part of the screen in advance, predict the appearance time of obstacles such as swords and shurikens, activate the shield 0.5 seconds in advance, and retract it immediately after defense to leave sufficient space for ascent. At the same time, always keep an eye on the stickman's position to ensure it ascends vertically at all times, avoiding deviation from the safe path due to operational offsets. In the advanced stage, it is necessary to master the "classified response to obstacles" skill. Different obstacles have significant differences in movement rhythm: swords and saws mostly perform linear reciprocating motions with predictable patterns, and you can block them accurately when they approach; shurikens and razors are fast with variable trajectories, so it is recommended to frequently tap the shield briefly to expand the defense coverage. As the height increases, the density of obstacles will gradually increase. At this time, you need to abandon the "hard resistance" mindset and prioritize ascending in areas with narrow gaps between obstacles to reduce defense pressure using the terrain. If encountering consecutive groups of obstacles, you can pause briefly to adjust the rhythm, avoiding operational mistakes caused by haste. The key to high-score sprinting lies in "stable ascent + rational collection". Although diamonds can unlock character customization items, do not blindly chase them—deviating from the ascent path to pick up diamonds often exposes you to more obstacles. It is recommended to only collect diamonds along the way and prioritize ensuring the ascent height. In addition, high scores are directly linked to the continuous ascent time, so maintaining a consistent ascent rhythm is more important than sprinting quickly. After breaking the current record, the difficulty of obstacles in subsequent levels will increase significantly. At this time, you need to reduce the ascent speed, observe the upper obstacle layout every time you ascend a certain distance, and remember that "it's better to be slow than hasty". Finally, here are two practical tips: first, use diamonds to unlock defensive items—some customized characters can slightly expand the shield's defense range and improve fault tolerance; second, develop the habit of "advance prediction". By observing the laws of obstacle appearance, adjust the shield activation time in advance to form muscle memory. As long as you master the three principles of "accurate prediction, flexible deployment/retraction, and no greed for diamonds", you can steadily break high score records and easily unlock all achievements.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-06 04:44:47 HTTP/1.1 GET : https://api-test.afgame.com/games/stick-up
  2. 运行时间 : 0.124464s [ 吞吐率:8.03req/s ] 内存消耗:6,320.57kb 文件加载:205
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=1a8b39f985e1cf4b0672919dc545da7c
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  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  178. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001610s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001713s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = 'nn7vmmdvimh9vceb63tle5r9h0' LIMIT 1 [ RunTime:0.000885s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001299s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001529s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1201474 , `sdk_id` = 20001 , `sdk_uid` = 'nn7vmmdvimh9vceb63tle5r9h0' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.000951s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1201474 LIMIT 1 [ RunTime:0.000977s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001851s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'stick-up' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001028s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001416s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (1,2) [ RunTime:0.000994s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001335s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 455 AND `uid` = 1201474 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000884s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001333s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1201474 AND `game_id` = 455 LIMIT 1 [ RunTime:0.001063s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 455 AND `rate_status` = 1 [ RunTime:0.001027s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 455 AND `rate_status` = 2 [ RunTime:0.001012s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 455 [ RunTime:0.001266s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001365s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 455 AND `uid` = 1201474 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000898s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 455 AND `game_status` = 1 LIMIT 1 [ RunTime:0.001086s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1201474 , `game_id` = 455 , `game_name` = 'Stick Up!' , `game_icon` = '/public/20250626/a58900208a1afbb0b936fcadfcaa719f.jpg' , `game_main_img` = '/public/20250626/a9bcfec3d2138a4d7587cb5c68da30a3.jpg' , `game_title` = 'Stick Up!' , `play_time` = '2026-03-06 04:44:47' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001298s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (1,2) [ RunTime:0.000915s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001339s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 455 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000913s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001369s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 455 AND `status` = 1 LIMIT 1 [ RunTime:0.001094s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 455 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001071s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001556s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('1','2') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.005886s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('1','2') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.005880s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 1 [ RunTime:0.000952s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 2 [ RunTime:0.000923s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (2,1,3) [ RunTime:0.000906s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 2 [ RunTime:0.000901s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (19,2) [ RunTime:0.000887s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 2 [ RunTime:0.000933s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (2,3) [ RunTime:0.001015s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (1,2,15) [ RunTime:0.000871s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (13,1,3) [ RunTime:0.000857s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001485s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 455 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 455 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201474 ) LIMIT 1 [ RunTime:0.000921s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 455 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 455 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201474 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000911s ]
0.131166s