Stickman Rescue Draw 2 Save-Free online casual games

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Stickman Rescue Draw 2 Save

Stickman Rescue Draw 2 Save
Stickman Rescue Draw 2 Save
Rate
5.0
Top Charts
No. 183
Category
Adventure
Puzzle
yes 1 Like
yes 0 Dislike
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Game Info

Game name: Stickman Rescue Draw 2 Save Rating:
5.0
Developer: H5GAMES4U Category: Adventure,Puzzle Languages: English

About game Stickman Rescue Draw 2 Save

Your brain is the only shield your stickman has! Dive into Stickman Rescue - Draw 2 Save, a super casual puzzle game where you draw lines to save the stickman from danger. In each level, the stickman faces new threats—falling rocks, flying arrows, deep pits, and more. It’s up to you to draw a protective shield, build a bridge, or craft a clever device to keep him safe and complete your rescue mission! Clear each level to unlock harder challenges, new traps, tricky puzzles, and fun environments. Let your imagination run wild—every line you draw must be smart, creative, and perfectly timed. Ready to become the hero?
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Game News

Draw to Rescue 2: Stickman Save Mission
Draw to Rescue 2: Stickman Save Mission Game Introduction Your creativity is the stickman’s last lifeline! Dive into the addictive casual puzzle fun of Stickman Rescue - Draw 2 Save—all you need is your finger and a clever mind to pull off epic rescues! Each level throws the stickman into a deadly pickle: crashing boulders, zipping arrows, gaping chasms, and more threats lurk around every corner. It’s your job to sketch the perfect solution—whether it’s a sturdy shield, a winding bridge, or a tricky contraption—to keep him out of harm’s way and nail the mission. Conquer each stage to unlock tougher puzzles, new traps, and vibrant environments that’ll test your imagination like never before. Timing and smarts matter—every line you draw could be the difference between heroics and disaster. Ready to pick up your virtual pen and save the day?   Game Features 1. Engaging Merge GameplayEasy to Learn, Deep in Strategy: Basic gameplay involves merging jellies of the same color. As you progress, you can unlock hidden strategies like chain reactions, catering to both new and core players.Strategic Planning Required: Each level requires weighing priorities—whether to clear bottom-layer jellies first for space or trigger high-score merges at the top. Multiple paths to victory test decision-making skills.2. Strong Visual AppealVibrant Colors & Exquisite Quality: 3D-textured jellies paired with diverse backgrounds like candy lands and underwater kingdoms, featuring smooth animations.3. Abundant & Progressive LevelsHundreds of Handcrafted Levels: Covering various challenges such as limited moves, time limits, jelly locks, and moving platforms, with updated elements as you advance.Gradually Increasing Difficulty: Easy to pick up for beginners to practice basics, with more complex later levels matching players' growth pace.4. Diverse Power-Ups & ProgressionRich Power-Up Types: Includes practical tools like the row-clearing "Jelly Blaster", color-altering "Color Changer", and time-freezing "Time Stopper".Upgradeable Power-Ups: Enhance power-up effects (e.g., expanding blast range) by collecting in-game currency, adding long-term gameplay value.   Gameplay and Controls In *Stickman Rescue - Draw 2 Save*, the gameplay and controls are simple and intuitive. When you launch the game, the screen will show the stickman trapped in various dangers—such as rolling boulders above its head or an unfathomably deep pit ahead. At this point, you just need to move your finger and slide it across the screen to draw lines. To block rolling boulders, you can draw a shield; when facing a pit, sketching a bridge will help the stickman cross smoothly.   The whole process requires no complex skills—all you need is your creativity and imagination. Resolve crises through precise drawing and save the stickman from predicaments. Every move is a test of your imagination and responsiveness.   Game Guide Gameplay BasicsThe core of the game is to save the stickman by drawing lines. When entering each level, first carefully observe the scene and identify the dangers the stickman faces, such as rolling boulders, flying arrows, abysses underfoot, and gushing lava. To operate, simply slide your finger across the screen to draw continuous lines—you can sketch shapes like shields, bridges, or ropes that help the stickman avoid danger. Strategies for Different Dangers(1) Dealing with Falling ObjectsWhen facing threats like rolling boulders or falling items from above, draw a sturdy shield with sufficient area. Ensure the edges of the shield fit tightly against the ground or fixed objects for stability. If the falling object has a regular trajectory, predict its landing spot and draw a small obstacle to change its direction.(2) Crossing Terrain ObstaclesWhen encountering deep gullies or large pits, building a bridge is key. The bridge must be long enough to span the gap, with both ends firmly connected to the ground or platforms. For multiple pits, try drawing a continuous bridge with supportive structures. For cliffs, draw a rope long and secure enough for the stickman to climb, tying it to a reliable position.(3) Dodging AttacksWhen facing arrows or bullets, draw a shield to block them—adjust the shield’s angle to intercept attacks head-on. If attacks come from multiple directions, draw multi-angle protective barriers, or use in-game elements like walls and pillars as supports to enhance defense. Level Progression Tips(1) Utilize Scene ElementsLevels often feature fixed elements like platforms, walls, and pillars. Combine your drawings with these—for example, use a wall as one side of a shield or build a bridge from a platform edge. This saves line-drawing effort and improves structural stability.(2) Try Multiple SolutionsIf your first drawing fails to save the stickman, analyze the reason, adjust your approach, and try again. Most levels have multiple solutions—let your creativity flow and experiment with different shapes and line placements.(3) Look for Hidden HintsSome levels have hidden hints, such as special marks or implied item placements. Observe the scene carefully and draw based on these clues to clear levels more easily. Resource UtilizationSuccessfully saving the stickman earns purple gems, which can be exchanged for drawing hints in later levels. Use gems wisely for hints if you get stuck on a level. Each level also offers multiplier rewards—aim for high multipliers to accumulate more gems. If a level is too difficult, you can skip it by watching an ad.
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  1. 请求信息 : 2026-03-05 18:44:41 HTTP/1.1 GET : https://api-test.afgame.com/games/stickman-rescue-draw-2-save
  2. 运行时间 : 0.146482s [ 吞吐率:6.83req/s ] 内存消耗:6,324.96kb 文件加载:205
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=13e9a9e11cf43fd9e672e19e6df765ba
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  171. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ModelRelationQuery.php ( 16.06 KB )
  172. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ResultOperation.php ( 6.29 KB )
  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  178. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.002244s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001796s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = 'nhlsd3mook0qhpmt16j2bg7gud' LIMIT 1 [ RunTime:0.000999s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001616s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.002295s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1198370 , `sdk_id` = 20001 , `sdk_uid` = 'nhlsd3mook0qhpmt16j2bg7gud' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.000962s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1198370 LIMIT 1 [ RunTime:0.001008s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001800s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'stickman-rescue-draw-2-save' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001093s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001464s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (2,12) [ RunTime:0.001034s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.008701s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 143 AND `uid` = 1198370 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.001197s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.002757s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1198370 AND `game_id` = 143 LIMIT 1 [ RunTime:0.003137s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 143 AND `rate_status` = 1 [ RunTime:0.001175s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 143 AND `rate_status` = 2 [ RunTime:0.001209s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 143 [ RunTime:0.001455s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001496s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 143 AND `uid` = 1198370 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000976s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 143 AND `game_status` = 1 LIMIT 1 [ RunTime:0.001019s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1198370 , `game_id` = 143 , `game_name` = 'Stickman Rescue Draw 2 Save' , `game_icon` = '/game_icon/Stickman-Rescue-Draw-2-Save.jpg' , `game_main_img` = '/game_icon/Stickman_Rescue_Draw_2_Save_banner.jpg' , `game_title` = 'Stickman Rescue Draw 2 Save' , `play_time` = '2026-03-05 18:44:41' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001236s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (2,12) [ RunTime:0.001015s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001414s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 143 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.001084s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001482s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 143 AND `status` = 1 LIMIT 1 [ RunTime:0.000968s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 143 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001110s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001367s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('2','12') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.008139s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('2','12') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.008053s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001025s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001012s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000985s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 2 [ RunTime:0.000982s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001041s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (2,1,3) [ RunTime:0.001006s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001006s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000943s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 2 [ RunTime:0.000976s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001546s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 143 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 143 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1198370 ) LIMIT 1 [ RunTime:0.001052s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 143 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 143 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1198370 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.001012s ]
0.155139s