StickManHook-Free online casual games

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StickManHook

StickManHook
StickManHook
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Category
Adventure
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Game Info

Game name: StickManHook Rating:
0.0
Developer: ZhangChuan Category: Adventure Languages: English

About game StickManHook

Join the hero on an epic adventure! Navigate through multiple levels, each filled with anchor points. Use momentum and skill to swing your hero from point to point and reach the goal. Earn gold for completing levels and use it to unlock exciting new heroes. Dive in and start your journey today!
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Game News

Hook Dash Man: Stick Swing Thrills
Hook Dash Man: Stick Swing Thrills Game Introduction Team up with your stick figure hero and conquer every thrilling adventure!We’ve got a huge lineup of levels for you to tackle, each brimming with cleverly placed anchor points. Master the power of inertia, swing your way through each anchor point in style, and dash straight for the finish line.Clear a level to bag shiny gold coins—use them to unlock a whole crew of brand-new heroes, then dive right in for more high-flying fun!   Game Features 1. Authentic Physics-Based Swing GameplayPowered by a precise physics engine, harness inertia and momentum to pull off smooth, fluid swings. Simple hold-and-release controls hide plenty of depth, and nailing the perfect swinging arc delivers satisfying stress-relieving fun. 2. Countless Creative Level DesignsWith hundreds of distinct levels, each one is packed with varied mechanics like moving platforms, bounce pads, and rotating obstacles. The difficulty ramps up gradually, bringing fresh challenges with every stage. 3. Unique Hero Collection SystemEarn gold coins by clearing levels and redeem them for dozens of distinct stick figure heroes and exclusive skins. Some characters even come with unique swing effects, keeping your gameplay experience fresh and exciting. 4. Extremely Intuitive ControlsMaster hook attachment and release with just one-finger touch control—no complicated tutorials required. New players can jump right in, while seasoned gamers can dive deeper into advanced techniques and speedrunning for the fastest clear times. 5. Clean and Minimalist Visual ExperienceBright color schemes paired with smooth animations, plus a minimalist art style that cuts down on visual distractions. This lets you focus fully on swing strategies and level challenges, ensuring hours of fatigue-free fun. 6. Perfect for Short Play SessionsEach level takes only a few minutes to complete, and the game supports cross-platform play on both mobile and desktop devices. You can start a thrilling swinging adventure anytime, anywhere.   Gameplay and Controls 1. Single-finger long press: Shoot the hook to attach to the anchor point2. Release at the right moment: Swing forward using inertia3. Switch between anchor points: Keep swinging continuously to reach the finish line   Game Guide The core of StickManHook is to complete level clearance by swinging between anchor points using physical inertia. Although it relies on simple single-finger operations, it actually requires precise timing control and rhythm mastery. Mastering the following skills will allow you to quickly progress from a novice to a swing master and easily conquer hundreds of levels. Advancing basic operations is a prerequisite for clearing levels. The game adopts a single-finger touch mechanism: long-press the screen to shoot the hook and attach it to an anchor point, and release to detach and swing. Novices tend to fall into the trap of "frequent anchor switching"; in fact, they should follow the principle of "fewer anchor switches, stable momentum". After attaching to an anchor point for the first time, observe the swing trajectory and release 0.5 seconds before the stick figure reaches the highest point of the trajectory. This allows you to glide a long distance with inertia, greatly improving movement efficiency. Be careful to avoid edge anchor points, as they are prone to causing swing imbalance and falling. Prioritize choosing a combination of centered anchor points with moderate spacing within your field of vision. Core swing skills determine clearance efficiency. First, momentum superposition: during continuous swings, the subsequent swing must inherit the inertia direction of the previous one to avoid reverse force consuming speed. Especially in long-distance levels, maintaining a smooth swing rhythm can directly save half the time. Second, utilizing mechanisms: bounce pads in levels are not just shortcuts. When landing, you need to adjust the swing angle to align the bounce direction with the next anchor point. With the help of rebound force, you can easily reach high-difficulty anchor points. When encountering rotating obstacles or moving platforms, adopt the "short swing and quick switch" strategy: quickly attach to adjacent anchor points to adjust position and avoid the obstacle's attack range. Stratified level response is more targeted. Early levels have dense anchor points and few obstacles; focus on practicing swing rhythm and familiarizing yourself with the physical mechanism. Mid-term levels start to feature dynamic mechanisms; it is recommended to plan the route in advance to avoid blind swinging. Late high-difficulty levels have sparse anchor points and large gaps; you can try "parabolic swinging": release with full force when swinging to the lowest point to leap over gaps with maximum inertia. If you fail a level multiple times, restart and try a different combination of anchor points—you can often find a better route. Resource acquisition and hero selection assist in progression. Prioritize using gold coins rewarded for clearing levels to unlock basic heroes. Novices do not need to pursue fancy skins; some initial heroes have better swing stability, which is more suitable for practice. A new character is unlocked every 5 levels; you can try them alternately to find one that fits your operating habits. Replaying cleared levels can quickly accumulate gold coins while improving operational proficiency, laying a solid foundation for conquering high-difficulty levels. In short, the core of this game is to "go with the flow"—follow the laws of inertia, grasp the release timing, and form muscle memory through repeated practice. With these, you can easily conquer all levels and enjoy the thrill of swinging like a wall-scaling master.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-05 21:42:53 HTTP/1.1 GET : https://api-test.afgame.com/games/stickmanhook
  2. 运行时间 : 0.110219s [ 吞吐率:9.07req/s ] 内存消耗:6,228.13kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=97daf619f76bca0c6f48e329208a0029
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  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001674s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001752s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1199971 LIMIT 1 [ RunTime:0.001030s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001579s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'stickmanhook' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001081s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001401s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` = 2 [ RunTime:0.001010s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001375s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 450 AND `uid` = 1199971 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000990s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001449s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1199971 AND `game_id` = 450 LIMIT 1 [ RunTime:0.001317s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 450 AND `rate_status` = 1 [ RunTime:0.001156s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 450 AND `rate_status` = 2 [ RunTime:0.001127s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 450 [ RunTime:0.001551s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001704s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 450 AND `uid` = 1199971 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.001065s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 450 AND `game_status` = 1 LIMIT 1 [ RunTime:0.001075s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1199971 , `game_id` = 450 , `game_name` = 'StickManHook' , `game_icon` = '/public/20250626/ac2c69080aa750da767896f4fabf24d4.jpg' , `game_main_img` = '/public/20250626/2bb6746b1e87b44d4005be8e37b1627e.jpg' , `game_title` = 'StickManHook' , `play_time` = '2026-03-05 21:42:53' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001377s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` = 2 [ RunTime:0.001043s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001498s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 450 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.001068s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001506s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 450 AND `status` = 1 LIMIT 1 [ RunTime:0.001024s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 450 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001079s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001423s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '2' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.003202s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '2' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.002520s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 2 [ RunTime:0.001125s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (2,1,3) [ RunTime:0.000990s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 2 [ RunTime:0.001028s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (19,2) [ RunTime:0.001012s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 2 [ RunTime:0.001044s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (2,3) [ RunTime:0.001092s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (1,2,15) [ RunTime:0.001142s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 2 [ RunTime:0.001029s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (1,2,3) [ RunTime:0.000997s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001501s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 450 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 450 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1199971 ) LIMIT 1 [ RunTime:0.001057s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 450 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 450 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1199971 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.001064s ]
0.116729s