Sweet Monster Pull Out Pin-Free online casual games

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Sweet Monster Pull Out Pin

Sweet Monster Pull Out Pin
Sweet Monster Pull Out Pin
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No. 1110
Category
Puzzle
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Game Info

Game name: Sweet Monster Pull Out Pin Rating:
0.0
Developer: Infi Infotech Category: Puzzle Languages: English

About game Sweet Monster Pull Out Pin

Welcome to Sweet Monster - Pull Out Pin, a delightful puzzle adventure where you'll help an adorable monster escape tricky traps and collect tasty treats! Your job is simple but challenging: use your logic to pull pins in the correct order, guiding your sweet friend to safety. Each level is filled with clever traps, sneaky enemies, lava pools, and hidden surprises—so think carefully before you pull! Avoid obstacles, outsmart enemies, and lead your monster to candy heaven. With vibrant graphics, smooth controls, and brain-teasing gameplay, Sweet Monster - Pull Out Pin offers a fun and engaging experience for players of all ages!
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Game News

Sweet Pin Pull Monster Filled Delightful Puzzles
Sweet Pin Pull Monster Filled Delightful Puzzles Game Introduction Sweet Pin Pull: Monster-Filled Delightful Puzzles is a puzzle game that perfectly blends cuteness, challenge, and mental exercise -- your task is to accompany this squishy sweet little monster through layers of tricky traps and mechanisms, and collect all sorts of delicious candies! Don't underestimate pulling the pins: the order to pull each pin depends on your logical judgment. If you act impulsively without figuring out the right approach, this little cutie could tumble into a scorching lava pool, run into enemies lying in ambush, or set off a devious hidden mechanism. Every level is brimming with clever ideas: there could be a sudden hidden trap, a little feature that helps you hold enemies in check, or a surprise candy tucked away in a corner, waiting for you to uncover it. With bright, heartwarming colorful graphics, smooth and intuitive controls, and fresh, fun challenges in every single level -- whether you're looking for a little game to fill your spare time, or want to give your brain a relaxing mental workout, this game will bring you plenty of joyful fun. Pull the pins the right way, steer clear of dangers, and take your sweet little monster step by step to the candy-filled happy paradise!   Game Features 1.  Logic Pin-Pulling Core Gameplay: Brain-Teasing and StrategicThis is the core fun of the game. The order for pulling each pin relies on logical judgment: pulling a pin recklessly might send the monster falling into a lava pool, running into ambushed enemies, or triggering a fatal trap; while choosing the right order can cleverly avoid dangers, even use mechanisms to contain enemies and open up a safe path. Every pin-pulling choice is filled with the joy of thinking.2.  Cute & Healing Visual and Character DesignFeaturing the squishy sweet little monster as the protagonist, matched with bright and colorful healing art style, the tense puzzle-solving process is softened into a relaxed and lovely experience; the setting of the *Candy Paradise* at the end also makes the level-clearing goal more appealing, building a warm and delightful overall atmosphere.3.  Ingenious Level Design: Bursting with FreshnessEach level has its unique mechanisms and surprise designs: there may be a trigger-type hidden trap tucked in the corner, a clever mechanism that can be used to subdue enemies, or hidden delicious candies scattered around. There is no repetitive level experience, and you can discover new small details in every level challenge.4.  Lightweight and Smooth Gaming Experience: Adaptable to Various ScenariosThe operation is simple and smooth, you can get started just by pulling the pins, with no complicated rules or operation thresholds; the duration of a single level is moderate. Whether you want to relax in your spare time, or focus on challenging a few levels, you can get a comfortable gaming experience.5.  Dual Level-Clearing Motivations: Escape and CollectionBesides the core goal of helping the little monster escape from traps, collecting the delicious candies in the levels also becomes an extra pleasure of clearing levels. Collecting all candies can also unlock the path to the *Candy Paradise* for the little monster. The dual goals make the sense of accomplishment from clearing levels even stronger.   Gameplay and Controls 1. Core Operation: Tap or drag the pins on the screen to control the switches; 2. Goal Achievement: Pull the pins in logical order to guide the little monster to avoid traps, collect candies, and reach the finish line; 3. Key Tip: Observe the scene before pulling; an incorrect order may put the monster in danger.   Game Guide As a pin-pulling puzzle game focused on logical reasoning, the core fun of "Sweet Monster Pull Out Pin" lies in accurately judging the pin-pulling order to help the little monster avoid dangers and collect candies. For beginners looking to get started quickly and clear levels efficiently, mastering the three core principles of "Observation First, Logical Deduction, and Flexible Adaptation" is crucial. Below is a practical guide for all stages of levels to help you easily unlock Candy Paradise. Initial observation is the foundation of clearing levels. After entering a level, do not rush to pull any pins. First, spend 3-5 seconds scanning the entire scene: mark the little monster's initial position, the end entrance, the distribution of candies, and core hazardous elements (such as lava pools, patrolling enemies, and falling rock traps). Focus on the linkage relationship between pins and traps—for example, pulling some pins will trigger mechanisms like gate closure or water flow impact. Predicting these connections in advance can avoid misoperations. It is recommended to sort out the scene in the order of "Hazardous Areas → Candy Positions → Path Nodes" to establish a clear level-clearing thinking. The core pin-pulling strategy follows "First eliminate dangers, then open paths, and finally collect candies." For multi-pin levels, prioritize pulling pins that can seal off hazardous areas—for example, using gates to isolate lava or block enemies, opening up a safe activity space for the little monster. If there are enemies in the level, you can use mechanism traps (such as falling stones) to restrain them first before guiding the monster to pass. When encountering auxiliary mechanisms like water currents or air currents, make rational use of them to push the monster to move quickly or trigger hidden switches. Regarding candy collection, prioritize candies along the way. For hidden candies that require detours, it is recommended to try again during review after clearing the level to avoid failure caused by greed for collection.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-06 09:04:15 HTTP/1.1 GET : https://api-test.afgame.com/games/sweet-monster-pull-out-pin
  2. 运行时间 : 0.105295s [ 吞吐率:9.50req/s ] 内存消耗:6,228.69kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=e04db6c000ef59b191789944e00279c4
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  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ModelRelationQuery.php ( 16.06 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ResultOperation.php ( 6.29 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001444s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001628s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1202076 LIMIT 1 [ RunTime:0.000914s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001526s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'sweet-monster-pull-out-pin' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000979s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001595s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000939s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001434s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 333 AND `uid` = 1202076 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000886s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001275s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1202076 AND `game_id` = 333 LIMIT 1 [ RunTime:0.001043s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 333 AND `rate_status` = 1 [ RunTime:0.001036s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 333 AND `rate_status` = 2 [ RunTime:0.001062s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 333 [ RunTime:0.001584s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001338s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 333 AND `uid` = 1202076 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000873s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 333 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000916s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1202076 , `game_id` = 333 , `game_name` = 'Sweet Monster Pull Out Pin' , `game_icon` = '/public/20250625/742c03cfc243046bd9ac598881c5812a.jpg' , `game_main_img` = '/public/20250625/c38c10928dd8648443384ab709345938.jpg' , `game_title` = 'Sweet Monster Pull Out Pin' , `play_time` = '2026-03-06 09:04:15' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001255s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000898s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001237s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 333 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000900s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001240s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 333 AND `status` = 1 LIMIT 1 [ RunTime:0.000871s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 333 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000895s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001178s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.006621s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.006242s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000868s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000829s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000860s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000842s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000838s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000853s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000856s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000864s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000881s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001369s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 333 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 333 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1202076 ) LIMIT 1 [ RunTime:0.000909s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 333 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 333 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1202076 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000896s ]
0.111628s