Tank Master-Free online casual games

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Tank Master

Tank Master
Tank Master
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Category
Action
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Game Info

Game name: Tank Master Rating:
0.0
Developer: Kiz10 Category: Action Languages: English

About game Tank Master

The battle is on! Command your cannons to take down enemy tanks before they can destroy you. Face off against cunning foes, grab powerful upgrades, and conquer over 100 thrilling levels of action-packed gameplay. Earn coins to upgrade your war machine with new cannons, advanced ammunition, and reinforced armor—become the ultimate battlefield leader!
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Game News

Battle Master Tank Showdown
Battle Master Tank Showdown Game Introduction The battle is on! Fire your cannons to take down rivals, destroy as many enemy tanks as possible and stay alive before they take you out. Face off against crafty foes, grab power-ups to turn the tide, and blast through over 100 thrilling action-packed levels. Gather coins along the way, upgrade your war machine with better cannons, powerful bullets and tough armor, and rise to be the ultimate tank champion.   Game Features 1.  Thrilling survival tank battles Fire cannons to take down foes and survive enemy attacks 2.  Cunning rival tanks Face tricky enemies that test your shooting and maneuver skills 3.  100+ action-packed levels Endless tank shooting fun without repetitive gameplay 4.  Power-up collection Grab boosts in battles to turn the tide and crush enemies faster 5.  Tank upgrade system Earn coins to upgrade cannons, bullets and armor for stronger firepower 6.  Compete for the top Upgrade your war machine to become the ultimate tank leader   Gameplay and Controls 1. Drag joystick to control tank movement 2. Tap screen to aim and shoot cannons 3. Auto-collect power-ups when approaching   Game Guide The core of "Tank Master" lies in the combination of survival and competition. To stand out on the battlefield spanning over a hundred levels, you need to balance operational precision, tactical layout, and tank cultivation. This concise guide will help you quickly grow from a newbie to a battlefield dominator. I. Operational Advancement Precise Field Control is Fundamental. When sliding the joystick to control movement, try to adopt "Z-shaped movement" to avoid moving in a straight line and becoming a sitting duck. Especially when besieged by multiple enemy tanks, snake movement can greatly reduce the probability of being hit. Tap the screen to aim and shoot at the weak sides or rear armor of enemy tanks; frontal confrontation is prone to ricochets, wasting output. When encountering moving targets, predict their movement route in advance and aim 1-2 tank lengths ahead—this will significantly improve hit rate. There's no need to manually pick up power-ups; they will be automatically collected when you approach. Prioritize competing for damage boost and defense shield power-ups, which can turn the tide of the battle at critical moments. II. Survival First Steady Progress with Terrain Utilization. Boulders and building ruins on the battlefield are natural covers. Master the "peek-and-shoot" tactic—only expose the turret to shoot while hiding the fragile hull to reduce the hit area. When facing cunning enemies, never advance alone. You can use terrain to flank around or lure enemies into narrow passages for concentrated elimination. If trapped in an encirclement, immediately use high-mobility power-ups to pull back, prioritize destroying the most threatening enemy tanks, and avoid being attacked from both sides. III. Upgrade Strategy  Rational Resource Allocation. Gold coins are the core upgrade resource. The priority upgrade order is: Armor → Main Cannon → Bullets. In the newbie phase, first strengthen armor to improve survival ability and avoid early elimination. In the mid-game, upgrade the main cannon to enhance penetration damage and deal with enemy tanks with thicker armor. In the late game, unlock advanced bullets to increase rate of fire and critical hit rate. After every 10 levels cleared, it is recommended to return to previous levels to farm gold coins, consolidate the foundation for upgrades, and pave the way for challenging high-difficulty levels. IV. Level Key Points Layered Breakthrough Without Blind Rush. The first 20 levels focus on familiarizing yourself with operations and accumulating resources. There are few enemy tanks with weak combat power, allowing for quick clearance. From levels 20 to 60, enemies begin to adopt tactical coordination; you need to prioritize destroying backline damage-dealing tanks first, then deal with frontline tanks. After level 60, the level layout becomes complex. Pay attention to the mini-map, predict enemy spawn points in advance, seize key positions such as high ground or passes, and use terrain advantages to eliminate enemies one by one. Ensure you collect all gold coins before the end of each level to reserve sufficient resources for subsequent upgrades. Core Principle: Survival equals damage output. Abandon the style of blind charge, focus on "stable survival, strong output, and smart upgrades" to gradually improve tank combat effectiveness. This way, you can smoothly conquer over 100 levels and become a true tank dominator.
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基本 文件 流程 错误 SQL 调试
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  4. 缓存信息 : 0 reads,0 writes
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  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001684s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001818s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1201711 LIMIT 1 [ RunTime:0.001004s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001705s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'tank-master' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001077s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001445s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` = 1 [ RunTime:0.000982s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001445s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 445 AND `uid` = 1201711 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000982s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001307s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1201711 AND `game_id` = 445 LIMIT 1 [ RunTime:0.001146s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 445 AND `rate_status` = 1 [ RunTime:0.001150s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 445 AND `rate_status` = 2 [ RunTime:0.001115s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 445 [ RunTime:0.001426s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001387s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 445 AND `uid` = 1201711 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000976s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 445 AND `game_status` = 1 LIMIT 1 [ RunTime:0.001030s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1201711 , `game_id` = 445 , `game_name` = 'Tank Master' , `game_icon` = '/public/20250626/f0ff0dcb15aea5e011d3abf730850907.jpg' , `game_main_img` = '/public/20250626/a0355fc9bd811596ec11df6a3d9baea3.jpg' , `game_title` = 'Tank Master' , `play_time` = '2026-03-06 06:08:34' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001301s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` = 1 [ RunTime:0.000961s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001361s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 445 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000973s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001416s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 445 AND `status` = 1 LIMIT 1 [ RunTime:0.000987s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 445 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001043s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001318s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '1' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.002554s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '1' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.002109s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 1 [ RunTime:0.000968s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (2,1,3) [ RunTime:0.000962s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (1,2,15) [ RunTime:0.000968s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (13,1,3) [ RunTime:0.000950s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 1 [ RunTime:0.000923s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (1,2,3) [ RunTime:0.000946s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 1 [ RunTime:0.000948s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 1 [ RunTime:0.000929s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 1 [ RunTime:0.000942s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001498s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 445 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 445 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201711 ) LIMIT 1 [ RunTime:0.001002s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 445 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 445 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201711 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000996s ]
0.112389s