Tumble Master-Free online casual games

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Tumble Master

Tumble Master
Tumble Master
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Category
Action
Sports
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Game Info

Game name: Tumble Master Rating:
0.0
Developer: Xenolia Category: Action,Sports Languages: English

About game Tumble Master

Welcome to Tumble Master, the ultimate sports game where you become a parkour master! Test your skills with epic backflips and gravity-defying tricks. Ever dreamed of pulling off insane stunts? Now's your chance! In this thrilling simulator, you'll leap from dizzying heights, perform flips and backflips, and push your limits in a parkour playground. Don't worry—with practice, those jumps become second nature. Ready to embrace the madness? Let's flip into action!
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Game News

Calm Master: Soft Tumble Adventures
Calm Master: Soft Tumble Adventures Game Introduction Step into the thrilling arena of extreme parkour and embark on your exclusive Tumble Master trial! Become a seasoned parkour athlete, take on electrifying backflips in your dedicated competitive zone, unlock a whole range of gravity-defying awesome stunts, and conquer every high-difficulty platform with sharp, fluid moves. Have you ever dreamed of nailing those jaw-dropping extreme stunts? Now, that dream turns into a tangible reality. In this immersive parkour simulation, you’ll leap off dizzying high platforms, pull off seamless flips and twists mid-air, push your personal limits to the edge in this ultimate parkour playground, and revel in the unparalleled thrill of parkour sports. No need to fret about the initial clumsiness—with constant practice, every jump and every flip will grow more polished, transforming into instinctive moves etched deep into your muscle memory. Dare to embrace this heart-pounding parkour adventure? Master your flipping skills and dive into the action right now!   Game Features 1. Diverse Extreme Parkour Stunts:Unlock electrifying backflips, fancy spins and a variety of gravity-defying stunts, pull off seamless aerial moves, and unleash awesome parkour combos to savor the thrill of stunt challenges.2. Immersive High-Altitude Parkour Scenes:A dedicated extreme parkour playground with a variety of terrains like towering high platforms is crafted for you. Leap off dizzying heights and experience stunning visual impact and heart-pounding on-site excitement.3. Newbie-Friendly Progressive Gameplay:With a low operational threshold, beginners can get the hang of it quickly. Turn jumps, flips and other moves into muscle memory through constant practice, and break through your own operational limits step by step from being unskilled to masterful.4. Unlimited Self-Challenge Experience:Centered on surpassing yourself, the game has no fixed difficulty ceiling. You can keep attempting more difficult parkour moves and relish the immense sense of accomplishment after nailing extreme stunts.5. Realistic Parkour Simulation:Highly restore the physical movement dynamics of parkour. The feedback of stunt performance and high-altitude leaps aligns with real parkour experience, creating an immersive extreme parkour simulation gameplay.   Gameplay and Controls Click and hold the screen to charge for flips and jumps Release at the right moment to land and perform perfect flip stunts Control the charging time to unlock various difficult flip moves     Game Guide As an extreme parkour flip-focused game, the core fun of Tumble Master lies in precise control and stunt breakthroughs. Master the key skills to get started quickly, grow from a novice to a parkour master, and easily unlock various difficult moves and levels. The core of getting started for novices is mastering the charging rhythm. The game operation is simple: just click and hold the screen to charge for flip jumps, which is also the foundation of all stunts. For low-platform scenarios, a short press of 1-2 seconds is suitable to complete basic forward flips and land steadily to accumulate points; for high-altitude platform scenarios, you need to hold for 3-4 seconds to perform advanced moves such as backflips after charging, and feel the excitement of aerial flips with the realistic feedback of the physics engine. Novices should not be in a hurry. First, practice basic charging repeatedly, so that the timing of releasing the screen each time matches the landing rhythm and forms muscle memory. The key to advanced breakthroughs is stunt unlocking and scene utilization. As your operational proficiency improves, you can unlock a variety of flip stunts by controlling the charging time—for example, connecting two short presses to complete consecutive flips, which greatly improves the scoring efficiency. At the same time, mechanisms such as springboards and moving platforms will randomly appear in the scene. Reasonably using these elements can not only shorten the level clearance time, but also easily complete difficult stunts—for example, holding to charge while in the air with the help of a springboard can unlock multi-segment aerial flips and gain extra points. A pitfall avoidance guide is indispensable. Many players fail because they blindly pursue high difficulty and ignore scene rules. When encountering narrow steps or continuous turning sections, you need to appropriately shorten the charging time, fine-tune the flip angle slightly, and avoid falling due to excessive flipping; at the same time, the game has dynamic difficulty adjustment. Choose the challenge rhythm reasonably according to your own performance, do not rush to try advanced stunts, and make steady progress step by step. In addition, failure will deduct part of the rewards. Plan your challenge strategy reasonably and find a balance between risk and reward. Long-term improvement requires focusing on practice and resource accumulation. In daily practice, summarize the charging rules of different scenes, familiarize yourself with the appearance rhythm of various obstacles, and adjust your operation strategy in advance. After clearing levels, you can unlock new characters and skins, and some characters can also improve charging stability to help break through operational limits. Persist in practice, and you can not only unlock all stunts, but also occupy a place on the leaderboard and truly enjoy the fun of parkour flips.
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基本 文件 流程 错误 SQL 调试
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  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=30adddf93bf439895d3ddc1c14ef4593
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  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  178. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001543s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001673s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = '1jqsd0cha1g93td01qesk848t4' LIMIT 1 [ RunTime:0.000950s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001342s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001266s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1198314 , `sdk_id` = 20001 , `sdk_uid` = '1jqsd0cha1g93td01qesk848t4' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.000982s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1198314 LIMIT 1 [ RunTime:0.001000s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001883s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'tumble-master' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001046s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001463s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (1,15) [ RunTime:0.000938s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001331s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 532 AND `uid` = 1198314 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000925s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001247s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1198314 AND `game_id` = 532 LIMIT 1 [ RunTime:0.001273s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 532 AND `rate_status` = 1 [ RunTime:0.001071s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 532 AND `rate_status` = 2 [ RunTime:0.001061s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 532 [ RunTime:0.001425s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001379s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 532 AND `uid` = 1198314 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000923s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 532 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000969s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1198314 , `game_id` = 532 , `game_name` = 'Tumble Master' , `game_icon` = '/game_icon/Tumble_Master.jpg' , `game_main_img` = '/game_icon/Tumble_Master-512x340.jpg' , `game_title` = 'Tumble Master' , `play_time` = '2026-03-05 18:42:33' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001186s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (1,15) [ RunTime:0.000958s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001353s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 532 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000941s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001361s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 532 AND `status` = 1 LIMIT 1 [ RunTime:0.000947s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 532 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001155s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001277s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('1','15') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.003619s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('1','15') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.002747s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 1 [ RunTime:0.000983s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (2,1,3) [ RunTime:0.000983s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (15,12) [ RunTime:0.000940s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (1,2,15) [ RunTime:0.000938s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (13,1,3) [ RunTime:0.000913s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 15 [ RunTime:0.000902s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` = 1 [ RunTime:0.000976s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (1,2,3) [ RunTime:0.000931s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (12,15) [ RunTime:0.000965s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001439s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 532 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 532 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1198314 ) LIMIT 1 [ RunTime:0.000959s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 532 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 532 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1198314 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000924s ]
0.125687s