Unravel Egg-Free online casual games

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Unravel Egg

Unravel Egg
Unravel Egg
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Category
Puzzle
.IO
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Game Info

Game name: Unravel Egg Rating:
0.0
Developer: Dragames Category: Puzzle,.IO Languages: English

About game Unravel Egg

Welcome to The Unravel Eggs, a sleek and minimalist HTML5 logic puzzle game! Your mission is to untangle the eggs connected by lines of fate across 50 engaging levels. To succeed, simply grab and move the eggs until they all turn green. Be careful—the connecting lines must also turn green without crossing each other. Can you solve every puzzle and restore harmony?
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Game News

Egg Joy Unravel: Delightful Layer Peeling Puzzles
Egg Joy Unravel: Delightful Layer Peeling Puzzles Game Introduction Dive into The Eggs Unravel—where sleek minimalism meets brain-teasing logic in this addictive HTML5 puzzle game! Your quest? Untangle eggs woven together by delicate threads across 50 carefully crafted levels. With intuitive drag-and-drop controls, reposition each egg until both the eggs and their connecting lines glow green—no crossings allowed. This isn’t just a puzzle—it’s a calming brain workout that blends logical deduction with satisfying order . Start with gentle challenges and level up as the tangles grow trickier, testing your spatial reasoning and focus with every step. The clean, clutter-free design keeps the focus on the joy of unraveling, turning chaos into harmony with each successful solve . Ready to flex your problem-solving skills and conquer all 50 levels? Let the unraveling begin—can you turn every tangled mess into a picture of perfect calm?   Game Features 1.  Minimalist Visual Aesthetics Adopt a clean and uncluttered interface design, with a minimalist style that focuses on the puzzle-solving experience itself. No redundant elements to distract you, allowing players to fully immerse themselves in strategic thinking. 2.  Intuitive Zero-Barrier Controls Support simple one-finger drag-and-drop operations to move the eggs. No complicated learning curve required, compatible with mobile phones, tablets and other devices—pick up and play instantly. 3.  50 Progressive Levels Handcrafted level system ranging from beginner-friendly to advanced challenges, with gradually increasing difficulty. It’s easy for new players to adapt, while also providing constant mental stimulation for veteran puzzle lovers. 4.  Clear Logical Puzzle Core With a straightforward goal—turn both the eggs and their connecting lines green without any crossings—the rules are simple to understand, yet packed with the fun of spatial path planning that keeps you hooked. 5.  Therapeutic Stress-Relief Experience Slow-paced gameplay paired with instant visual feedback as lines turn green. Every successful untangling brings a strong sense of accomplishment, making it perfect for unwinding during fragmented downtime. 6.  Brain-Training Value Naturally enhance your spatial logical reasoning and path-planning skills while solving puzzles. It combines entertainment with mental exercise, letting you sharpen your mind as you play.   Gameplay and Controls 1.  Basic Operation: Long-press and drag the eggs to freely adjust their positions on the screen. 2.  Core Objective: Turn all eggs and their connecting lines completely green. 3.  Critical Rule: Ensure that the connecting lines between eggs **do not cross** during adjustment. 4.  Level Progression: Unlock the next puzzle level once all the above conditions are satisfied.   Game Guide Unravel Egg features a minimalist art style combined with a core of logical puzzle-solving. With 50 progressive levels ranging from easy to difficult, the main goal is to drag the eggs to turn all eggs and their connecting lines completely green without any crossings, thus unlocking levels smoothly. This guide focuses on practical tips to help you avoid beginner mistakes, clear levels efficiently, and balance a stress-relieving experience with thinking efficiency. Beginner Basics: First, observe the overall layout and do not drag eggs blindly. Quickly browse the direction of the connecting lines of all eggs, remember the core rule of "no crossing lines, all turning green", and get familiar with the smooth feel of one-finger dragging — drag gently to adjust the position of the eggs accurately, avoiding more serious line tangles caused by excessive dragging. New players can start with the edge eggs to quickly adapt to the operation rhythm. Core Tips: Follow the principle of "start with the edges, then the middle; start with the simple, then the complex". Edge eggs have fewer connecting lines and are less likely to cross with other lines. Prioritize dragging the edge eggs to appropriate positions to turn them green. After fixing the basic lines, adjust the tangled eggs in the middle to reduce ineffective operations. When encountering multiple tangled eggs, you can sort them into groups, straighten out one group of connecting lines first, then handle the other group, and resolve the tangles step by step. Advanced Strategies: As the difficulty of the levels increases and the lines become more tangled, you can use reverse reasoning. First, imagine the final state where all lines are green and non-crossing in your mind, then adjust the position of each egg in reverse to accurately avoid crossing risks. If line crossings occur, do not panic. First, gently drag the eggs at the crossing to a blank area, untangle them, and then re-plan their positions to avoid more crossings caused by forced dragging. Pitfall Avoidance: Do not rush for quick results; slow adjustment is more efficient. A common mistake for beginners is "frequent dragging and blind attempts", which only makes the lines more chaotic. It is recommended to pause and observe the changes of the connecting lines after dragging each egg, and proceed to the next step only after confirming there are no crossings. When stuck, you can reset all eggs, sort out the layout again, and try a different approach, which can often help you break through the bottleneck quickly. By following the above tips, you can easily cope with the 50 progressive levels, enjoy the sense of accomplishment of gradually straightening the lines and turning all eggs green, exercise your spatial logical reasoning ability while relieving stress, and easily unlock all the fun of the game.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-05 21:44:18 HTTP/1.1 GET : https://api-test.afgame.com/games/unravel-egg
  2. 运行时间 : 0.106906s [ 吞吐率:9.35req/s ] 内存消耗:6,227.98kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=55cb8b72bcbc0910908d603be4c9d0f8
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  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001447s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001621s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1199989 LIMIT 1 [ RunTime:0.000808s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001396s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'unravel-egg' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001025s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001550s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (12,19) [ RunTime:0.000815s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001280s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 484 AND `uid` = 1199989 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000800s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001172s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1199989 AND `game_id` = 484 LIMIT 1 [ RunTime:0.000936s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 484 AND `rate_status` = 1 [ RunTime:0.000938s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 484 AND `rate_status` = 2 [ RunTime:0.000924s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 484 [ RunTime:0.001488s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001261s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 484 AND `uid` = 1199989 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000793s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 484 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000831s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1199989 , `game_id` = 484 , `game_name` = 'Unravel Egg' , `game_icon` = '/public/20250626/d28d41ae153e9656b45bc4cf1c2579c2.jpg' , `game_main_img` = '/public/20250626/b17faf765af5d5e06ee3c8a7c0b52b7d.jpg' , `game_title` = 'Unravel Egg' , `play_time` = '2026-03-05 21:44:18' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001283s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (12,19) [ RunTime:0.000836s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001199s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 484 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000802s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001298s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 484 AND `status` = 1 LIMIT 1 [ RunTime:0.000893s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 484 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000912s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001356s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('12','19') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.007648s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('12','19') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.007196s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000868s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000795s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000799s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000824s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000822s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000796s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 19 [ RunTime:0.000766s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000787s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000801s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001414s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 484 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 484 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1199989 ) LIMIT 1 [ RunTime:0.000844s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 484 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 484 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1199989 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000826s ]
0.113509s