Unscrew Them All-Free online casual games

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Unscrew Them All

Unscrew Them All
Unscrew Them All
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Category
Puzzle
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Game Info

Game name: Unscrew Them All Rating:
0.0
Developer: LofGames.com Category: Puzzle Languages: English

About game Unscrew Them All

Welcome to Unscrew Them All! In this fun and challenging puzzle game, your goal is to remove all the screws holding wooden planks to the board. Carefully unscrew each one and place it in the matching open slot. But watch the clock—you'll need to clear all the planks before time runs out to beat each level. Can you master every puzzle and become the ultimate unscrewing champion? Let's get twisting!
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Game News

Chill Unscrew All: Them Hypnotic Twist Puzzles
Chill Unscrew All: Them Hypnotic Twist Puzzles Game Introduction Test your strategic thinking with a satisfying twist—this puzzle game challenges you to unscrew all the screws holding wooden planks in place. Every screw has a matching slot waiting for it, so you’ll need to plan your moves carefully to avoid getting stuck. Race against the clock to remove every plank before time’s up, and master level after level to claim victory. It’s part brain teaser, part relaxing unscrewing fun—perfect for losing yourself in focused, rewarding gameplay!   Game Features Strategic Sequential Puzzle-Solving: Observe the structural connection between planks and screws, plan the removal order to avoid getting stuck—testing both logical thinking and precise judgment.Realistic Stress-Relieving Operation Feedback: Physics engine restores the authentic feel of screw twisting and loosening, paired with crisp sound effects and the satisfaction of precise slotting for immersive stress relief.Progressive Level Challenges: From simple plank layouts to complex locking systems, difficulty increases gradually. Hidden screws and other surprise designs continuously spark the desire to explore.Precise Matching Mechanism: Each screw has a corresponding slot, with color-coded matching supported in some levels—balancing operational accuracy and planning rationality for more layered gameplay.Lightweight Casual Adaptability: Smooth one-finger operation with no life limits. Enjoy a quick game in fragmented time and savor puzzle-solving fun effortlessly.Practical Auxiliary Items: When stuck, use hints to highlight key screws or boosters to overcome difficulties, balancing challenge and gaming experience.   Gameplay and Controls 1. Single-tap and rotate a screw to loosen and remove it.2. Place the screw into its corresponding slot (color matching supported in some levels).3. Plan the removal order to avoid being blocked by planks.4. Remove all planks within the time limit to clear the level.5. Use hints or boosters for help when stuck.   Game Guide I. Basic Operations & Core PrinciplesPrecise Operation Logic: Single-tap and rotate a screw to remove it, then tap the unobstructed corresponding slot to place it. Note that color-matching levels require placing screws into slots of the same color—mismatches waste valuable time.Core Clearance Rule: Planks only fall off after all their securing screws are removed. Some single-screw planks rotate to reveal hidden slots, which is key to breaking deadlocks. Clear all planks within the time limit, balancing efficiency and order in every move. II. Core Clearance Strategy: Sequential Planning MethodGlobal Observation First: Spend 3 seconds scanning the layout at the start to mark three key pieces of information: ① Slots blocked by planks ② "Critical screws" shared by multiple planks ③ Screws hidden in blind spots (use swipe to rotate the 3D perspective to find them).Priority Removal Principle:Prioritize "free screws": Unobstructed screws with visible slots to quickly free up operating space;Next, remove "support screws": Follow the "bottom-up, outside-in" rule to release bottom planks first, preventing upper structures from collapsing and blocking operations;Finally, remove "linkage screws": Screws connecting multiple planks require reserving a removal window to avoid getting stuck if removed too early. III. Advanced Tips: Tackling Complex LevelsCracking Hidden Screws: In late-game levels, screws may be hidden on plank backs or overlapping structures. Use two-finger zoom + swipe to rotate the perspective, and spot metal reflections in shadows and gaps for quick positioning.Handling Time Pressure: If time is running out, prioritize removing "large-area planks" (fewer screws but wide coverage). Their removal instantly exposes multiple slots and screws, boosting subsequent efficiency. IV. Efficient Item Usage GuideHint Items: Use immediately when stuck—prioritize highlighting "blocking screws" (screws that unlock multiple operation points once removed) instead of wasting them on visible screws.Functional Boosters:Undo: Use right after mistakes, especially for color-matching errors;Drill: Create temporary slots on empty planks when no available slots exist;Bomb: Detonate directly in dense screw areas to clear all securing points of an entire plank at once. V. Clearance Mentality & Detail ControlMaintain a "slow start, fast mid-game" rhythm: Plan carefully early to avoid rework, and speed up in the middle by leveraging the chain reaction of falling planks. When encountering rotating planks, predict their rotation trajectory and aim at upcoming screws in advance for seamless operations. Remember: Patient observation is more important than blind action—precise planning is the key to stress-relieving and efficient clearance.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-06 02:21:25 HTTP/1.1 GET : https://api-test.afgame.com/games/unscrew-them-all
  2. 运行时间 : 0.114184s [ 吞吐率:8.76req/s ] 内存消耗:6,228.24kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=f1b2c4f9b9649de947366b55f1d58c31
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  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001688s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001836s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1201064 LIMIT 1 [ RunTime:0.001087s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001710s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'unscrew-them-all' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001146s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001496s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001027s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001428s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 299 AND `uid` = 1201064 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.001043s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001400s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1201064 AND `game_id` = 299 LIMIT 1 [ RunTime:0.001182s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 299 AND `rate_status` = 1 [ RunTime:0.001191s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 299 AND `rate_status` = 2 [ RunTime:0.001166s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 299 [ RunTime:0.001602s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001482s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 299 AND `uid` = 1201064 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.001038s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 299 AND `game_status` = 1 LIMIT 1 [ RunTime:0.001063s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1201064 , `game_id` = 299 , `game_name` = 'Unscrew Them All' , `game_icon` = '/public/20250624/ae5e780953f2622904447ef45c0a69a1.jpg' , `game_main_img` = '/public/20250624/f20ead2bebb2b5e149d0eb9b1397f6a3.jpg' , `game_title` = 'Unscrew Them All' , `play_time` = '2026-03-06 02:21:25' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001357s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001002s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001403s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 299 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.001060s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001440s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 299 AND `status` = 1 LIMIT 1 [ RunTime:0.001037s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 299 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001052s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001387s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.006783s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.006383s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001098s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001058s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000990s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000988s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001011s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001022s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001078s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001025s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.001036s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001604s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 299 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 299 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201064 ) LIMIT 1 [ RunTime:0.001100s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 299 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 299 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201064 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.001109s ]
0.120715s