Water Pour Jam-Free online casual games

afgame logo
Account
ID: 1203146
switch icon Switch Account
Social Linkage
google icon Google
Link
facebook icon Facebook
Unlink
Link
apple icon Apple
Unlink
Link
Delete Account
facebook icon
copy
Switch Account
google login icon
Google
facebook login icon
Facebook
apple login icon
Apple
  • Favourites icon Favourites
  • Recently Played icon Recently Played
  • Home icon Home
  • Top Charts icon Top Charts
  • Collection icon Collection
  • Privacy Policy icon Privacy Policy
  • Terms of Service icon Terms of Service
  • Cookie Policy icon Cookie Policy
  • Contact Us icon Contact Us
  • Instagram icon Instagram
  • Facebook icon Facebook
  • YouTube icon YouTube
  • Tiktok icon TikTok
  • X icon X

Water Pour Jam

Water Pour Jam
Water Pour Jam
Rate
0.0
Top Charts
No. 868
Category
Puzzle
yes 0 Like
yes 0 Dislike
Add to favorites Add to favorites
Share Share
Fullscreen Fullscreen
Similar Game
Screw Master 3D:Pin Puzzle
Screw Master 3D:Pin Puzzle
Tetris Hint
Tetris Hint
Traffic Jam Hop On
Traffic Jam Hop On
2048 X2 Legends
2048 X2 Legends
Jam puzzle Collection
Jam puzzle Collection
Coin Sort Puzzle
Coin Sort Puzzle
Hexa Stack Sort
Hexa Stack Sort
Solitaire Winter
Solitaire Winter
Color Yarn Sort
Color Yarn Sort
left icon
left icon
banner banner banner

Game Info

Game name: Water Pour Jam Rating:
0.0
Developer: H5GAMES4U Category: Puzzle Languages: English

About game Water Pour Jam

Ready to give your brain a fun workout? Welcome to Water Pour Jam, a delightful sorting puzzle that will challenge your logic and matching skills! You'll encounter colorful cups filled with vibrant liquids. Your goal is to pour liquids of the same color into matching bottles, creating perfect color harmony. But be careful—don't go over the red line, or you'll have to start over! Each level will test your strategic thinking, and one wrong move could leave you in a sticky situation. If you get stuck, helpful tools like Fill, Move, and Disruption are there to assist you. Plan your steps, solve each puzzle, and savor the satisfying moment when all the colors align perfectly. What are you waiting for? Dive into this colorful world of strategy and fun!
Read more

Game News

Pour Fun Jam: Water Sorting Puzzles to Enjoy
Pour Fun Jam: Water Sorting Puzzles to Enjoy Game Introduction Ready to put your logical thinking to the ultimate test? Step into the vibrant world of Water Pour Jam—the addictive sort puzzle that turns color-matching into a brain-teasing adventure!In front of you, a lineup of bright, waiting cups—each holding a splash of color that’s just begging to find its perfect match. Your job? Use sharp observation and clever logic to pour those liquids into the right bottles, until every hue sits neat and complete. But watch closely: hit the red line, and it’s back to the start. One misstep, and you’ll find yourself stuck in a colorful jam that only quick thinking can solve!Luckily, you’ve got help when the going gets tough. Reach for handy props like Full, Move, or Disruption to untangle tricky spots and keep the fun flowing. Plan each pour carefully, outsmart the puzzles, and savor that satisfying moment when every color clicks into place.So what are you waiting for? Dive into a world where strategy meets color, and let the pouring fun begin!   Game Features 1. Intense Logical Puzzle-SolvingCentered around the "Observe-Judge-Pour" logical chain, it requires analyzing liquid layers and planning pouring sequences. Levels contain logical traps, testing both instant judgment and long-term strategy, which aligns with the puzzle aesthetic of "no unsolvable levels, only need clever solutions".2. Low-Threshold & Highly Addictive GameplayThe rule is intuitive (sort liquids of the same color into the same container), but the "no exceeding the red line" requirement sets a precision standard. It’s easy to get started yet hard to master—new players can immerse quickly, while experienced players can gain a sense of accomplishment by optimizing steps.3. User-Friendly Prop SupportEquipped with three types of props: Full, Move, and Disruption. They help solve stuck situations without weakening the puzzle-solving fun, avoiding interruptions to the gaming experience.4. Healing Visuals & FeedbackWith bright colors as the core visual element, clear feedback is triggered when liquids are properly sorted, bringing a "moment of satisfaction" and making the level-clearing experience pleasant.5. Progressive Level ChallengesDifficulty increases as you progress (more complex liquids, limited operation space), promoting the improvement of thinking skills and balancing exploration desire with challenge.   Gameplay and Controls 1. Basic Pouring (Tap Operation)Observe: Check liquid layers, container capacity, and the red lineSelect Container: Tap the container with the target liquid (selection mark appears)Pour: Tap the receiving container (needs empty space/same-color top layer); exceeding the red line results in failure2. Prop UsageCall Props: Tap "Full", "Move", or "Disruption" at the bottom/side of the screenHow to Use:Full: Select the prop → Tap a container (fills with same color/clears mixed colors)Move: Select the prop → Drag a container to adjust its positionDisruption: Select the prop → Tap a container with mixed liquids (breaks up layers)Limitation: Limited quantity; replenished after level clearance; use for high-difficulty levels3. Level-RelatedReset: Tap the circular arrow icon in the corner (no props consumed)Save Progress: Automatically saved after level clearance; start from the next level next timeFailure: Prompt pops up when exceeding the red line; choose to replay/return to level list4. Advanced TipsPrioritize pouring liquids with a high proportion of a single colorUse empty containers as temporary transfers to separate surface-layer liquidsUse Move for crowded layouts, Disruption for complex mixed layers   Game Guide Mastering Water Pour Jam hinges on logical planning and precise operation. This guide distills core strategies to help you tackle levels efficiently and avoid common pitfalls. 1. Observation: The Foundation of SuccessStart every level with a 30-second observation—this saves more time than hasty moves. First, scan all containers to map liquid layers: note which have single-color bottoms (easy to complete first) and which are heavily mixed. Check container capacities against the red line: smaller containers demand stricter pouring control, while larger ones can serve as temporary buffers. Finally, count empty containers—they’re your most valuable "tools" for separating complex layers. Skipping this step often leads to irreversible mistakes, like trapping a rare color between two others. 2. Pouring Logic: Step-by-Step EfficiencyFollow the "single-color first" rule. Prioritize containers where one color occupies over 50% of the space—pouring their top layer first clears space quickly. For example, a cup with ¾ blue and ¼ red should first pour blue into a matching container, leaving red to handle later. Use empty containers as transfer stations: if a mixed cup has red on top and green below, pour red into an empty container to access the green layer. Always double-check the receiving container: ensure it has enough space (never exceed the red line) and that its top color matches the poured liquid—this avoids creating more mixed layers. 3. Prop Usage: Smart Investment, Not WasteProps are lifesavers for high-difficulty levels, but use them sparingly. Move is ideal when containers are crowded and block pouring paths—drag empty or nearly full containers to the edges to open up routes. Disruption works best on cups with 3+ tangled layers; target the most complex container to 打散 layers and create new sorting opportunities. Reserve Full for two scenarios: filling a nearly complete single-color container to finish it, or clearing a container with tiny leftover 杂色 that blocks progress. Never use props on early easy levels—save them for later stages where a single move determines success. 4. Level Breakthrough: Troubleshooting & ProgressionIf you hit a dead end, avoid random pouring. First, check if you missed a transfer opportunity with empty containers. If stuck, use Reset (no prop cost) to restart with fresh perspective—often you’ll spot a better initial move. For repeated failures, analyze the level: did you prioritize the wrong color? Were props wasted? Progress relies on consistent logic, not speed. As levels get harder (with more mixed liquids and smaller containers), slow down—each move should serve a clear purpose. By combining careful observation, efficient pouring, and strategic prop use, you’ll turn colorful chaos into satisfying success.
more more

Comments

Total Comments: 0
Be the first to comment.
ad image
logo
We use cookies for content recommendations, traffic measurement, and personalized ads. By using this website, you agree to the Privacy Policy and Cookie Policy.
基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-06 16:15:45 HTTP/1.1 GET : https://api-test.afgame.com/games/water-pour-jam
  2. 运行时间 : 0.110366s [ 吞吐率:9.06req/s ] 内存消耗:6,244.28kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=444865a70893a5f551e2fa1b00648c35
  1. /data/test/box_game_api/public/index.php ( 0.97 KB )
  2. /data/test/box_game_api/config/constant.php ( 0.39 KB )
  3. /data/test/box_game_api/vendor/autoload.php ( 0.17 KB )
  4. /data/test/box_game_api/vendor/composer/autoload_real.php ( 2.57 KB )
  5. /data/test/box_game_api/vendor/composer/platform_check.php ( 0.90 KB )
  6. /data/test/box_game_api/vendor/composer/ClassLoader.php ( 15.69 KB )
  7. /data/test/box_game_api/vendor/composer/autoload_static.php ( 14.89 KB )
  8. /data/test/box_game_api/vendor/ralouphie/getallheaders/src/getallheaders.php ( 1.60 KB )
  9. /data/test/box_game_api/vendor/symfony/deprecation-contracts/function.php ( 0.98 KB )
  10. /data/test/box_game_api/vendor/guzzlehttp/guzzle/src/functions_include.php ( 0.16 KB )
  11. /data/test/box_game_api/vendor/guzzlehttp/guzzle/src/functions.php ( 5.54 KB )
  12. /data/test/box_game_api/vendor/symfony/polyfill-php80/bootstrap.php ( 1.50 KB )
  13. /data/test/box_game_api/vendor/symfony/polyfill-mbstring/bootstrap.php ( 8.26 KB )
  14. /data/test/box_game_api/vendor/topthink/think-helper/src/helper.php ( 8.34 KB )
  15. /data/test/box_game_api/vendor/topthink/think-orm/stubs/load_stubs.php ( 0.16 KB )
  16. /data/test/box_game_api/vendor/topthink/framework/src/think/Exception.php ( 1.69 KB )
  17. /data/test/box_game_api/vendor/topthink/framework/src/think/Facade.php ( 2.71 KB )
  18. /data/test/box_game_api/vendor/adbario/php-dot-notation/src/helpers.php ( 0.57 KB )
  19. /data/test/box_game_api/vendor/mtdowling/jmespath.php/src/JmesPath.php ( 0.36 KB )
  20. /data/test/box_game_api/vendor/symfony/translation/Resources/functions.php ( 0.55 KB )
  21. /data/test/box_game_api/vendor/alibabacloud/client/src/Functions.php ( 5.33 KB )
  22. /data/test/box_game_api/vendor/google/apiclient-services/autoload.php ( 1.28 KB )
  23. /data/test/box_game_api/vendor/phpseclib/phpseclib/phpseclib/bootstrap.php ( 0.72 KB )
  24. /data/test/box_game_api/vendor/google/apiclient/src/aliases.php ( 3.05 KB )
  25. /data/test/box_game_api/vendor/google/apiclient/src/Client.php ( 43.87 KB )
  26. /data/test/box_game_api/vendor/google/apiclient/src/Service.php ( 1.91 KB )
  27. /data/test/box_game_api/vendor/google/apiclient/src/AccessToken/Revoke.php ( 2.29 KB )
  28. /data/test/box_game_api/vendor/google/apiclient/src/AccessToken/Verify.php ( 7.94 KB )
  29. /data/test/box_game_api/vendor/google/apiclient/src/Model.php ( 10.00 KB )
  30. /data/test/box_game_api/vendor/google/apiclient/src/Utils/UriTemplate.php ( 10.74 KB )
  31. /data/test/box_game_api/vendor/google/apiclient/src/AuthHandler/Guzzle6AuthHandler.php ( 3.12 KB )
  32. /data/test/box_game_api/vendor/google/apiclient/src/AuthHandler/Guzzle7AuthHandler.php ( 0.71 KB )
  33. /data/test/box_game_api/vendor/google/apiclient/src/AuthHandler/AuthHandlerFactory.php ( 1.58 KB )
  34. /data/test/box_game_api/vendor/google/apiclient/src/Http/Batch.php ( 7.97 KB )
  35. /data/test/box_game_api/vendor/google/apiclient/src/Http/MediaFileUpload.php ( 9.87 KB )
  36. /data/test/box_game_api/vendor/google/apiclient/src/Http/REST.php ( 6.28 KB )
  37. /data/test/box_game_api/vendor/google/apiclient/src/Task/Retryable.php ( 0.73 KB )
  38. /data/test/box_game_api/vendor/google/apiclient/src/Task/Exception.php ( 0.70 KB )
  39. /data/test/box_game_api/vendor/google/apiclient/src/Exception.php ( 0.68 KB )
  40. /data/test/box_game_api/vendor/google/apiclient/src/Task/Runner.php ( 8.03 KB )
  41. /data/test/box_game_api/vendor/google/apiclient/src/Collection.php ( 3.04 KB )
  42. /data/test/box_game_api/vendor/google/apiclient/src/Service/Exception.php ( 1.99 KB )
  43. /data/test/box_game_api/vendor/google/apiclient/src/Service/Resource.php ( 11.17 KB )
  44. /data/test/box_game_api/vendor/google/apiclient/src/Task/Composer.php ( 3.69 KB )
  45. /data/test/box_game_api/vendor/overtrue/pinyin/src/const.php ( 0.49 KB )
  46. /data/test/box_game_api/vendor/qcloud/cos-sdk-v5/src/Common.php ( 2.40 KB )
  47. /data/test/box_game_api/vendor/symfony/var-dumper/Resources/functions/dump.php ( 0.79 KB )
  48. /data/test/box_game_api/vendor/topthink/think-queue/src/common.php ( 1.01 KB )
  49. /data/test/box_game_api/vendor/topthink/framework/src/think/App.php ( 14.26 KB )
  50. /data/test/box_game_api/vendor/topthink/framework/src/think/Container.php ( 15.38 KB )
  51. /data/test/box_game_api/vendor/psr/container/src/ContainerInterface.php ( 1.02 KB )
  52. /data/test/box_game_api/app/provider.php ( 0.19 KB )
  53. /data/test/box_game_api/vendor/topthink/framework/src/think/Http.php ( 6.12 KB )
  54. /data/test/box_game_api/vendor/topthink/think-helper/src/helper/Str.php ( 7.29 KB )
  55. /data/test/box_game_api/vendor/topthink/framework/src/think/Env.php ( 4.64 KB )
  56. /data/test/box_game_api/app/common.php ( 18.03 KB )
  57. /data/test/box_game_api/vendor/topthink/framework/src/helper.php ( 18.44 KB )
  58. /data/test/box_game_api/vendor/topthink/framework/src/think/Config.php ( 5.03 KB )
  59. /data/test/box_game_api/config/aliSms.php ( 0.52 KB )
  60. /data/test/box_game_api/config/alibabaConfig.php ( 0.40 KB )
  61. /data/test/box_game_api/config/apiConfig.php ( 0.27 KB )
  62. /data/test/box_game_api/config/app.php ( 1.05 KB )
  63. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Env.php ( 1.67 KB )
  64. /data/test/box_game_api/config/cache.php ( 3.00 KB )
  65. /data/test/box_game_api/config/clickhouse.php ( 0.61 KB )
  66. /data/test/box_game_api/config/console.php ( 0.60 KB )
  67. /data/test/box_game_api/config/cookie.php ( 0.56 KB )
  68. /data/test/box_game_api/config/database.php ( 8.96 KB )
  69. /data/test/box_game_api/config/filesystem.php ( 1.37 KB )
  70. /data/test/box_game_api/config/jrttApiConfig.php ( 25.11 KB )
  71. /data/test/box_game_api/config/lang.php ( 0.81 KB )
  72. /data/test/box_game_api/config/log.php ( 4.49 KB )
  73. /data/test/box_game_api/config/middleware.php ( 0.19 KB )
  74. /data/test/box_game_api/config/payConfig.php ( 8.51 KB )
  75. /data/test/box_game_api/config/queue.php ( 1.42 KB )
  76. /data/test/box_game_api/config/route.php ( 1.54 KB )
  77. /data/test/box_game_api/config/session.php ( 0.57 KB )
  78. /data/test/box_game_api/config/sms.php ( 1.41 KB )
  79. /data/test/box_game_api/config/smsWhiteList.php ( 0.10 KB )
  80. /data/test/box_game_api/config/sourceUrlConfig.php ( 0.09 KB )
  81. /data/test/box_game_api/config/trace.php ( 0.34 KB )
  82. /data/test/box_game_api/config/view.php ( 0.82 KB )
  83. /data/test/box_game_api/config/wechatConfig.php ( 4.49 KB )
  84. /data/test/box_game_api/config/xsolla.php ( 1.14 KB )
  85. /data/test/box_game_api/app/event.php ( 0.25 KB )
  86. /data/test/box_game_api/vendor/topthink/framework/src/think/Event.php ( 6.96 KB )
  87. /data/test/box_game_api/app/service.php ( 0.13 KB )
  88. /data/test/box_game_api/app/AppService.php ( 0.26 KB )
  89. /data/test/box_game_api/vendor/topthink/framework/src/think/Service.php ( 1.67 KB )
  90. /data/test/box_game_api/vendor/topthink/framework/src/think/Lang.php ( 7.60 KB )
  91. /data/test/box_game_api/app/lang/en-us.php ( 4.21 KB )
  92. /data/test/box_game_api/vendor/topthink/framework/src/think/initializer/Error.php ( 3.19 KB )
  93. /data/test/box_game_api/vendor/topthink/framework/src/think/initializer/RegisterService.php ( 1.33 KB )
  94. /data/test/box_game_api/vendor/services.php ( 0.17 KB )
  95. /data/test/box_game_api/vendor/topthink/framework/src/think/service/PaginatorService.php ( 1.52 KB )
  96. /data/test/box_game_api/vendor/topthink/framework/src/think/service/ValidateService.php ( 0.99 KB )
  97. /data/test/box_game_api/vendor/topthink/framework/src/think/service/ModelService.php ( 1.76 KB )
  98. /data/test/box_game_api/vendor/topthink/think-queue/src/queue/Service.php ( 1.24 KB )
  99. /data/test/box_game_api/vendor/topthink/think-trace/src/Service.php ( 0.77 KB )
  100. /data/test/box_game_api/vendor/topthink/framework/src/think/Middleware.php ( 6.78 KB )
  101. /data/test/box_game_api/vendor/topthink/framework/src/think/initializer/BootService.php ( 0.77 KB )
  102. /data/test/box_game_api/vendor/topthink/think-orm/src/Paginator.php ( 11.80 KB )
  103. /data/test/box_game_api/vendor/topthink/framework/src/think/Validate.php ( 46.10 KB )
  104. /data/test/box_game_api/vendor/topthink/think-orm/src/Model.php ( 25.67 KB )
  105. /data/test/box_game_api/vendor/topthink/think-helper/src/contract/Arrayable.php ( 0.09 KB )
  106. /data/test/box_game_api/vendor/topthink/think-helper/src/contract/Jsonable.php ( 0.13 KB )
  107. /data/test/box_game_api/vendor/topthink/think-orm/src/model/concern/Attribute.php ( 17.61 KB )
  108. /data/test/box_game_api/vendor/topthink/think-orm/src/model/concern/RelationShip.php ( 26.12 KB )
  109. /data/test/box_game_api/vendor/topthink/think-orm/src/model/concern/ModelEvent.php ( 2.27 KB )
  110. /data/test/box_game_api/vendor/topthink/think-orm/src/model/concern/TimeStamp.php ( 5.70 KB )
  111. /data/test/box_game_api/vendor/topthink/think-orm/src/model/concern/Conversion.php ( 10.41 KB )
  112. /data/test/box_game_api/vendor/topthink/framework/src/think/Db.php ( 2.87 KB )
  113. /data/test/box_game_api/vendor/topthink/think-orm/src/DbManager.php ( 8.28 KB )
  114. /data/test/box_game_api/vendor/topthink/framework/src/think/Log.php ( 8.50 KB )
  115. /data/test/box_game_api/vendor/topthink/framework/src/think/Manager.php ( 3.98 KB )
  116. /data/test/box_game_api/vendor/psr/log/Psr/Log/LoggerInterface.php ( 3.04 KB )
  117. /data/test/box_game_api/vendor/topthink/framework/src/think/Cache.php ( 4.79 KB )
  118. /data/test/box_game_api/vendor/psr/simple-cache/src/CacheInterface.php ( 4.50 KB )
  119. /data/test/box_game_api/vendor/topthink/think-helper/src/helper/Arr.php ( 16.63 KB )
  120. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/File.php ( 7.42 KB )
  121. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/Driver.php ( 8.06 KB )
  122. /data/test/box_game_api/vendor/topthink/framework/src/think/contract/CacheHandlerInterface.php ( 2.25 KB )
  123. /data/test/box_game_api/vendor/topthink/framework/src/think/Console.php ( 22.65 KB )
  124. /data/test/box_game_api/app/Request.php ( 0.09 KB )
  125. /data/test/box_game_api/vendor/topthink/framework/src/think/Request.php ( 54.04 KB )
  126. /data/test/box_game_api/app/middleware.php ( 0.25 KB )
  127. /data/test/box_game_api/vendor/topthink/framework/src/think/Pipeline.php ( 2.61 KB )
  128. /data/test/box_game_api/vendor/topthink/think-trace/src/TraceDebug.php ( 2.94 KB )
  129. /data/test/box_game_api/vendor/topthink/framework/src/think/middleware/SessionInit.php ( 2.06 KB )
  130. /data/test/box_game_api/vendor/topthink/framework/src/think/Session.php ( 1.80 KB )
  131. /data/test/box_game_api/vendor/topthink/framework/src/think/session/driver/File.php ( 6.28 KB )
  132. /data/test/box_game_api/vendor/topthink/framework/src/think/contract/SessionHandlerInterface.php ( 0.87 KB )
  133. /data/test/box_game_api/vendor/topthink/framework/src/think/session/Store.php ( 7.26 KB )
  134. /data/test/box_game_api/vendor/topthink/framework/src/think/Route.php ( 23.74 KB )
  135. /data/test/box_game_api/vendor/topthink/framework/src/think/route/RuleName.php ( 5.30 KB )
  136. /data/test/box_game_api/vendor/topthink/framework/src/think/route/Domain.php ( 5.41 KB )
  137. /data/test/box_game_api/vendor/topthink/framework/src/think/route/RuleGroup.php ( 13.91 KB )
  138. /data/test/box_game_api/vendor/topthink/framework/src/think/route/Rule.php ( 22.98 KB )
  139. /data/test/box_game_api/route/android.php ( 3.38 KB )
  140. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Route.php ( 4.84 KB )
  141. /data/test/box_game_api/vendor/topthink/framework/src/think/route/RuleItem.php ( 9.23 KB )
  142. /data/test/box_game_api/route/apis.php ( 7.50 KB )
  143. /data/test/box_game_api/route/app.php ( 1.56 KB )
  144. /data/test/box_game_api/route/pay.php ( 1.45 KB )
  145. /data/test/box_game_api/route/sdkApi.php ( 2.71 KB )
  146. /data/test/box_game_api/route/view.php ( 2.81 KB )
  147. /data/test/box_game_api/vendor/topthink/framework/src/think/route/dispatch/Controller.php ( 6.61 KB )
  148. /data/test/box_game_api/vendor/topthink/framework/src/think/route/Dispatch.php ( 6.93 KB )
  149. /data/test/box_game_api/vendor/topthink/framework/src/think/middleware/AllowCrossDomain.php ( 2.08 KB )
  150. /data/test/box_game_api/app/controller/view/Game.php ( 12.98 KB )
  151. /data/test/box_game_api/app/controller/view/ViewBaseController.php ( 9.34 KB )
  152. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Log.php ( 2.94 KB )
  153. /data/test/box_game_api/vendor/topthink/framework/src/think/log/driver/File.php ( 6.17 KB )
  154. /data/test/box_game_api/vendor/topthink/framework/src/think/contract/LogHandlerInterface.php ( 0.86 KB )
  155. /data/test/box_game_api/vendor/topthink/framework/src/think/log/Channel.php ( 6.54 KB )
  156. /data/test/box_game_api/vendor/topthink/framework/src/think/event/LogRecord.php ( 0.86 KB )
  157. /data/test/box_game_api/vendor/topthink/framework/src/think/event/LogWrite.php ( 0.88 KB )
  158. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  159. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  160. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  161. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  162. /data/test/box_game_api/app/model/BaseModel.php ( 3.90 KB )
  163. /data/test/box_game_api/vendor/topthink/think-orm/src/db/connector/Mysql.php ( 4.39 KB )
  164. /data/test/box_game_api/vendor/topthink/think-orm/src/db/PDOConnection.php ( 52.45 KB )
  165. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Connection.php ( 7.67 KB )
  166. /data/test/box_game_api/vendor/topthink/think-orm/src/db/ConnectionInterface.php ( 4.56 KB )
  167. /data/test/box_game_api/vendor/topthink/think-orm/src/db/builder/Mysql.php ( 15.93 KB )
  168. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Builder.php ( 41.58 KB )
  169. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Query.php ( 10.64 KB )
  170. /data/test/box_game_api/vendor/topthink/think-orm/src/db/BaseQuery.php ( 36.47 KB )
  171. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TimeFieldQuery.php ( 7.50 KB )
  172. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/AggregateQuery.php ( 3.26 KB )
  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ModelRelationQuery.php ( 16.06 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ResultOperation.php ( 6.29 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001358s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001560s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1203146 LIMIT 1 [ RunTime:0.000844s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001511s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'water-pour-jam' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000926s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001259s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000860s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001472s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 216 AND `uid` = 1203146 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000837s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001307s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1203146 AND `game_id` = 216 LIMIT 1 [ RunTime:0.001140s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 216 AND `rate_status` = 1 [ RunTime:0.001143s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 216 AND `rate_status` = 2 [ RunTime:0.001119s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 216 [ RunTime:0.001409s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001388s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 216 AND `uid` = 1203146 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000917s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 216 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000869s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1203146 , `game_id` = 216 , `game_name` = 'Water Pour Jam' , `game_icon` = '/game_icon/Water-Pour-Jam.jpg' , `game_main_img` = '/game_icon/Water_Pour_Jam_banner.jpg' , `game_title` = 'Water Pour Jam' , `play_time` = '2026-03-06 16:15:45' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001260s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000857s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001202s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 216 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000831s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001226s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 216 AND `status` = 1 LIMIT 1 [ RunTime:0.000853s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 216 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000945s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001278s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.009552s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.008320s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000880s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000831s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000796s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000809s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000787s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000816s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000788s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000794s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000776s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001361s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 216 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 216 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1203146 ) LIMIT 1 [ RunTime:0.000851s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 216 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 216 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1203146 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000838s ]
0.116795s