Wood Nuts Bolts Screw-Free online casual games

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Wood Nuts Bolts Screw

Wood Nuts Bolts Screw
Wood Nuts Bolts Screw
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Category
Puzzle
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Game Info

Game name: Wood Nuts Bolts Screw Rating:
0.0
Developer: APPTECH STUDIOS Category: Puzzle Languages: English

About game Wood Nuts Bolts Screw

Welcome to Wood Nuts & Bolts: Screw Game, where every twist and turn will challenge your mind! This game invites you into a unique puzzle-solving world of screwing and unscrewing nuts and bolts. Each level brings a fresh, clever challenge that builds on the last—get ready to think your way through!
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Game News

Wood Screw Rest: Nuts Bolts Soothing Puzzles
Wood Screw Rest: Nuts Bolts Soothing Puzzles Game Introduction Step into the whimsical world of wooden screws, nuts and bolts — every twist of a screw, every fitting or removal of a nut and bolt, is a one-of-a-kind mental challenge! This game creates a clever, thought-provoking exploration space for thinking through its unique puzzle-solving method of unscrewing and tightening nuts and bolts: you need to sort out the logical connections between each part, and find the right sequence for every step of the operation, to solve the puzzle smoothly. As you advance through the levels, each level will bring a brand-new surprise. Compared to the last level, there are not only more creative part layouts, but also puzzle designs that put your thinking to a greater test. At every moment you successfully crack a puzzle, you will be filled with delightful satisfaction and a strong sense of achievement.   Game Features 1.  Immersive Experience with Realistic Wooden TextureAll parts are designed to replicate real wood, featuring warm log textures and soft tones visually. The haptic feedback when twisting screws and assembling or disassembling nuts and bolts fits the texture of real wooden parts, paired with crisp twisting sound effects, bringing a natural and healing sensory experience.2.  Logic-Driven Progressive Puzzle GameplayDifferent from simple screw twisting operations, each level requires sorting out the nesting and occlusion relationships of wooden parts, and determining the assembly and disassembly order of screws, nuts and bolts: starting from simple single-group wooden structures in the early stage, to complex devices with interlaced nesting in the later stage, the difficulty of the levels progresses gradually. Each level has new and ingenious puzzle-solving logic, with no repeated gameplay routines.3.  Stress-Relieving Operation Experience with Low ThresholdThe operation method is simple and easy to understand. You only need to click or drag to complete screw twisting and nut assembly or disassembly, with no complicated operation thresholds. The process of twisting screws has a soothing rhythm on its own, coupled with clear feedback when parts are in place. Whether it's fragmented free time or when you want to relax your mind, you can get a relaxing stress-relieving experience4.  Visualized Sense of Achievement FeedbackThe scattered wooden parts in each level will be combined into a complete small wooden object after the puzzle is solved — such as a mini wooden shelf, a small ornament, or a small handmade component. Watching messy parts turn into a neat finished product will bring a clear sense of completion and achievement.5.  Stress-Free Customizable Level Progression RhythmThere are no mandatory time limits or failure penalties. Players can think about the puzzle-solving order at their own pace. When stuck, you can check gentle hints (which will not directly spoil the solution), and pause or continue at any time, adapting to different gaming states.   Gameplay and Controls 1. Click on a screw to loosen or tighten it2. Drag wooden parts to move them after their fixing screws are removed3. Click the hint button when stuck; pause anytime to adjust your pace   Game Guide This puzzle game centered on wooden screws, nuts and bolts derives its core fun from clarifying the connections between parts and planning the operation sequence. Mastering the following skills will allow you to quickly progress from a novice to a puzzle-solving expert, easily coping with the challenges of levels at all stages. Preliminary observation is the foundation for clearing levels. After entering a level, do not rush to click on screws. First, spend 3-5 seconds scanning the entire scene: mark the positions of all screws, observe the nesting and occlusion relationships of wooden parts, and clarify which parts are "basic fixed parts" and which are "movable parts". At the same time, pay attention to hidden screws—some screws may be blocked by other parts. You can slightly slide the screen to switch perspectives to confirm, avoiding getting stuck due to missing screws. The core strategy follows the principle of "from outside to inside, from easy to difficult". The part layout of most levels in the game is hierarchical. Prioritize removing screws on the edge that are not blocked—these screws usually fix the outer parts, and removing them will unlock the internal structure. When removing, note that after removing each screw, promptly observe the movement space of the part. If the part can be moved directly, clean it up first to avoid occupying the operation field of vision. For parts fixed by multiple screws, follow the principle of "symmetrical removal" or "diagonal removal" to balance the force on the part and prevent the part from jamming due to uneven force on one side. Adapt different skills to different stages. In the initial simple levels, focus on familiarizing yourself with the operation rhythm, judge the tightness through the force feedback of clicking screws, and develop the habit of "removing one screw, cleaning one piece". In the mid-term complex levels, when encountering nested structures, first disassemble the outer auxiliary parts, then handle the core fixed screws. You can use the movement trajectory of parts to predict subsequent operations and reduce repeated adjustments. In the late-stage high-difficulty levels, if you get stuck, do not try randomly. Click the hint button to get direction guidance (the hint will not reveal the complete solution), or pause the game to re-sort out the logic, avoiding disrupting the rhythm due to impetuosity. Keep in mind the key points to avoid pitfalls: first, avoid removing adjacent key fixed screws at the same time to prevent the wooden structure from collapsing and being irrecoverable; second, there is no need to deliberately remember the position after removing screws, just focus on the movement of parts—most screw holes in levels do not require precise alignment; third, do not rely on props. Try to solve puzzles through your own logic in the early stage to improve your thinking ability, and save props for when you get stuck in late-stage high-difficulty levels. In short, the key to this game is "planning before acting". As long as you stay patient, plan before operating, and fully use the "from outside to inside" disassembly logic, you can easily cope with various puzzles and enjoy the sense of achievement when parts change from scattered to complete.    
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  1. 请求信息 : 2026-03-06 02:22:17 HTTP/1.1 GET : https://api-test.afgame.com/games/wood-nuts-bolts-screw
  2. 运行时间 : 0.100396s [ 吞吐率:9.96req/s ] 内存消耗:6,236.13kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=6e32abd076bc5513b6de4a75dd7a855c
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  171. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TimeFieldQuery.php ( 7.50 KB )
  172. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/AggregateQuery.php ( 3.26 KB )
  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ModelRelationQuery.php ( 16.06 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ResultOperation.php ( 6.29 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001253s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001588s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1201068 LIMIT 1 [ RunTime:0.000915s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001741s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'wood-nuts-bolts-screw' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000839s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001238s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000748s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001155s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 352 AND `uid` = 1201068 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000730s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001095s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1201068 AND `game_id` = 352 LIMIT 1 [ RunTime:0.000934s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 352 AND `rate_status` = 1 [ RunTime:0.000921s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 352 AND `rate_status` = 2 [ RunTime:0.000888s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 352 [ RunTime:0.001308s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001147s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 352 AND `uid` = 1201068 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000730s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 352 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000770s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1201068 , `game_id` = 352 , `game_name` = 'Wood Nuts Bolts Screw' , `game_icon` = '/public/20250625/2390cbe1993756a08b3b1a6e0ac5d8da.jpg' , `game_main_img` = '/public/20250625/d89a8a45ed2ff97dd325ded945b13039.jpg' , `game_title` = 'Wood Nuts Bolts Screw' , `play_time` = '2026-03-06 02:22:17' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001086s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000734s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001140s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 352 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000743s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001135s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 352 AND `status` = 1 LIMIT 1 [ RunTime:0.000732s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 352 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000813s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001140s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.006397s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.006114s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000759s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000712s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000778s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000745s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000731s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000722s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000707s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000711s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000732s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001249s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 352 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 352 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201068 ) LIMIT 1 [ RunTime:0.000753s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 352 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 352 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201068 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000743s ]
0.106664s