Wood Screw-Free online casual games

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Wood Screw

Wood Screw
Wood Screw
Rate
5.0
Top Charts
No. 1073
Category
Puzzle
yes 1 Like
yes 0 Dislike
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Game Info

Game name: Wood Screw Rating:
5.0
Developer: dev416 Category: Puzzle Languages: English

About game Wood Screw

Welcome to Wood Screw – the ultimate brain-teasing puzzle! Test your problem-solving skills in this addictive physics-based game that challenges your logic and precision. Your goal is simple: strategically unscrew and remove bolts to make wooden plates fall, clearing the board as efficiently as you can. With realistic screw mechanics, intuitive touch controls, and engaging levels, Wood Screw offers a perfect blend of logic, strategy, and relaxation. As you progress, the puzzles become more complex, pushing your mind to the limit in a fun and rewarding way!
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Game News

Screw and Wood: A Tale of Every Turn
Screw and Wood: A Tale of Every Turn Game Introduction Ready to take on a brain-teasing yet thrilling challenge? In this physics-based puzzle game, "Wood" and "Screw" are the keys to showcasing your puzzle-solving talents.Your task may seem simple: precisely unscrew the bolts to make the wooden plates fall smoothly, clearing the entire board in the most efficient way. But don't be fooled by appearances—every order of loosening a screw and every angle of force on a wooden plate holds logical mysteries. A moment of carelessness can cause the wooden plates to get stuck in a deadlock, testing your ability to anticipate the overall situation and control the details.Thanks to the realistic screw mechanics, the feedback when twisting the bolts is exceptionally authentic. Combined with intuitive touch controls, every rotation is filled with a sense of mastery. From the basic layouts in the early stages to the increasingly complex bolt arrangements in the later levels, the difficulty progresses step by step, constantly pushing the limits of your thinking.Here, you can both feel the excitement of strategic battles while solving puzzles and enjoy the relaxing relief when the wooden plates fall as they should. Come use your wisdom to unlock all levels and prove that you're a puzzle master who can skillfully handle "Wood" and "Screw"!   Game Features Unique core gameplay: With the core goal of "removing bolts to make wooden plates fall and clear the board", it integrates logical reasoning and strategic planning. Each operation needs to consider the order of loosening bolts and the stress angle of wooden plates, which is full of puzzle-solving fun.Realistic mechanical mechanism: Adopting realistic screw mechanics, the feedback when twisting bolts is authentic. A strong sense of control can be obtained during operation, enhancing the immersion of the game.Intuitive and convenient operation: Equipped with intuitive touch controls, it is easy to get started quickly, allowing focus on puzzle-solving itself without being distracted by complex operations.Progressive difficulty of levels: From the basic layout in the early stages to the complex bolt arrangement in the later stages, the difficulty of the levels gradually increases, continuously challenging the limits of thinking and maintaining the freshness and challenge of the game.Integration of multiple experiences: The excitement of strategic games can be felt when solving difficult problems, and the pleasure of decompression and relaxation can be enjoyed when wooden plates successfully fall, achieving a balance between tension and relaxation.   Gameplay and Controls In Wood Screw, players must skillfully remove screws to make wooden plates fall and pass levels. Tap screws on the screen to unscrew and temporarily store them; they can fill empty slots if required. The top displays the level number, diamond count (for unlocking special items), plus a pause button (to pause anytime) and a reset button (to restart the level).The core logic follows physics—plates fall once they lose support. Observe screw layouts and plate connections, then plan the unscrewing order. For instance, in a level, removing key screws first makes plates lose support, triggering a chain - reaction of falls. As levels advance, screw - plate setups grow more complex. Use reasoning and strategy to clear plates step by step. Success triggers the “GREAT” level - clearing feedback, making the challenge both brain - teasing and stress - relieving! )   Game Guide I. Basic Concept The core is **"Dismantle Supports for a Chain Drop"**. First, find the **"Key Screws"** — those that hold multiple wooden plates together or maintain the balance of the plates’ structure. Unscrewing these first breaks the stability of the wooden plates, triggering a chain reaction of drops.   II. Operational Tips 1. Observe First: Don’t rush to unscrew screws at the start. First, check how the wooden plates are connected and which screws are supporting them. For layered or criss - crossed plates, start with “weak supports” (screws holding only 1 - 2 plates) on the upper layer or edges.  2. Order Matters: Prioritize unscrewing screws that make **"Redundant Plates"** (plates with no other critical connections) drop. For example, in Level 2, first unscrew the screw under the slanted plate. Once the slanted plate drops, the upper horizontal plate becomes less stable. Then unscrew the screws on both sides to clear the board easily.  3. Use Empty Slots: If there are empty slots early on, plan to transfer screws (some levels may require using unscrewed screws to fill slots; though not strongly needed in the screenshots, it might be useful in complex levels). This can make more plates lose support.   III. Advanced Strategies In later levels with “nested” wooden plates, use "Reverse Deduction": Start from the “final plate to drop” and work backward. Figure out which screws need to be removed first for it to drop, then plan the unscrewing order step by step. This avoids wrong moves that could get you stuck.   Remember, each level is a logic puzzle. With patience and the right order, the wooden plates will drop like dominoes, and you’ll unlock the “GREAT” clear with ease!
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  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
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  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  178. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001456s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001660s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = 'ulcr8pb37socssa5sn3q72n76h' LIMIT 1 [ RunTime:0.000865s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001344s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001412s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1201781 , `sdk_id` = 20001 , `sdk_uid` = 'ulcr8pb37socssa5sn3q72n76h' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.000829s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1201781 LIMIT 1 [ RunTime:0.000909s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001524s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'wood-screw' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000972s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001329s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000857s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001320s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 127 AND `uid` = 1201781 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000850s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001225s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1201781 AND `game_id` = 127 LIMIT 1 [ RunTime:0.001049s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 127 AND `rate_status` = 1 [ RunTime:0.001009s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 127 AND `rate_status` = 2 [ RunTime:0.000977s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 127 [ RunTime:0.001420s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001301s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 127 AND `uid` = 1201781 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000897s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 127 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000949s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1201781 , `game_id` = 127 , `game_name` = 'Wood Screw' , `game_icon` = '/public/20250623/b2fb8f43ddc75fa26fc3bc21f547aef1.jpg' , `game_main_img` = '/public/20250623/f41d855fc2e32f36a83f7df93353ed5e.jpg' , `game_title` = 'Wood Screw' , `play_time` = '2026-03-06 06:29:06' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001160s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000910s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001330s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 127 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000892s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001350s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 127 AND `status` = 1 LIMIT 1 [ RunTime:0.000975s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 127 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000997s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001266s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.006642s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '12' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.006355s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000959s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000881s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000889s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000882s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000905s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000888s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000902s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000847s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 12 [ RunTime:0.000871s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001444s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 127 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 127 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201781 ) LIMIT 1 [ RunTime:0.001001s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 127 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 127 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201781 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000912s ]
0.122020s