Animal Tiles-Free online casual games

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Animal Tiles

Animal Tiles
Animal Tiles
Rate
0.0
Top Charts
No. 1207
Category
Bejeweled
Match 3
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Game Info

Game name: Animal Tiles Rating:
0.0
Developer: SquareLemurs Category: Bejeweled,Match 3 Languages: English

About game Animal Tiles

Welcome to Animal Tiles! Your goal is to match three blocks of the same animal to clear them from the board. Unlike Mahjong or other block puzzles, you'll complete each level once all tiles are matched. With a huge variety of levels that gradually increase in challenge, there's always a fun new puzzle waiting for you!
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Game News

Cheerful Animal Nook: Tiles Match Magic
Cheerful Animal Nook: Tiles Match Magic Game Introduction Step into the cute elimination paradise of Animal Tiles Game — every tile hides lovely animal-themed elements~ Your clear goal is simple: find 3 blocks with the same element to complete the match. You can successfully pass the level once all tiles in the current level are matched and eliminated. Different from Mahjong or other similar block puzzle games, this game features more relaxed and straightforward gameplay, without complicated extra rules. Every elimination will bring you fresh and instant joyful feedback. The Tile Master Match part of the game has a massive number of levels, starting from simple layouts that beginners can easily master, and then moving to cleverly designed levels with progressively increasing difficulty. Each level will bring you a brand-new elimination experience.   Game Features 1.  Cute & Healing Visual Style Every game tile comes with animal-related interesting designs, either soft and cute little animal images, or creative elements related to animals. The overall visual style is fresh and lovely, bringing a relaxing and healing atmosphere 2.  Low-threshold Unique Matching Gameplay Different from the complex matching rules of Mahjong or traditional block puzzle games, you only need to find 3 tiles with the same element to complete the match. The rules are straightforward and easy to understand, without extra complicated restrictions, so beginners can get started quickly 3.  Progressive Level Content The Tile Master Match section has a massive number of levels with a progressive difficulty design: the early levels have simple layouts, which are convenient for players to get familiar with the gameplay; the later levels will optimize the arrangement of tiles and increase the challenge of matching. It will not make players lose interest easily, but also gradually enhance the fun of the game 4.  Instant Positive Gameplay Feedback Each time you complete a tile match and elimination, it will be paired with fresh animations and pleasant sound feedback, which can instantly bring a sense of satisfaction to players and strengthen the relaxed gaming experience 5.  Casual Adaptability for Fragmented Time The lightweight gameplay design makes the game suitable for playing in fragmented time. You don't need to invest a lot of continuous time, and you can start a relaxing matching challenge at any time   Gameplay and Controls 1.  Look for 3 tiles with the same animal element 2.  Click to select them to complete the match and elimination 3.  Eliminate all tiles in the current level to pass the level   Game Guide Animal Tiles centers on relaxing animal-themed matching gameplay, with levels featuring a progressive difficulty curve. Mastering core strategies can significantly improve clearance efficiency. Below is a practical guide suitable for levels at all stages, helping you quickly get started and conquer high-difficulty levels. Start with an overall observation, which is key to saving moves. After entering a level, don't rush to click. First, scan the entire field for 3 seconds and focus on locking two types of targets: one is clusters of tiles with the same animal element—such areas make it easy to quickly form 3-in-a-row matches and may trigger chain matches; the other is tiles on the edges and corners. These positions are easily overlooked, and planning the elimination order in advance can avoid a dead end where "isolated tiles" cannot be matched later. Grasp the elimination priority and focus on breaking through from the bottom first. Similar to most match-3 games, eliminating tiles at the bottom first allows the tiles above to fall naturally, which is likely to generate new matching combinations and form an "avalanche effect" that completes multiple eliminations in one operation. You can freely experiment in early simple levels to get familiar with the feel. When the difficulty increases in later levels, avoid meaningless scattered eliminations. Each move should pave the way for subsequent matches—for example, first clear areas that block key tiles, then focus on tackling dense sections. The core of dealing with advanced levels is "field control" rather than "quick elimination". When the level layout becomes complex and tiles are more scattered, learn to reserve matching opportunities. If you can't find a 3-in-a-row combination temporarily, don't click forcibly. Instead, first eliminate edge distractions to gradually sort out a clear matching path. At the same time, avoid keeping multiple uncompleted matching clues at once to prevent confusing your thinking. It is recommended to focus on eliminating one area before moving to the next. Controlling your mindset and rhythm is also important. When playing in fragmented time, if you get stuck, there's no need to rush for success—you can temporarily exit and re-enter to refresh your thinking; if you fail multiple times in high-level levels, focus on observing the arrangement rules of tiles and summarize the frequently appearing animal element combinations. Remember that the core of the game is casual decompression. Maintaining a steady rhythm makes it easier to clear levels than blindly pursuing speed. Summary of core ideas: Scan at the start to determine direction, break through from the bottom to promote chains, control the field in advanced levels to reserve opportunities, and maintain a steady rhythm to enjoy the fun. Mastering these skills allows you to easily clear levels in the cute world of Animal Tiles and unlock more level challenges.  
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基本 文件 流程 错误 SQL 调试
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  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  178. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001226s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001287s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = 'evren54m7qo6cd5oi6025ebi9i' LIMIT 1 [ RunTime:0.000707s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001475s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001288s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1200697 , `sdk_id` = 20001 , `sdk_uid` = 'evren54m7qo6cd5oi6025ebi9i' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.000706s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1200697 LIMIT 1 [ RunTime:0.000735s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001485s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'animal-tiles' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000938s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001241s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000846s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001208s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 356 AND `uid` = 1200697 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000843s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001070s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1200697 AND `game_id` = 356 LIMIT 1 [ RunTime:0.001163s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 356 AND `rate_status` = 1 [ RunTime:0.000891s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 356 AND `rate_status` = 2 [ RunTime:0.000905s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 356 [ RunTime:0.001152s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001201s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 356 AND `uid` = 1200697 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000729s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 356 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000779s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1200697 , `game_id` = 356 , `game_name` = 'Animal Tiles' , `game_icon` = '/public/20250625/b45ae6b74fab23b4968e91f2a5d26c8a.jpg' , `game_main_img` = '/public/20250625/ce10e3b7c949855b059f02e802a748a7.jpg' , `game_title` = 'Animal Tiles' , `play_time` = '2026-03-06 00:50:46' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001113s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000862s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001222s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 356 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000790s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001152s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 356 AND `status` = 1 LIMIT 1 [ RunTime:0.000825s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 356 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000813s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001072s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.003153s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.002518s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000768s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000746s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000782s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.000748s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000764s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000761s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000776s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000883s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000840s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001251s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 356 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 356 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200697 ) LIMIT 1 [ RunTime:0.000837s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 356 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 356 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200697 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000855s ]
0.124703s