Stars Crush-Free online casual games

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Stars Crush

Stars Crush
Stars Crush
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0.0
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No. 88
Category
Bejeweled
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Game Info

Game name: Stars Crush Rating:
0.0
Developer: SoulHouse Category: Bejeweled Languages: English

About game Stars Crush

Welcome to Stars Crush Puzzle Game! Simply tap or click on groups of two or more matching colored blocks to clear them and earn points. Dive into a galaxy of challenging levels and see if you can conquer them all!
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Game News

Cosmic Stars Crush: Galactic Puzzle Blitz
Cosmic Stars Crush: Galactic Puzzle Blitz Game Introduction Step into the dazzling universe of *Stars Crush Puzzle* and embark on a colorful frenzy at your fingertips! Simply tap or click to eliminate two or more blocks of the same color, instantly earn points, and relish the exhilarating thrill of each elimination. The game features a vast array of mind - bending levels, each presenting a unique challenge. Some levels require you to reach a target score within a limited number of moves, putting your strategic planning skills to the test. Others demand the elimination of blocks in specific areas, calling for precise maneuvering and clever layouts. As you progress, the difficulty ramps up, with mysterious obstacles and special power - ups making their appearance, adding twists and surprises to the challenges. Whether you’re looking to unwind during a quick break or eager to push your limits, the fantastical world of block - breaking has something for everyone. Dive in, explore the layers of levels, and strive for the glory of full completion!    Game Features 1. **Ultra-Simple & Thrilling Elimination Experience**  With just a tap on the screen, eliminate two or more same-colored blocks effortlessly. The zero-barrier operation, combined with dazzling elimination effects, delivers instant stress relief and satisfaction. 2. **Hundreds of Brain-Teasing Levels**  Featuring hundreds of meticulously crafted levels, each presents diverse challenges—from time-limited scoring missions to targeted area clearances. Mysterious obstacles and complex terrains are seamlessly integrated, ensuring every level offers a fresh strategic test. 3. **Deeply Strategic Gameplay**  Achieving goals within a limited number of moves demands careful planning of elimination sequences. Leverage special power-ups strategically to overcome hurdles, striking a perfect balance between strategy and hands-on action. 4. **Endless Adventures with Surprises**  As you progress, unlock new mechanics and power-ups while encountering randomly spawned obstacles, adding unexpected twists. The allure of full completion rewards ensures continuous engagement and long-lasting appeal.    Gameplay and Controls I. Basic Elimination OperationsIn Stars Crush Puzzle, the gameplay is straightforward and easy to master. Simply tap the screen to select two or more adjacent blocks of the same color, triggering an elimination effect. After blocks are eliminated, the blocks above will automatically fall to fill the gaps. If the falling blocks form another connection of the same color, a chain reaction will be triggered, allowing you to quickly earn points.II. Special Mechanisms and Item Usage1. Generation of Special BlocksWhen you eliminate four or more blocks of the same color at once, special - function blocks are created. For example, eliminating four same - colored blocks produces a Line Elimination Block, which can clear an entire row or column of blocks. Eliminating five same - colored blocks generates an Explosion Block, which can eliminate blocks within a certain surrounding area upon detonation.2. Assistance from ItemsThe game features various items that can be obtained through level rewards or the in - game store. The Bomb Item can directly blast away blocks in a specified area, while the Shuffle Item rearranges the blocks on the board, helping you break through deadlocks and create new elimination opportunities.III. Clearance Tips for Different Level Objectives1. Time - Limited Scoring LevelsIn these levels, you need to reach the target score within the given time limit. Prioritize finding opportunities for large - scale same - color eliminations. Utilize special blocks and items to create chain reactions and accumulate scores rapidly.2. Area Clearance LevelsIf the mission is to eliminate blocks in a specific area, focus your elimination efforts on that region. You can create special blocks to conduct concentrated eliminations on the target area, improving clearance efficiency. Pay close attention to the block layout during operation and plan each elimination step carefully to avoid wasting moves.   Game Guide I. Initial Observation and Basic Elimination StrategiesWhen entering a level for the first time, refrain from rushing into eliminations. Spend a few seconds carefully examining the overall layout of the board and pay attention to areas where blocks of the same color are concentrated. For example, if you notice a large cluster of blue blocks in the lower - right corner of the board, and there are several adjacent blue blocks that can be connected to it, this is an excellent starting point for elimination. Prioritize such areas that can trigger chain reactions, aiming to eliminate as many same - colored blocks at once as possible to gain higher scores. Additionally, observe whether there are any special patterns in the block distribution. In some levels, blocks of the same color may be arranged symmetrically. By leveraging this feature to plan the elimination sequence, you can efficiently trigger multiple chain reactions. II. Utilization of Special Blocks and Items(I) Skillful Use of Special BlocksLine Elimination Blocks: After creating a Line Elimination Block, carefully observe which row or column on the board has the most obstructive blocks. If a row is blocked by multiple differently - colored blocks in a critical area, use the Line Elimination Block to clear that row, creating a smooth path for subsequent eliminations. For instance, in a level where the objective is to collect specific blocks, if the target blocks are blocked by a messy row of blocks, using the Line Elimination Block to clear that row allows the target blocks to fall smoothly into the collection area.Explosion Blocks: Explosion Blocks are extremely powerful and can be used to clear densely packed areas of blocks. When faced with a situation where multiple differently - colored blocks are closely arranged and difficult to eliminate through regular means, move the Explosion Block to the center of that area and detonate it. For example, in a jelly elimination level, where there are numerous blocks of various colors surrounding the jelly, placing the Explosion Block there can extensively destroy the jelly and the surrounding blocks, rapidly advancing the level progress.(II) Item StrategiesBomb Items: Bomb Items play a crucial role at critical moments. In levels with a limited number of moves, if you are still short of the target score and regular eliminations cannot achieve it within the remaining moves, identify areas on the board where blocks are densely packed and have high scores. Use the Bomb Item to directly clear these areas and instantly gain a large number of points. For example, in a certain level, there is a large cluster of high - score blocks at the bottom of the board, but the surrounding block layout is complex and difficult to match for elimination. In this case, the Bomb Item can easily break the deadlock.Shuffle Items: When the board situation reaches an impasse and it is difficult to form effective eliminations for several consecutive moves, use the Shuffle Item decisively. After shuffling, the blocks on the board are rearranged, potentially creating new elimination opportunities. However, since Shuffle Items are limited in quantity, use them with caution and avoid wasting them when there is still a chance to achieve eliminations by adjusting your strategy. III. Response Techniques for Different Level Types(I) Time - Limited Scoring LevelsRapid Accumulation in the Early Stage: At the beginning of the game, quickly scan the board to identify the areas where it is easiest to form large - scale eliminations of the same - colored blocks. Prioritize eliminating these blocks to rapidly accumulate basic scores. For example, if you find an opportunity to eliminate 7 - 8 same - colored blocks at once, start with this operation to gain an advantage for subsequent scoring.Reasonable Use of Items in the Later Stage: As time passes, if the score still fails to reach the target, use special blocks and items in a timely manner to create chain reactions. For example, combine a Line Elimination Block with an Explosion Block, or use a Bomb Item to blast away high - value block areas at critical moments to significantly increase the score in a short period.(II) Area Clearance LevelsPlanning Around the Target Area: After identifying the specific area to be cleared, plan the elimination steps with this area as the core. First, eliminate the obstructive blocks around the target area to create space for subsequent eliminations of the target area. For example, if the target area is surrounded by a ring of differently - colored blocks, clear this ring of obstructive blocks first through regular eliminations or special blocks.Precise Strikes with Special Blocks: Utilize Line Elimination Blocks and Explosion Blocks to precisely target the target area. If the target area is long and narrow, use a Line Elimination Block to clear it along the long axis; if the target area is more concentrated, use an Explosion Block to detonate within the area to efficiently clear the specified blocks.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-05 18:26:42 HTTP/1.1 GET : https://api-test.afgame.com/games/stars-crush
  2. 运行时间 : 0.103385s [ 吞吐率:9.67req/s ] 内存消耗:6,237.04kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=8f3f5f7d32115fc85b671d4a3728c822
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  159. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  160. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  161. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  162. /data/test/box_game_api/app/model/BaseModel.php ( 3.90 KB )
  163. /data/test/box_game_api/vendor/topthink/think-orm/src/db/connector/Mysql.php ( 4.39 KB )
  164. /data/test/box_game_api/vendor/topthink/think-orm/src/db/PDOConnection.php ( 52.45 KB )
  165. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Connection.php ( 7.67 KB )
  166. /data/test/box_game_api/vendor/topthink/think-orm/src/db/ConnectionInterface.php ( 4.56 KB )
  167. /data/test/box_game_api/vendor/topthink/think-orm/src/db/builder/Mysql.php ( 15.93 KB )
  168. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Builder.php ( 41.58 KB )
  169. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Query.php ( 10.64 KB )
  170. /data/test/box_game_api/vendor/topthink/think-orm/src/db/BaseQuery.php ( 36.47 KB )
  171. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TimeFieldQuery.php ( 7.50 KB )
  172. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/AggregateQuery.php ( 3.26 KB )
  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ModelRelationQuery.php ( 16.06 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ResultOperation.php ( 6.29 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001706s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001843s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1198241 LIMIT 1 [ RunTime:0.001056s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001955s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'stars-crush' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001159s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001563s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.001075s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001454s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 34 AND `uid` = 1198241 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.001015s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001388s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1198241 AND `game_id` = 34 LIMIT 1 [ RunTime:0.001175s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 34 AND `rate_status` = 1 [ RunTime:0.001164s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 34 AND `rate_status` = 2 [ RunTime:0.001130s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 34 [ RunTime:0.001604s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001435s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 34 AND `uid` = 1198241 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.001030s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 34 AND `game_status` = 1 LIMIT 1 [ RunTime:0.001054s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1198241 , `game_id` = 34 , `game_name` = 'Stars Crush' , `game_icon` = '/public/20250423/df6d7c0f53b52e96f396a4a7eed379d6.jpg' , `game_main_img` = '/public/20250423/095c5606a8f9917729a0be163789a88a.jpg' , `game_title` = 'Stars Crush' , `play_time` = '2026-03-05 18:26:42' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001367s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000993s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001398s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 34 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.001013s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001396s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 34 AND `status` = 1 LIMIT 1 [ RunTime:0.001025s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 34 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001088s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001324s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '5' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.002374s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '5' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.001998s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.001009s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.001060s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000990s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000999s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000974s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000986s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.001003s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.001000s ]
  36. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001538s ]
  37. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 34 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 34 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1198241 ) LIMIT 1 [ RunTime:0.001040s ]
  38. SELECT * FROM `common_comment` WHERE ( `game_id` = 34 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 34 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1198241 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.001046s ]
0.109701s