Bubble Shooter Burst-Free online casual games

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Bubble Shooter Burst

Bubble Shooter Burst
Bubble Shooter Burst
Rate
0.0
Top Charts
No. 992
Category
Bejeweled
Match 3
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yes 0 Dislike
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Game Info

Game name: Bubble Shooter Burst Rating:
0.0
Developer: BetaPub Category: Bejeweled,Match 3 Languages: English

About game Bubble Shooter Burst

Bubble Shoot Burst is a classic match-3 puzzle game where your goal is to pop candy-colored bubbles by matching at least three of the same color. Clear the board and aim for all three stars to win! Enjoy the ultimate bubble-popping experience—simple, fun, and perfect for puzzle lovers.
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Game News

Vibrant Burst Bubble: Bright Shooter Puzzle Fun
Vibrant Burst Bubble: Bright Shooter Puzzle Fun Game Introduction A timeless match-3 bubble puzzle classic! Take aim, launch candy-hued bubbles and match three or more of the same shade to make them pop. Clear every bubble on the board and strive for a perfect three-star rating on each level. It’s the ultimate popping fun—effortless to play, endlessly entertaining, and a must-have for puzzle fans everywhere.   Game Features 1.  Classic Match-3 Gameplay with Zero Barrier to EntryStick to the classic bubble-matching rules — just match 3 or more candy-colored bubbles of the same shade to trigger popping. New players can quickly get immersed and unlock the fun of the game with ease. 2.  Vivid Visual Impact & Ultimate Popping ThrillsThe candy-hued bubbles boast bright and saturated colors. Every elimination comes with crisp sound effects and stunning popping visuals, delivering a satisfying audio-visual decompression experience. 3.  Three-Star Challenge System for Ever-Increasing FunEach level is equipped with a three-star clear goal. You need not only to empty the board but also to test your precise aiming and strategic planning skills, sparking the desire to retry and conquer. 4.  Lightweight Casual Experience for On-the-Go FunEnjoy the game even in fragmented time — whether on your commute or during an afternoon break, you can start and pause the game anytime. It’s the perfect way to relax and unwind. 5.  Rich Level Layouts for Non-Stop FreshnessWith a huge number of well-designed levels, each stage features brand-new bubble arrangements and progressive difficulty. Say goodbye to repetitive and tedious gameplay, and keep the elimination fun going.   Gameplay and Controls 1. Slide the screen to adjust the bubble aiming direction. 2. Tap the screen to shoot bubbles and match 3+ of the same color. 3. Clear the board to pass the level and strive for three stars.   Game Guide Although Bubble Shoot Burst is a classic bubble-matching game, mastering scientific strategies and avoiding blind shooting are essential to pass levels easily and get three stars in each level. This guide breaks down core skills from beginner entry to advanced clearance, balancing practicality and ease of understanding, helping players get started quickly, clear levels efficiently, and unlock all the fun of the game. Core Tips for Beginners: Observe first, then shoot. Don’t rush to tap and shoot at the start. Take 1-2 seconds to observe the board layout and lock in areas with a large number of bubbles of the same color that are concentrated—this is the key to clearing the field quickly. When sliding the screen to adjust the aiming line, try to aim at the middle of the bubbles of the same color to ensure that matching 3 or more bubbles of the same color can be triggered accurately after shooting. Avoid shooting isolated bubbles alone to prevent bubbles from piling up too high and ending the game early. At the same time, remember the color of the next bubble to be shot and plan the aiming direction in advance to improve shooting efficiency. Advanced Clearance Skills: Make good use of mechanisms to save steps cleverly. Wall bounce is a core hidden skill in the game. When the target bubbles of the same color are in the edge of the board, the blind area above, or cannot be hit directly, you can aim at the walls on both sides and use the bubble bounce trajectory to hit the target, easily clearing isolated bubbles. In addition, prioritize clearing the bubbles above the board to avoid excessive accumulation of bubbles above pressing the space below and reducing obstacles for subsequent shots. At the same time, control the shooting rhythm reasonably. Don’t rush to shoot. When there is no suitable target to match, you can shoot to the blank area first and wait for the next bubble to refresh to avoid wasting effective steps. Key to Three-Star Clearance: Strictly control steps and eliminate efficiently. The core of the three-star rating depends on the number of shooting steps and clearance speed—the fewer steps and the faster the speed, the higher the score. In the game, every bubble shot should pursue maximum benefits. Try to trigger chain elimination and eliminate multiple bubbles of the same color at one time, which can not only save steps but also improve the score. When encountering difficult levels, you can flexibly use the in-game props to quickly clear stubborn bubbles and help pass the level efficiently. Avoid wasting steps by blindly pursuing speed. Only by aiming patiently and planning accurately can you clear the board and steadily get three stars. Coping with Late-Game Levels: Adjust flexibly and clear levels steadily. As the levels progress, the bubble layout will become more complex and the number of color types will increase. At this time, you need to adjust your strategy flexibly. You can first lock in the bubbles of the same color with the largest number on the board, focus on clearing them, and gradually simplify the layout; when encountering intertwined bubbles, prioritize shooting the key positions that can trigger multiple chains and gradually disassemble the complex layout. Adhere to the above skills, master aiming, bouncing and planning abilities proficiently, and you can easily conquer all levels, enjoy the immersive fun of bubble matching, and become a real bubble shooting master.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-05 23:25:00 HTTP/1.1 GET : https://api-test.afgame.com/games/bubble-shooter-burst
  2. 运行时间 : 0.109426s [ 吞吐率:9.14req/s ] 内存消耗:6,317.64kb 文件加载:205
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=103b004a1bbd4d5373faab6ed68b3124
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  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  178. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001654s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.002028s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = 'uacs8jb6kugfg8uvkloolhhs50' LIMIT 1 [ RunTime:0.001037s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001566s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001690s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1200432 , `sdk_id` = 20001 , `sdk_uid` = 'uacs8jb6kugfg8uvkloolhhs50' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.000959s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1200432 LIMIT 1 [ RunTime:0.001042s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001633s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'bubble-shooter-burst' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001043s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001420s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.001009s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001362s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 495 AND `uid` = 1200432 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000935s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001336s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1200432 AND `game_id` = 495 LIMIT 1 [ RunTime:0.001201s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 495 AND `rate_status` = 1 [ RunTime:0.001116s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 495 AND `rate_status` = 2 [ RunTime:0.001106s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 495 [ RunTime:0.001474s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001391s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 495 AND `uid` = 1200432 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.001030s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 495 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000994s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1200432 , `game_id` = 495 , `game_name` = 'Bubble Shooter Burst' , `game_icon` = '/public/20250626/38d64482908f8bccb673a4ef612b4e8c.jpg' , `game_main_img` = '/public/20250626/2e324e56189d056be5301f90e9dde66d.jpg' , `game_title` = 'Bubble Shooter Burst' , `play_time` = '2026-03-05 23:25:00' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001208s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000996s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001412s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 495 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000975s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001361s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 495 AND `status` = 1 LIMIT 1 [ RunTime:0.000955s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 495 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001043s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001335s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.003375s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.002757s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000967s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000945s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000909s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.000911s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000896s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000908s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000918s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000974s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000958s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001497s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 495 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 495 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200432 ) LIMIT 1 [ RunTime:0.001034s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 495 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 495 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200432 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.001036s ]
0.115708s