Bubble Wipeout-Free online casual games

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Bubble Wipeout

Bubble Wipeout
Bubble Wipeout
Rate
0.0
Top Charts
No. 1049
Category
Bejeweled
Match 3
yes 0 Like
yes 0 Dislike
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Game Info

Game name: Bubble Wipeout Rating:
0.0
Developer: BetaPub Category: Bejeweled,Match 3 Languages: English

About game Bubble Wipeout

Aim, match, and pop bubbles of the same color to clear the board! Keep an eye on the timer as you shoot down as many bubbles as you can. It's a fun, fast-paced challenge—perfect for quick play sessions!
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Game News

Bubble Frenzy: Wipeout Blast
Bubble Frenzy: Wipeout Blast Game Introduction Lock onto bubbles of the same hue for precise matches, and popping them unlocks the thrilling rush of clearing the entire board! Keep a close eye on the timer’s tick, take down as many bubbles as you can, and race to set new elimination records with faster speed. This fun, fast-paced challenge fits perfectly into every moment of free time—dive in anytime and soak up all the joy of bubble popping!   Game Features 1. Classic Bubble Popping with Thrilling Instant Feedback:Aim and match bubbles of the same color for precise pops, and unlock an exhilarating elimination experience the moment you burst them. Every move delivers clear visual feedback for ultimate stress relief.2. Timed Racing Challenges to Chase High Scores:Keep an eye on the ticking timer, target as many bubbles as possible to race for higher scores, and break your personal records time and again for a fulfilling sense of achievement.3. Low Entry Barrier, Accessible for All Players:The core gameplay rules are simple and intuitive with no complicated operation learning curve. New players can master the game quickly, and players of all age groups can join the fun with ease.4. Lightweight & Fast-Paced, Perfect for Fragmented Time:Enjoy flexible single-round play durations with the fast-paced challenge mode. It fits perfectly into all kinds of free moments like commutes and lunch breaks, letting you dive into the fun anytime, anywhere to kill leisure time effortlessly.   Gameplay and Controls 1. Aim at bubbles of the same color, launch and match them to pop and eliminate.2. Keep an eye on the timer, take down as many bubbles as possible and race for high scores.   Game Guide As a fast-paced casual elimination game, the core fun of Bubble Wipeout lies in the dual challenges of precise matching and timed racing. No complicated operations are required—master the core skills to get started quickly and refresh high scores. This concise guide covers beginner’s basics, advanced skills and high-score secrets, helping you easily unlock the elimination pleasure of each round, suitable for playing in various fragmented time periods. Beginner’s Guide: Low entry barrier, finding the rhythm is the key. The core rules of the game are simple and intuitive: just aim at bubbles of the same color, drag or click to launch, and 3 or more connected bubbles of the same color can be eliminated. There’s no need to rush to launch at the start; first quickly observe the bubble layout on the screen, prioritize locking on to dense clusters of bubbles of the same color, and avoid wasting time and opportunities by launching blindly—after all, the timer counts down throughout the game, and every move is related to the final score. Remember, precise matching is more important than fast launching; beginners can use the screen pointer to assist in aiming and improve hit rate. Advanced Skills: Make good use of gameplay skills to improve elimination efficiency. To clear the screen efficiently, you need to flexibly use three practical skills: first, rebound shooting—use the angle of wall rebound to hit upper bubbles that cannot be reached in a straight line; when the upper bubbles are eliminated, the suspended bubbles below will automatically fall, achieving efficient scoring; second, bubble penetration skill—find the gaps between bubbles, accurately shoot bubbles into the gaps, connect bubbles of the same color on both sides, and achieve the effect of wiping them all out at once; third, advance planning—pay attention to the color of the next bubble to be launched, predict layout changes, lay the foundation for subsequent eliminations, and avoid making mistakes due to temporary panic. High-Score Secrets: Control time and sprint for extreme records. The core of the timed mode is the balance between "speed" and "precision". While keeping an eye on the timer, prioritize eliminating a large number of bubbles of the same color—triggering chain eliminations can get extra points. When encountering hard-to-eliminate corner bubbles, don’t waste too much time entanglement; adjust your strategy in time, turn to easier-to-eliminate clusters, and avoid running out of time due to single-point consumption. In addition, keep a calm mind, avoid launching blindly in a hurry to chase scores; every precise operation can lay the foundation for high scores, and repeated practice can gradually improve your hand speed and judgment. Summary: This game requires no complicated operations, but a certain degree of strategy. Beginners start with basic aiming, proficiently master rebound and bubble penetration skills, and focus on time control and layout prediction after advancing, so they can easily improve their scores. Use fragmented time to practice more, constantly optimize your strategy, and you can not only enjoy the stress-relieving pleasure of elimination, but also continuously refresh your personal records and unlock your own highlight moments of bubble elimination.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-05 18:42:32 HTTP/1.1 GET : https://api-test.afgame.com/games/bubble-wipeout
  2. 运行时间 : 0.108867s [ 吞吐率:9.19req/s ] 内存消耗:6,317.36kb 文件加载:205
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=83d273e64cd6e584ebfdfec6907abe20
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  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001473s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001672s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = 'ktdae6qbi43hdqspub47nn7h46' LIMIT 1 [ RunTime:0.000879s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001297s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001300s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1198308 , `sdk_id` = 20001 , `sdk_uid` = 'ktdae6qbi43hdqspub47nn7h46' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.000794s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1198308 LIMIT 1 [ RunTime:0.000829s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001506s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'bubble-wipeout' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000988s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001490s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000942s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001195s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 535 AND `uid` = 1198308 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000809s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001157s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1198308 AND `game_id` = 535 LIMIT 1 [ RunTime:0.000997s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 535 AND `rate_status` = 1 [ RunTime:0.000991s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 535 AND `rate_status` = 2 [ RunTime:0.000949s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 535 [ RunTime:0.001398s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001253s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 535 AND `uid` = 1198308 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000846s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 535 AND `game_status` = 1 LIMIT 1 [ RunTime:0.001025s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1198308 , `game_id` = 535 , `game_name` = 'Bubble Wipeout' , `game_icon` = '/public/20250626/3fedd814ded856380a800ecafebc9109.jpg' , `game_main_img` = '/public/20250626/e451fdffb65a77f6deccdcc87f7ca4a0.jpg' , `game_title` = 'Bubble Wipeout' , `play_time` = '2026-03-05 18:42:32' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001169s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.001748s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001267s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 535 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000884s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001287s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 535 AND `status` = 1 LIMIT 1 [ RunTime:0.000880s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 535 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001007s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001211s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.003220s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.002578s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000872s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000792s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000766s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.000795s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000781s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000781s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000788s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000885s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000771s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001286s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 535 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 535 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1198308 ) LIMIT 1 [ RunTime:0.000838s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 535 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 535 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1198308 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000824s ]
0.115297s