Candy Eyes Match-Free online casual games

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Candy Eyes Match

Candy Eyes Match
Candy Eyes Match
Rate
0.0
Top Charts
No. 1209
Category
Bejeweled
Match 3
yes 0 Like
yes 0 Dislike
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Game Info

Game name: Candy Eyes Match Rating:
0.0
Developer: SoulHouse Category: Bejeweled,Match 3 Languages: English

About game Candy Eyes Match

Welcome to Candy Eyes Match, a delightful match-3 puzzle adventure! Simply swipe to line up three or more colorful eye candies and watch them disappear from the board. Complete each level's unique challenges to progress. For an extra boost, combine four or more candies to create powerful special candies that can clear even more of the board. It's easy to learn, fun to master—dive in and start matching!
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Game News

Gentle Glow Eyes: Match Sweet Candy Puzzles
Gentle Glow Eyes: Match Sweet Candy Puzzles Game Introduction Just swipe your fingertips to move the candies, gather 3 or more same-style eye candies, and you can make them disappear from the board with sparkling special effects, completing the task objectives set by the level step by step, and unlocking more sweet challenges. If you gather 4 or more same-style candies, you will create a special candy with super powerful abilities -- they can either clear a whole area of candies at once, or trigger a continuous and satisfying elimination, helping you conquer the levels more easily and gain double the elimination pleasure~ Whether you want to find some easy fun in your spare time, or immerse yourself in the soft, cute and healing sweet atmosphere, you can get plenty of happiness here.   Game Features 1.  Adorable Eye-adorned Candies, One-of-a-kind Healing Visual Experience Every candy has round, vivid little eyes, which are colorful and full of charm. When eliminated, they will trigger sparkling and lovely special effects, bringing a healing visual experience that is different from ordinary match-3 games 2.  Easy-to-master Elimination Gameplay with Ingenious Details The basic gameplay is simple and easy to operate. Just swipe the candies to gather 3 same-style eye-adorned candies to complete the elimination; Gather 4 or more same-style candies, and you can generate powerful candies. They can either clear a whole area of candies at once, or trigger the satisfying effect of continuous elimination, adding more fun to the game 3.  Stress-free Casual Game Rhythm The level tasks are clear and definite. It is suitable for relaxing in your spare time or immersing yourself in the game for a long time, without too much playing pressure. You can start this sweet elimination adventure at any time   Gameplay and Controls 1.  Swipe your fingertips to move the candies 2.  Match 3 or more identical eye-adorned candies to eliminate them 3.  Gather 4 or more identical candies to generate a powerful candy 4.  Complete the level tasks to pass the level   Game Guide As a relaxing and healing match-3 game, the core of clearing Candy Eyes Match lies in "precise planning + special effect linkage". Mastering the following skills can greatly improve clearance efficiency and easily cope with levels of various difficulties. At the start of the game, spend 3 seconds scanning the entire field first, and prioritize locking the bottom area and places with dense candies. Sliding to eliminate from the bottom allows the candies above to naturally fall and reorganize, making it easier to trigger chain reactions, which is 30% more efficient than blindly eliminating from the top. If the level has obstacles or specified collection goals, you need to locate the target candies in advance, plan the elimination path around them, and avoid wasting moves on ineffective operations. Powerful candies are the key to clearing levels, and rational synthesis and use are core skills. Connecting 4 same-color eye candies in a straight line can generate a striped candy, and the sliding direction determines the elimination row or column; forming an L/T shape with 5 candies can synthesize a wrapped candy, triggering a 3×3 area explosion; connecting 5 candies in a straight line unlocks a color bomb, which can clear all same-color candies on the field when swapped with any candy. Prioritize synthesizing multiple powerful candies; swapping adjacent powerful candies can trigger advanced special effects. For example, a striped candy + wrapped candy can achieve a cross-shaped large-range screen clear, and a color bomb + striped candy can turn all same-color candies on the field into striped ones and trigger elimination, easily breaking the deadlock. The priority of level tasks should be clear: for collection-type levels, prioritize eliminating target candies and concentrate firepower when moves are limited; for obstacle-clearing levels, first use ordinary elimination to open a passage, then use powerful candies to make a concentrated breakthrough. If you still fail to meet the standard within the remaining 5 moves, you can decisively use a shuffle item if available to rearrange the candies and create matching opportunities; if there are no items, you can try to create small-scale chain eliminations, which can often turn the tide in desperate situations. Finally, a reminder: there's no need to rush when playing casually. When stuck on a level, you can pause to observe the layout. Keep each move with a clear goal and avoid blind sliding. After proficiently mastering the combination skills of powerful candies, you can easily clear all types of levels.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-06 00:50:46 HTTP/1.1 GET : https://api-test.afgame.com/games/candy-eyes-match
  2. 运行时间 : 0.116259s [ 吞吐率:8.60req/s ] 内存消耗:6,317.80kb 文件加载:205
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=018da2f42b4492128a338610caed519a
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  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001568s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001821s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = 'opld85e8uf9ucgtb1dvebi4cuo' LIMIT 1 [ RunTime:0.000978s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001840s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001419s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1200693 , `sdk_id` = 20001 , `sdk_uid` = 'opld85e8uf9ucgtb1dvebi4cuo' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.000853s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1200693 LIMIT 1 [ RunTime:0.000923s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001621s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'candy-eyes-match' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001047s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001414s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000886s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001306s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 359 AND `uid` = 1200693 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000875s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001259s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1200693 AND `game_id` = 359 LIMIT 1 [ RunTime:0.001059s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 359 AND `rate_status` = 1 [ RunTime:0.001026s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 359 AND `rate_status` = 2 [ RunTime:0.001131s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 359 [ RunTime:0.001483s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001296s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 359 AND `uid` = 1200693 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000891s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 359 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000979s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1200693 , `game_id` = 359 , `game_name` = 'Candy Eyes Match' , `game_icon` = '/public/20250625/60026214123c4b1997b0501af657b848.jpg' , `game_main_img` = '/public/20250625/b6401e8747158ed2b48c3a0c8ca6acf8.jpg' , `game_title` = 'Candy Eyes Match' , `play_time` = '2026-03-06 00:50:46' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001181s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000895s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001316s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 359 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000885s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001321s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 359 AND `status` = 1 LIMIT 1 [ RunTime:0.000895s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 359 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000980s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001234s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.003303s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.002675s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.001010s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000950s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000966s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.000914s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.001452s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.003550s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.001403s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000982s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000915s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001490s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 359 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 359 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200693 ) LIMIT 1 [ RunTime:0.000985s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 359 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 359 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200693 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000954s ]
0.122950s