CandyCrushPuzzle-Free online casual games

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CandyCrushPuzzle

CandyCrushPuzzle
CandyCrushPuzzle
Rate
0.0
Top Charts
No. 1292
Category
Bejeweled
Match 3
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yes 0 Dislike
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Game Info

Game name: CandyCrushPuzzle Rating:
0.0
Developer: ZhangChuan Category: Bejeweled,Match 3 Languages: English

About game CandyCrushPuzzle

Welcome to a sweet match-3 adventure! Swap colorful candies to line up three or more of the same type in a row—either horizontally or vertically—and watch them disappear in a satisfying burst. When you match more than three candies, you'll create special candies with powerful effects to help you clear the board. With dozens of delicious levels to explore, there's always a new challenge waiting. Ready to satisfy your sweet tooth? Let's play!
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Game News

Sweet Puzzle Crush: Vibrant Candy Matching Delights
Sweet Puzzle Crush: Vibrant Candy Matching Delights Game Introduction The healing joy of being surrounded by soft, squishy, colorful candies is yours to savor right here!Just tap and swap candies with a flick of your fingertips. Line up three or more identical candies, whether horizontally or vertically, and you’ll set off a crackling, sweet elimination effect — watch those bright, vibrant candies pop away one after another, and your mood will instantly lighten up!Gather more than three of the same candy, and you'll get a special candy with amazing powers: some can clear an entire row of candies, some can blast a small area, making it easy to tackle tricky level setups.There are dozens of cleverly designed levels in the game: from easy, beginner-friendly stages that are a breeze to pick up, to advanced levels that need a little extra thinking. Each level has its own unique sweet challenge — unlock them one by one, and you’ll rack up plenty of satisfying accomplishment. Come start your candy elimination adventure today!   Game Features 1.  Effortless, Zero-Barrier Elimination ControlsThe operation logic is simple and easy to understand. All you need to do is swipe your fingertip to swap the positions of candies. Just match 3 or more identical candies horizontally or vertically to trigger elimination. Both game novices and casual players can get started quickly and easily enjoy the fun of elimination.2.  Surprising Special Candy MechanicWhen you gather more than 3 identical candies, a special candy with unique abilities will be generated: some can clear an entire row or column of candies in one go, some can detonate a small area of candies, and others can randomly eliminate specific candies on the field. The super powers of special candies can help you easily break through the difficulties of the level and bring double the satisfaction of elimination.3.  Progressive, Creative Level DesignThe game has dozens of cleverly designed levels, ranging from stress-free, easy-to-start introductory levels to advanced levels that require simple planning of candy movements. Each level has different clearance goals (such as eliminating a specified number of candies, collecting specific props, etc.). The difficulty of the levels increases gradually, and you can gain a full sense of accomplishment every time you pass a level.4.  Healing Audio-Visual AtmosphereThe candies are designed in bright and soft macaron color palette, with a soft, cute and bouncy visual texture. The crisp and cheerful sound effects when eliminating candies are pleasing to the ear. The overall atmosphere is relaxed and sweet, which can relieve fatigue and bring a relaxing leisure experience during the game.5.  Ideal for Fragmented Leisure TimeThere are no mandatory time limits or intense competitive requirements, and the game supports pausing and resuming at any time. Whether you are on the commute, during a lunch break or relaxing before bed, you can start the game at any time, making full use of fragmented time to enjoy leisure fun.   Gameplay and Controls 1.  Enter a level, observe Skibd's trapped situation and rope layout2.  Tap the selected position to cut the rope3.  Help Skibd escape danger to clear the level   Game Guide Centered around relaxing candy matching, Sweet Puzzle Crush requires mastering observation skills and special candy strategies to clear levels quickly and achieve high scores. Below is a practical guide suitable for players at all stages, helping you easily unlock sweet challenges. Basic Operations: Prioritize High-Efficiency Matching Areas. Don't rush to move at the start; first scan the entire field quickly, focusing on the candy layout at the bottom and edges. Matching candies at the bottom can leverage the inertia of falling candies, which is highly likely to trigger cascading eliminations—much more efficient than blindly matching surface candies. If scattered candies are hard to form a set, clear obstacle areas first to create space for subsequent combinations and avoid wasting moves on futile operations. Special Candies: Master the Core Key to Clearing Levels. Collecting 4 candies of the same color generates a linear special candy that clears an entire row or column; forming a T-shape or L-shape with 5 candies creates an explosive special candy that clears a 3x3 area around it; arranging 5 candies in a straight line unlocks a universal special candy that clears all candies of the same color on the field. More importantly, special candy combinations: a linear + explosive combo achieves large-scale cross clearing, and a universal candy paired with any special candy triggers a full-screen sweep. Reasonable combinations in difficult levels can directly break through the stalemate. Level Strategies: Goal-Oriented Precise Operations. Different levels require targeted responses: for collection levels, prioritize matching candies around target items to guide the items down to the collection line; for score levels, focus on creating cascading eliminations to accumulate high scores through continuous reactions triggered by bottom matching; for advanced levels with stubborn layouts, save special candies for last use to avoid wasting them too early. In addition, the no-time-limit feature allows you to pause and observe at any time. When encountering a bottleneck, take a moment to think before operating—it's more effective than blind swiping. Core Principle: Avoid Futile Moves. Predict the subsequent trend before each move to prevent disrupting potential special candy combinations for small-scale matches. New players are advised to practice on low-difficulty levels to familiarize themselves with the trigger conditions of different special effects and accumulate observation experience. Mastering the core logic of "observe first, combine second, and make good use of special effects" allows you to easily clear levels in the sweet matching game and gain a full sense of accomplishment.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-06 00:50:47 HTTP/1.1 GET : https://api-test.afgame.com/games/candycrushpuzzle
  2. 运行时间 : 0.110841s [ 吞吐率:9.02req/s ] 内存消耗:6,238.68kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=31ba3cdef1c9eab59f0b22aeeb4e9ca3
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  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ModelRelationQuery.php ( 16.06 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ResultOperation.php ( 6.29 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001476s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001646s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1200700 LIMIT 1 [ RunTime:0.000904s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001492s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'candycrushpuzzle' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000990s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001632s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000972s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001480s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 348 AND `uid` = 1200700 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000900s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001330s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1200700 AND `game_id` = 348 LIMIT 1 [ RunTime:0.001076s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 348 AND `rate_status` = 1 [ RunTime:0.001186s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 348 AND `rate_status` = 2 [ RunTime:0.001111s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 348 [ RunTime:0.001485s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001365s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 348 AND `uid` = 1200700 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000898s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 348 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000975s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1200700 , `game_id` = 348 , `game_name` = 'CandyCrushPuzzle' , `game_icon` = '/public/20250625/8688bc319a8037af352cf2ff7624d4d7.jpg' , `game_main_img` = '/public/20250625/cd75b598507b028208e0265bd53602ce.jpg' , `game_title` = 'CandyCrushPuzzle' , `play_time` = '2026-03-06 00:50:47' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001214s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000911s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001312s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 348 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000906s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001299s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 348 AND `status` = 1 LIMIT 1 [ RunTime:0.000932s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 348 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000971s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001213s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.003273s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.002652s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000901s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000868s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000897s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.000904s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000898s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000879s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000856s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000931s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000904s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001313s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 348 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 348 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200700 ) LIMIT 1 [ RunTime:0.000970s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 348 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 348 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200700 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000948s ]
0.120029s