Darts 501 and more-Free online casual games

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Darts 501 and more

Darts 501 and more
Darts 501 and more
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Game Info

Game name: Darts 501 and more Rating:
0.0
Developer: deusx.com Category: Sports Languages: English

About game Darts 501 and more

Step up to the oche and take aim! Challenge a friend to a classic 501 darts match, or test your skills in a fast-paced 9-dart challenge. Play head-to-head with a buddy, or compete in a world tournament against clever AI opponents. Whether you're a seasoned player or new to the game, it's time to hit the bullseye!
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Game News

Precision Darts More: 501 Target Throws
Precision Darts More: 501 Target Throws Game Introduction Step up to the oche and lock in your aim for nonstop darts thrills! Go head-to-head with a friend in the iconic 501 darts showdown, or push your precision to the absolute limit with the high-octane 9-dart challenge. Battle it out one-on-one with a buddy for ultimate bragging rights, or compete on the global stage in world tournaments against sharp, crafty AI opponents of all skill levels. Whether you’re a seasoned darts pro with a flawless bullseye streak or a brand-new player just mastering your throw, every round is your chance to line up the perfect shot and claim the win!   Game Features 1. Classic 501 darts core gameplay with double-out rules, balancing throwing precision and scoring strategy 2. Diverse dart challenge modes, including the thrilling 9-dart finish, unlocking more fun dart showdown formats 3. Versatile real-time battle experience, supporting 1v1 duels with friends, global tournaments and competitions against intelligent AI opponents 4. Newbie-friendly and easy to pick up, while veteran players can polish their throwing skills to advance, offering competitive fun for all skill levels 5. Realistic physics throwing feedback, recreated dart flight trajectories and bullseye hit feel for an immersive experience 6. Play anytime with no entry barriers, no complicated operations, and easily enjoy the tension and excitement of dart sports   Gameplay and Controls 1. Swipe the screen to adjust your aiming angle and target the bullseye or desired score zone. 2. Tap the screen to throw; the system automatically calculates scores and subtracts from your total. 3. Finish on a double zone and accurately reduce your total score to zero to claim victory.   Game Guide This guide is suitable for players of all skill levels, focusing on the core gameplay of 501 and tips for various modes. It helps you get started quickly and improve your winning rate, balancing operational simplicity and strategy, and fully aligns with the game's real physical feedback and combat mechanics. Key Points for Beginners: Prioritize mastering basic operations and stable scoring logic. When swiping the screen to adjust your aiming angle, avoid the edge areas of the dartboard and focus on the 20-point single or double zone first. Keep your hand speed steady when tapping to throw, and use the game's real physical trajectory feedback to gradually find your rhythm. There's no need to pursue high-multiplier zones; first ensure stable scoring per round and avoid missed darts or busts — remember the core rule: you need to finish on a double zone and reduce your total score to zero to win. Beginners can practice the double 20 and double 16 zones first, as these two zones have a higher fault tolerance, and even if you miss, you'll be left with even points that are easy to finish with. Core Strategy for 501: Reasonably plan your scoring and finishing rhythm. In the early stage, you can aim for the 20-point triple zone to speed up score reduction and narrow the total score gap efficiently, but you need to reserve a reasonable finishing score. Prioritize keeping the total score within 100 points and ensure the remaining score is even to facilitate finishing with a double zone hit. For example, when you have 50 points left, you can choose a single 10-point + double 20-point; when you have 68 points left, prioritize aiming for a single 18-point + double 25-point to avoid getting stuck with a score that can't be finished on a double zone. Tips for Adapting to Multiple Modes: The 9-dart challenge requires extreme precision. Prioritize locking in the 20-point triple zone, strive for maximum scoring per round, and reserve finishing space at the same time, avoiding blindly rushing for the bullseye. In 1v1 duels with friends and AI competitions, adjust your strategy flexibly. When facing strong opponents, you can adopt a defensive playstyle, prioritizing disrupting the opponent's finishing rhythm rather than simply pursuing high scores. Advanced and Pitfall-Avoidance Points: Veteran players can refine their triple zone hit rate to improve score reduction efficiency, and at the same time remember common finishing score combinations to reduce the thinking time before throwing and maintain the game rhythm. Key points to avoid pitfalls: Do not blindly pursue the bullseye; the bullseye has a small area and low fault tolerance, so there's no need to aim for it in non-finishing stages; avoid throwing blindly without calculating the score to prevent busts and wasted rounds; you can use the practice mode daily to familiarize yourself with the scores of each zone and improve aiming stability. Summary: The core of the game lies in "precision + strategy". Beginners should play steadily to practice their rhythm, while veterans should optimize their rhythm to improve efficiency. Master the double zone finishing skills proficiently, balance scoring speed and fault tolerance, and you can win stably in various modes and easily enjoy the fun of dart competitions.
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  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  178. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001509s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001489s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = 'cnfs3j5e5a0plghq6onu2tuq7a' LIMIT 1 [ RunTime:0.000887s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001297s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001203s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1199730 , `sdk_id` = 20001 , `sdk_uid` = 'cnfs3j5e5a0plghq6onu2tuq7a' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.002170s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1199730 LIMIT 1 [ RunTime:0.000865s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.002563s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'darts-501-and-more' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000906s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001252s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` = 15 [ RunTime:0.000858s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001562s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 511 AND `uid` = 1199730 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000826s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001305s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1199730 AND `game_id` = 511 LIMIT 1 [ RunTime:0.000989s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 511 AND `rate_status` = 1 [ RunTime:0.000981s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 511 AND `rate_status` = 2 [ RunTime:0.000896s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 511 [ RunTime:0.001244s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001211s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 511 AND `uid` = 1199730 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000803s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 511 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000854s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1199730 , `game_id` = 511 , `game_name` = 'Darts 501 and more' , `game_icon` = '/game_icon/Darts_501_and_more.jpg' , `game_main_img` = '/game_icon/Darts_501_and_more-512x340.jpg' , `game_title` = 'Darts 501 and more' , `play_time` = '2026-03-05 20:26:29' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001197s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` = 15 [ RunTime:0.000797s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001632s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 511 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000783s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001221s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 511 AND `status` = 1 LIMIT 1 [ RunTime:0.000829s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 511 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000871s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001185s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '15' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.002047s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '15' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.001669s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (15,12) [ RunTime:0.000830s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (1,2,15) [ RunTime:0.000854s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 15 [ RunTime:0.000798s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (12,15) [ RunTime:0.000799s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 15 [ RunTime:0.000913s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 15 [ RunTime:0.000782s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (19,15) [ RunTime:0.000801s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` = 15 [ RunTime:0.000881s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 15 [ RunTime:0.000818s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001266s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 511 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 511 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1199730 ) LIMIT 1 [ RunTime:0.000825s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 511 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 511 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1199730 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000850s ]
0.117690s