Fantasy Forest 2-Free online casual games

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Fantasy Forest 2

Fantasy Forest 2
Fantasy Forest 2
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0.0
Top Charts
No. 1291
Category
Bejeweled
Match 3
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Game Info

Game name: Fantasy Forest 2 Rating:
0.0
Developer: Hepy Games Category: Bejeweled,Match 3 Languages: English

About game Fantasy Forest 2

Welcome to Fantasy Forest, a delightful HTML5 puzzle adventure! Dive into a charming world where you'll match colorful blocks across 100 exciting levels. Your goal is to collect the required number of three different block types for each stage, but be careful—you can only leave one extra block behind. Need a little help? Visit the in-game store for handy boosts to guide you through this enchanting match-3 challenge!
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Game News

Fantasy Isle Forest 2: Magical Realm Quest
Fantasy Isle Forest 2: Magical Realm Quest Game Introduction Dive into a fun matching challenge in a dreamy forest realm with this engaging logic puzzle experience. The game features a built-in support system that offers thoughtful assistance for your puzzle-solving journey. In each challenge, you need to accurately collect three specified types of blocks while keeping an eye on the remaining blocks, ensuring no more than one extra block is left in the end, and unlock layers of interesting puzzles with your wisdom.   Game Features 1. A Wealth of Progressive Strategy Challenges It features a hundred carefully designed puzzle challenges with difficulty gradually increasing as you explore, bringing freshness and advanced brain-teasing experiences in each stage of the challenge.2. Exclusive Support System for Puzzle SolvingThe game has a dedicated support system where you can obtain suitable auxiliary items on demand. It can help you break through puzzle bottlenecks and optimize block collection efficiency, reducing the frustration of puzzle solving.3. Core Gameplay with Dual-Target MatchingThe core gameplay requires achieving two goals simultaneously: accurately collecting three specified types of blocks and ensuring no more than one extra block remains in the end, combining the ease of basic matching with the depth of strategic planning.4. Low-Threshold yet High-Strategy OperationIt supports simple click or drag operations, allowing beginners to quickly master basic rules; however, the dual-target gameplay requires advance consideration for each step, catering to both casual relaxation and hardcore puzzle-solving needs.5. Immersive Atmosphere of Fantasy ForestWith a dreamy forest realm as the overall theme, it deeply integrates block elements with forest scenes, making the puzzle-solving process not only fun for mental gameplay but also a chance to enjoy a healing fantasy atmosphere.   Gameplay and Controls 1. Basic Operation:Click or drag blocks to select and move them. 2. Core Objective:Collect the required number of three block types per level, with no more than 1 extra block left. 3. Assistance:Access the in-game store to redeem auxiliary items when stuck. 4. Level Progression:Complete objectives to unlock the next level and face advanced challenges.   Game Guide As a strategic matching puzzle game, the core difficulty of Fantasy Forest lies in the dual constraints of "accurately collecting three types of target blocks" and "controlling remaining blocks to be ≤ 1". Especially as the difficulty of 100 levels gradually increases, it is necessary to balance efficiency and strategy. This article covers skills from basic logic to advanced techniques to help you quickly break through levels at all stages. 1. Beginner's Introduction: Lay a Solid Foundation and Avoid Core Mistakes The beginner stage (Levels 1-20) has low difficulty, and the key is to develop a "target-first" mindset. First, check the "target block types and quantities" at the top of the level, visually mark the distribution of such blocks in the scene, and prioritize handling dense areas—for example, click 3 adjacent target blocks at the same time to trigger chain elimination for batch collection, avoiding wasting moves by moving them one by one. Core Mistake: Do not blindly eliminate non-target blocks. Beginners often rush to clean up "extra blocks", leading to accidental deletion of target blocks or exceeding the maximum number of remaining blocks. It is recommended that non-target blocks in the early stage only be handled when they hinder target collection. After each operation, glance at the "number of remaining blocks" to ensure a single operation will not make extra blocks exceed 1. 2. Advanced Skills: Prioritize Efficiency and Make Good Use of Prediction and Chaining In the mid-term (Levels 21-60), the number of targets increases and the layout becomes complex, so it is necessary to master the skills of "chain matching" and "remaining block prediction". The key to chain matching is to find "intersecting target blocks"—for example, if there are two types of target blocks in an area, moving one can trigger the elimination of both types at the same time, greatly improving collection efficiency. For instance, move a red block next to a yellow block; if both adjacent areas have the required quantities, you can complete the collection of both types at once. Remaining block prediction requires developing the habit of "calculating remaining quantity with each move": after each operation, immediately count the number of remaining non-target blocks. If it has reached 1, subsequent operations must "eliminate non-target blocks while collecting target blocks"—for example, replace a non-target block with a target block to achieve a "dual effect with one operation". 3. Items and High-Level Breakthroughs: Use Items Precisely and Dismantle Complex Layouts In the late stage (Levels 61-100), problems such as "scattered target blocks" and "dense non-target blocks" often occur. At this time, it is necessary to make good use of in-game store items. The use of items follows the principle of "precise adaptation to the scene": if target blocks are scattered, prioritize using "block positioning items" to quickly locate all target positions; if there are too many non-target blocks, choose "targeted removal items" to directly delete the most obstructive non-target blocks, avoiding wasting items on simple scenes. For complex layouts in high levels, the "area dismantling method" can be adopted: divide the scene into 2-3 small areas, complete target collection in each area one by one, and ensure there are no extra blocks in the area after handling it before moving to the next. For example, first collect red and blue blocks in the left half and clear extra blocks, then handle green blocks in the right half to avoid confusion caused by cross-area operations. Summary: The core of clearing levels is "target orientation + remaining block control". Beginners focus on fundamentals, mid-term players focus on efficiency, and late-stage players focus on dismantling and precise item use. Adapt skills to each stage, and you can easily break through all 100 levels.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-06 00:50:36 HTTP/1.1 GET : https://api-test.afgame.com/games/fantasy-forest-2
  2. 运行时间 : 0.112290s [ 吞吐率:8.91req/s ] 内存消耗:6,238.51kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=ae70e62f9a0c112daddbf0f5185993c9
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  172. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/AggregateQuery.php ( 3.26 KB )
  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ModelRelationQuery.php ( 16.06 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ResultOperation.php ( 6.29 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001562s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.004157s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1200691 LIMIT 1 [ RunTime:0.000973s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001957s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'fantasy-forest-2' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001084s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001504s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000953s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001483s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 325 AND `uid` = 1200691 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000905s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001384s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1200691 AND `game_id` = 325 LIMIT 1 [ RunTime:0.001250s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 325 AND `rate_status` = 1 [ RunTime:0.001226s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 325 AND `rate_status` = 2 [ RunTime:0.001295s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 325 [ RunTime:0.001771s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001555s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 325 AND `uid` = 1200691 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000945s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 325 AND `game_status` = 1 LIMIT 1 [ RunTime:0.001010s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1200691 , `game_id` = 325 , `game_name` = 'Fantasy Forest 2' , `game_icon` = '/public/20250625/44157be323cab006f781ccce313dc5c1.jpg' , `game_main_img` = '/public/20250625/66b6aafff288bb983c9982d464c4d578.jpg' , `game_title` = 'Fantasy Forest 2' , `play_time` = '2026-03-06 00:50:36' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001274s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000944s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001453s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 325 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.001081s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001492s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 325 AND `status` = 1 LIMIT 1 [ RunTime:0.000960s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 325 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000990s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001363s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.004293s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.003395s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000962s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000928s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000918s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.000955s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000933s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000927s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000917s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000925s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000922s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001531s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 325 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 325 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200691 ) LIMIT 1 [ RunTime:0.001027s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 325 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 325 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200691 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000986s ]
0.119006s