Farm Pop Match3-Free online casual games

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Farm Pop Match3

Farm Pop Match3
Farm Pop Match3
Rate
0.0
Top Charts
No. 1081
Category
Bejeweled
Match 3
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Game Info

Game name: Farm Pop Match3 Rating:
0.0
Developer: AntarctiCode Category: Bejeweled,Match 3 Languages: English

About game Farm Pop Match3

Welcome to a delightful match-3 adventure with colorful fruits and veggies! Simply swipe to connect three or more of the same type to clear them from the board. Each level brings a fresh challenge—can you complete them all? Dive in and enjoy the fun!
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Game News

Pop Match Farm: Warm 3 Tile Harvest Puzzles
Pop Match Farm: Warm 3 Tile Harvest Puzzles Game Introduction Step into the sun-warmed, bountiful world of Pop Match Farm, your perfect new spot for match3 fun!Glide your finger to gather 3 or more of the same plump veggies or sun-ripened fruits, then watch them pop away in a fresh, satisfying burst.Check off lovely farm-themed missions as you go, and work your way through dozens of wonderful, cleverly designed levels. Each one comes with its own gentle little challenge, and a whole lot of cozy, laid-back farm charm.Take your time, soak up the sweet, relaxed vibe, and see if you can conquer every last level — happy matching!   Game Features 1.  Farm-native Healing Elimination ElementsAll elimination elements are fresh farm-grown fruits and veggies -- plump peaches, crisp green radishes, round broccoli, etc. Each produce has an adorable pastoral-style design. When eliminated, it will trigger exclusive farm-themed effects: such as tiny vegetable leaves scattering as the produce bursts, and faint fruity-scented glowing particles, infusing the lively farm atmosphere into every single elimination. 2.  Flexible and Ingenious Matching GameplayThe basic gameplay only requires swiping to match 3 or more same-type fruits and veggies to complete elimination. Matching 4 same-type items will generate a **Farm Hoe** (which can eliminate an entire row of produce with one click), and matching 5 same-type items will unlock a **Watering Can Prop** (which can clear an area of produce). The operation threshold is extremely low, so new players can get started quickly, while veteran players can also explore skills like chain matches and prop combinations to enjoy different kinds of fun. 3.  Scene-based Progressive LevelsThe levels are fully designed around the farm's growth: starting from the initial small vegetable garden cleaning tasks, and gradually unlocking levels in different scenarios such as orchard picking and greenhouse cultivation. Each level has a unique task -- some are to collect specified harvest produce, some are to clear weed obstacles in the vegetable field, some are to unlock new farm plots. The difficulty increases slowly, without bringing pressure to players. 4. Unburdened Casual Game RhythmThere are no mandatory countdown limits (only a small number of optional timed challenge levels are available), supporting pause and resume at any time, which fits perfectly with fragmented time. After passing a level, you can get farm decoration rewards, such as cute scarecrows, colorful small fences, and wildflower potted plants. You can freely decorate your exclusive farm corner, extending the sense of achievement from elimination to the fun of pastoral cultivation. 5.  Lightweight Positive Feedback DesignThere are relaxed achievement goals, such as "15 Consecutive Matches" and "Collect All Types of Farm Produce". After completing these goals, you can unlock new varieties of fruits and veggies (such as Shine Muscat grapes, Baby Pumpkins), so that you can gain a new sense of freshness in each game. There are no tedious task requirements, only pure casual fun is retained.   Gameplay and Controls 1.  Basic MatchingSwipe on the screen to line up 3 or more identical fruits or veggies — they will pop and eliminate automatically2.  Unlock Special PropsLine up 4 same items: Get a Farm Hoe (clears one full row of produce)Line up 5 same items: Get a Watering Can (clears a small area of produce)3.  Use PropsTap the unlocked prop to trigger its effect right away4.  Complete LevelsFulfill the farm-themed objective (collect specific produce / clear weed obstacles) to pass the level   Game Guide As a farm-themed casual match-3 game, the core fun of Pop Match Farm lies in the combination of strategic matching and relaxed cultivation. Mastering the following tips will not only help you clear levels quickly but also maximize the harvest of decoration rewards, easily creating your exclusive pastoral corner. Below is an efficient clearance guide suitable for players of all stages. Optimizing basic operations is the key to clearing levels. New players must keep in mind the principle of "Prioritize bottom elimination" — when swiping to match, prioritize selecting fruit and vegetable combinations at the bottom of the board. Eliminating at the bottom can drive the fruits and vegetables above to fall naturally, making it easier to trigger chain eliminations and greatly improving the efficiency of each operation, which is especially suitable for levels that require collecting specific fruits and vegetables. At the same time, avoid blind elimination; observe the overall situation before each move and prioritize matching 3 or more adjacent target fruits and vegetables. If there is no target combination for the time being, adjust the board layout through basic elimination to reduce step waste. Obtaining and using special props reasonably is the core of advancement. In the game, matching 4 same-type fruits and vegetables in a straight line can generate a "Farm Hoe" (clears one full row), and matching 5 same-type fruits and vegetables in a straight line unlocks a "Watering Can" (clears a small area). These two props are key to overcoming difficult levels. It is recommended to prioritize aiming for combinations of 5 fruits and vegetables; the large-range clearing effect of the Watering Can is particularly useful for removing weed obstacles and gathering scattered fruits and vegetables. Do not overuse props at the start of the level; save them for when steps are tight or obstacles are dense. If encountering scattered stubborn obstacles, you can first use the Farm Hoe to clear obstacles in a single row, creating conditions for the Watering Can to achieve large-range elimination. Responding to different level tasks in a targeted manner can greatly improve clearance efficiency. For levels that require collecting specific fruits and vegetables, focus on the target fruits and vegetables throughout, prioritize eliminating the elements around them, and guide the target fruits and vegetables to gather. For levels that require clearing weed obstacles, prioritize using the Watering Can to clear areas with dense weeds to prevent weeds from blocking the fall of fruits and vegetables. For levels that require unlocking farm plots, first complete basic elimination to unlock paths, then concentrate firepower to tackle the task objectives corresponding to the plots. In addition, there is no mandatory countdown in the game; when playing in fragmented time, you can pause to think appropriately to avoid operational mistakes caused by impatience. Finally, a reminder: the farm decoration rewards after clearing levels can not only beautify the scene but also indirectly enhance the gaming experience. It is recommended to prioritize completing achievement goals to unlock new varieties of fruits and vegetables, which can not only increase the freshness of elimination but also enrich the matching options in subsequent levels. Follow the principles of "strategy first, cautious use of props, and goal orientation" to easily enjoy the fun of pastoral elimination.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-05 23:17:40 HTTP/1.1 GET : https://api-test.afgame.com/games/farm-pop-match3
  2. 运行时间 : 0.108698s [ 吞吐率:9.20req/s ] 内存消耗:6,246.41kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=7fd3e678fc7848dc0451aa2094814911
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  169. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Query.php ( 10.64 KB )
  170. /data/test/box_game_api/vendor/topthink/think-orm/src/db/BaseQuery.php ( 36.47 KB )
  171. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TimeFieldQuery.php ( 7.50 KB )
  172. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/AggregateQuery.php ( 3.26 KB )
  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ModelRelationQuery.php ( 16.06 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ResultOperation.php ( 6.29 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001664s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001828s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1200379 LIMIT 1 [ RunTime:0.001173s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001912s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'farm-pop-match3' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001142s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001455s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.001015s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001428s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 346 AND `uid` = 1200379 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000969s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001375s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1200379 AND `game_id` = 346 LIMIT 1 [ RunTime:0.001161s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 346 AND `rate_status` = 1 [ RunTime:0.001154s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 346 AND `rate_status` = 2 [ RunTime:0.001112s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 346 [ RunTime:0.001516s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001399s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 346 AND `uid` = 1200379 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.001012s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 346 AND `game_status` = 1 LIMIT 1 [ RunTime:0.001015s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1200379 , `game_id` = 346 , `game_name` = 'Farm Pop Match3' , `game_icon` = '/public/20250625/4abd160af9c907dd31b878919fa318aa.jpg' , `game_main_img` = '/public/20250625/6265d72fe9ea2dc59149e0396596dba3.jpg' , `game_title` = 'Farm Pop Match3' , `play_time` = '2026-03-05 23:17:40' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001455s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.001152s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001494s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 346 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.001054s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001504s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 346 AND `status` = 1 LIMIT 1 [ RunTime:0.001070s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 346 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001089s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001376s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.003473s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.003879s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.001104s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000983s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.001010s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.001020s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.001029s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.001121s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000945s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.001008s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.001000s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001502s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 346 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 346 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200379 ) LIMIT 1 [ RunTime:0.001013s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 346 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 346 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200379 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.001019s ]
0.115008s