Fruit Fever-Free online casual games

afgame logo
Account
ID: 1198317
switch icon Switch Account
Social Linkage
google icon Google
Link
facebook icon Facebook
Unlink
Link
apple icon Apple
Unlink
Link
Delete Account
facebook icon
copy
Switch Account
google login icon
Google
facebook login icon
Facebook
apple login icon
Apple
  • Favourites icon Favourites
  • Recently Played icon Recently Played
  • Home icon Home
  • Top Charts icon Top Charts
  • Collection icon Collection
  • Privacy Policy icon Privacy Policy
  • Terms of Service icon Terms of Service
  • Cookie Policy icon Cookie Policy
  • Contact Us icon Contact Us
  • Instagram icon Instagram
  • Facebook icon Facebook
  • YouTube icon YouTube
  • Tiktok icon TikTok
  • X icon X

Fruit Fever

Fruit Fever
Fruit Fever
Rate
0.0
Top Charts
No. 1402
Category
Bejeweled
Match 3
yes 0 Like
yes 0 Dislike
Add to favorites Add to favorites
Share Share
Fullscreen Fullscreen
Similar Game
Catch The Goose
Catch The Goose
Sprunki Memory Game
Sprunki Memory Game
Hexa Stack Christmas
Hexa Stack Christmas
Bubbles Number
Bubbles Number
Space Bubble Shooter
Space Bubble Shooter
Travel Story Match
Travel Story Match
Ocean Pop
Ocean Pop
Cat Match 3
Cat Match 3
The Rings
The Rings
left icon
left icon
banner banner banner

Game Info

Game name: Fruit Fever Rating:
0.0
Developer: SoulHouse Category: Bejeweled,Match 3 Languages: English

About game Fruit Fever

Swipe to match three or more colorful fruit candies and complete fun missions! Create powerful combos to unlock awesome gifts and blast away all the fruits. Play with friends and compete for the highest score in this sweet, addictive puzzle adventure!
Read more

Game News

Fever Burst: Juicy Fruit Matches
Fever Burst: Juicy Fruit Matches Game Introduction Link up the colorful fruit candies, match three or more of the same kind to trigger fun eliminations and unlock a variety of unique mission challenges! Craft powerful combos skillfully to claim generous surprise rewards, and wipe out all the fruits on the screen in a burst of vibrant special effects. Immerse yourself in this sweet and addictive match puzzle adventure, and savor every moment of joyful level-clearing and the immense satisfaction of unlocking achievements!   Game Features 1. Easy-to-master match-3 gameplay Slide to match three or more identical fruit candies for elimination, with intuitive rules and zero entry barriers. You can start playing effortlessly in your spare time. 2. Diverse and dynamic level missions A variety of fun and customized mission objectives are designed, with progressively increasing level difficulty. Unlock distinct gaming experiences and avoid repetitive gameplay. 3. Rewarding powerful combos Craft advanced fruit candy combos with clever matches to unlock generous surprise gifts, help break through level bottlenecks and boost the sense of accomplishment in clearing stages. 4. Vibrant audio-visual experience Featuring bright-hued fruit candy visual designs, stunning special effects trigger the moment elimination happens, paired with crisp sound feedback for an immersive elimination fun. 5. Stress-relieving and addictive casual experience Boasting a relaxed and light game pace with no complicated operations required, the sweet fruit theme combined with thrilling elimination feedback lets you ease daily stress with ease.   Gameplay and Controls Slide the fruit candies, match three or more identical ones to eliminate them; create combos to unlock rewards and complete missions to progress through levels.   Game Guide As a sweet and casual fruit match-3 game, Fruit Fever is an excellent choice for spare time with its simple operations and rich levels. Master the following core strategies to easily improve your level-clearing efficiency, unlock more rewards, enjoy the fun of elimination, balance casual stress relief and the sense of accomplishment from clearing levels, and quickly grow from a novice to an elimination expert. Although the basic operations are simple, efficient matching is the key. The core of the game is to slide fruit candies and match three or more of the same kind to eliminate them—no complicated operations required. However, blind sliding is likely to waste moves. It is recommended to prioritize matching from the bottom of the board. This action can drive the fruits above to fall, making it easier to trigger chain eliminations, greatly improving elimination efficiency, and increasing the probability of combos. You can easily unlock surprise rewards to help break through level bottlenecks. Focus on level tasks and avoid ineffective elimination. Each level has clear mission objectives, and the difficulty gradually increases as you progress through the levels. Do not only pursue the pleasure of elimination and ignore the tasks. If the task is to collect specific fruits, prioritize matching that type of candy; if you need to clear obstacles, focus on creating combo combinations and use the cool special effects of high-level elimination to break through quickly, avoiding failing to complete the task when moves are exhausted.  Make good use of combo rewards and plan your moves reasonably. Skillfully matching fruit candies to create high-level combos can not only trigger gorgeous special effects but also unlock generous rewards to help with difficult levels. Do not rush to slide while playing; take 1-2 seconds to observe the overall situation, find potential opportunities to match multiple candies, and prioritize creating matches of four or more of the same kind to maximize the use of each move and reduce ineffective operations. Balance casual entertainment and stress relief, and master fragmented gaming skills. The game has a relaxed rhythm and no time pressure, making it suitable for daily relaxation. When playing in fragmented time, there is no need to pursue clearing the level in one go—focus on enjoying the excitement of elimination and the pleasure brought by the audio and visuals. When encountering difficult levels, you can use the reward props unlocked earlier to break through. Do not overthink it; maintaining a relaxed attitude makes it easier to make progress. Following the above skills, you can not only clear levels efficiently but also fully feel the sweetness and fun of the game, and easily play Fruit Fever well.
Fever Burst: Juicy Fruit Matches
Fever Burst: Juicy Fruit Matches Game Introduction Link up the colorful fruit candies, match three or more of the same kind to trigger fun eliminations and unlock a variety of unique mission challenges! Craft powerful combos skillfully to claim generous surprise rewards, and wipe out all the fruits on the screen in a burst of vibrant special effects. Immerse yourself in this sweet and addictive match puzzle adventure, and savor every moment of joyful level-clearing and the immense satisfaction of unlocking achievements!   Game Features 1. Easy-to-master match-3 gameplay Slide to match three or more identical fruit candies for elimination, with intuitive rules and zero entry barriers. You can start playing effortlessly in your spare time. 2. Diverse and dynamic level missions A variety of fun and customized mission objectives are designed, with progressively increasing level difficulty. Unlock distinct gaming experiences and avoid repetitive gameplay. 3. Rewarding powerful combos Craft advanced fruit candy combos with clever matches to unlock generous surprise gifts, help break through level bottlenecks and boost the sense of accomplishment in clearing stages. 4. Vibrant audio-visual experience Featuring bright-hued fruit candy visual designs, stunning special effects trigger the moment elimination happens, paired with crisp sound feedback for an immersive elimination fun. 5. Stress-relieving and addictive casual experience Boasting a relaxed and light game pace with no complicated operations required, the sweet fruit theme combined with thrilling elimination feedback lets you ease daily stress with ease.   Gameplay and Controls Slide the fruit candies, match three or more identical ones to eliminate them; create combos to unlock rewards and complete missions to progress through levels.   Game Guide As a sweet and casual fruit match-3 game, Fruit Fever is an excellent choice for spare time with its simple operations and rich levels. Master the following core strategies to easily improve your level-clearing efficiency, unlock more rewards, enjoy the fun of elimination, balance casual stress relief and the sense of accomplishment from clearing levels, and quickly grow from a novice to an elimination expert. Although the basic operations are simple, efficient matching is the key. The core of the game is to slide fruit candies and match three or more of the same kind to eliminate them—no complicated operations required. However, blind sliding is likely to waste moves. It is recommended to prioritize matching from the bottom of the board. This action can drive the fruits above to fall, making it easier to trigger chain eliminations, greatly improving elimination efficiency, and increasing the probability of combos. You can easily unlock surprise rewards to help break through level bottlenecks. Focus on level tasks and avoid ineffective elimination. Each level has clear mission objectives, and the difficulty gradually increases as you progress through the levels. Do not only pursue the pleasure of elimination and ignore the tasks. If the task is to collect specific fruits, prioritize matching that type of candy; if you need to clear obstacles, focus on creating combo combinations and use the cool special effects of high-level elimination to break through quickly, avoiding failing to complete the task when moves are exhausted. Make good use of combo rewards and plan your moves reasonably. Skillfully matching fruit candies to create high-level combos can not only trigger gorgeous special effects but also unlock generous rewards to help with difficult levels. Do not rush to slide while playing; take 1-2 seconds to observe the overall situation, find potential opportunities to match multiple candies, and prioritize creating matches of four or more of the same kind to maximize the use of each move and reduce ineffective operations. Balance casual entertainment and stress relief, and master fragmented gaming skills. The game has a relaxed rhythm and no time pressure, making it suitable for daily relaxation. When playing in fragmented time, there is no need to pursue clearing the level in one go—focus on enjoying the excitement of elimination and the pleasure brought by the audio and visuals. When encountering difficult levels, you can use the reward props unlocked earlier to break through. Do not overthink it; maintaining a relaxed attitude makes it easier to make progress. Following the above skills, you can not only clear levels efficiently but also fully feel the sweetness and fun of the game, and easily play Fruit Fever well.  
more more

Comments

Total Comments: 0
Be the first to comment.
ad image
logo
We use cookies for content recommendations, traffic measurement, and personalized ads. By using this website, you agree to the Privacy Policy and Cookie Policy.
基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-05 18:42:36 HTTP/1.1 GET : https://api-test.afgame.com/games/fruit-fever
  2. 运行时间 : 0.113573s [ 吞吐率:8.80req/s ] 内存消耗:6,350.63kb 文件加载:205
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=f565922235dfe7f01bad2c4dc2f87b42
  1. /data/test/box_game_api/public/index.php ( 0.97 KB )
  2. /data/test/box_game_api/config/constant.php ( 0.39 KB )
  3. /data/test/box_game_api/vendor/autoload.php ( 0.17 KB )
  4. /data/test/box_game_api/vendor/composer/autoload_real.php ( 2.57 KB )
  5. /data/test/box_game_api/vendor/composer/platform_check.php ( 0.90 KB )
  6. /data/test/box_game_api/vendor/composer/ClassLoader.php ( 15.69 KB )
  7. /data/test/box_game_api/vendor/composer/autoload_static.php ( 14.89 KB )
  8. /data/test/box_game_api/vendor/ralouphie/getallheaders/src/getallheaders.php ( 1.60 KB )
  9. /data/test/box_game_api/vendor/symfony/deprecation-contracts/function.php ( 0.98 KB )
  10. /data/test/box_game_api/vendor/guzzlehttp/guzzle/src/functions_include.php ( 0.16 KB )
  11. /data/test/box_game_api/vendor/guzzlehttp/guzzle/src/functions.php ( 5.54 KB )
  12. /data/test/box_game_api/vendor/symfony/polyfill-php80/bootstrap.php ( 1.50 KB )
  13. /data/test/box_game_api/vendor/symfony/polyfill-mbstring/bootstrap.php ( 8.26 KB )
  14. /data/test/box_game_api/vendor/topthink/think-helper/src/helper.php ( 8.34 KB )
  15. /data/test/box_game_api/vendor/topthink/think-orm/stubs/load_stubs.php ( 0.16 KB )
  16. /data/test/box_game_api/vendor/topthink/framework/src/think/Exception.php ( 1.69 KB )
  17. /data/test/box_game_api/vendor/topthink/framework/src/think/Facade.php ( 2.71 KB )
  18. /data/test/box_game_api/vendor/adbario/php-dot-notation/src/helpers.php ( 0.57 KB )
  19. /data/test/box_game_api/vendor/mtdowling/jmespath.php/src/JmesPath.php ( 0.36 KB )
  20. /data/test/box_game_api/vendor/symfony/translation/Resources/functions.php ( 0.55 KB )
  21. /data/test/box_game_api/vendor/alibabacloud/client/src/Functions.php ( 5.33 KB )
  22. /data/test/box_game_api/vendor/google/apiclient-services/autoload.php ( 1.28 KB )
  23. /data/test/box_game_api/vendor/phpseclib/phpseclib/phpseclib/bootstrap.php ( 0.72 KB )
  24. /data/test/box_game_api/vendor/google/apiclient/src/aliases.php ( 3.05 KB )
  25. /data/test/box_game_api/vendor/google/apiclient/src/Client.php ( 43.87 KB )
  26. /data/test/box_game_api/vendor/google/apiclient/src/Service.php ( 1.91 KB )
  27. /data/test/box_game_api/vendor/google/apiclient/src/AccessToken/Revoke.php ( 2.29 KB )
  28. /data/test/box_game_api/vendor/google/apiclient/src/AccessToken/Verify.php ( 7.94 KB )
  29. /data/test/box_game_api/vendor/google/apiclient/src/Model.php ( 10.00 KB )
  30. /data/test/box_game_api/vendor/google/apiclient/src/Utils/UriTemplate.php ( 10.74 KB )
  31. /data/test/box_game_api/vendor/google/apiclient/src/AuthHandler/Guzzle6AuthHandler.php ( 3.12 KB )
  32. /data/test/box_game_api/vendor/google/apiclient/src/AuthHandler/Guzzle7AuthHandler.php ( 0.71 KB )
  33. /data/test/box_game_api/vendor/google/apiclient/src/AuthHandler/AuthHandlerFactory.php ( 1.58 KB )
  34. /data/test/box_game_api/vendor/google/apiclient/src/Http/Batch.php ( 7.97 KB )
  35. /data/test/box_game_api/vendor/google/apiclient/src/Http/MediaFileUpload.php ( 9.87 KB )
  36. /data/test/box_game_api/vendor/google/apiclient/src/Http/REST.php ( 6.28 KB )
  37. /data/test/box_game_api/vendor/google/apiclient/src/Task/Retryable.php ( 0.73 KB )
  38. /data/test/box_game_api/vendor/google/apiclient/src/Task/Exception.php ( 0.70 KB )
  39. /data/test/box_game_api/vendor/google/apiclient/src/Exception.php ( 0.68 KB )
  40. /data/test/box_game_api/vendor/google/apiclient/src/Task/Runner.php ( 8.03 KB )
  41. /data/test/box_game_api/vendor/google/apiclient/src/Collection.php ( 3.04 KB )
  42. /data/test/box_game_api/vendor/google/apiclient/src/Service/Exception.php ( 1.99 KB )
  43. /data/test/box_game_api/vendor/google/apiclient/src/Service/Resource.php ( 11.17 KB )
  44. /data/test/box_game_api/vendor/google/apiclient/src/Task/Composer.php ( 3.69 KB )
  45. /data/test/box_game_api/vendor/overtrue/pinyin/src/const.php ( 0.49 KB )
  46. /data/test/box_game_api/vendor/qcloud/cos-sdk-v5/src/Common.php ( 2.40 KB )
  47. /data/test/box_game_api/vendor/symfony/var-dumper/Resources/functions/dump.php ( 0.79 KB )
  48. /data/test/box_game_api/vendor/topthink/think-queue/src/common.php ( 1.01 KB )
  49. /data/test/box_game_api/vendor/topthink/framework/src/think/App.php ( 14.26 KB )
  50. /data/test/box_game_api/vendor/topthink/framework/src/think/Container.php ( 15.38 KB )
  51. /data/test/box_game_api/vendor/psr/container/src/ContainerInterface.php ( 1.02 KB )
  52. /data/test/box_game_api/app/provider.php ( 0.19 KB )
  53. /data/test/box_game_api/vendor/topthink/framework/src/think/Http.php ( 6.12 KB )
  54. /data/test/box_game_api/vendor/topthink/think-helper/src/helper/Str.php ( 7.29 KB )
  55. /data/test/box_game_api/vendor/topthink/framework/src/think/Env.php ( 4.64 KB )
  56. /data/test/box_game_api/app/common.php ( 18.03 KB )
  57. /data/test/box_game_api/vendor/topthink/framework/src/helper.php ( 18.44 KB )
  58. /data/test/box_game_api/vendor/topthink/framework/src/think/Config.php ( 5.03 KB )
  59. /data/test/box_game_api/config/aliSms.php ( 0.52 KB )
  60. /data/test/box_game_api/config/alibabaConfig.php ( 0.40 KB )
  61. /data/test/box_game_api/config/apiConfig.php ( 0.27 KB )
  62. /data/test/box_game_api/config/app.php ( 1.05 KB )
  63. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Env.php ( 1.67 KB )
  64. /data/test/box_game_api/config/cache.php ( 3.00 KB )
  65. /data/test/box_game_api/config/clickhouse.php ( 0.61 KB )
  66. /data/test/box_game_api/config/console.php ( 0.60 KB )
  67. /data/test/box_game_api/config/cookie.php ( 0.56 KB )
  68. /data/test/box_game_api/config/database.php ( 8.96 KB )
  69. /data/test/box_game_api/config/filesystem.php ( 1.37 KB )
  70. /data/test/box_game_api/config/jrttApiConfig.php ( 25.11 KB )
  71. /data/test/box_game_api/config/lang.php ( 0.81 KB )
  72. /data/test/box_game_api/config/log.php ( 4.49 KB )
  73. /data/test/box_game_api/config/middleware.php ( 0.19 KB )
  74. /data/test/box_game_api/config/payConfig.php ( 8.51 KB )
  75. /data/test/box_game_api/config/queue.php ( 1.42 KB )
  76. /data/test/box_game_api/config/route.php ( 1.54 KB )
  77. /data/test/box_game_api/config/session.php ( 0.57 KB )
  78. /data/test/box_game_api/config/sms.php ( 1.41 KB )
  79. /data/test/box_game_api/config/smsWhiteList.php ( 0.10 KB )
  80. /data/test/box_game_api/config/sourceUrlConfig.php ( 0.09 KB )
  81. /data/test/box_game_api/config/trace.php ( 0.34 KB )
  82. /data/test/box_game_api/config/view.php ( 0.82 KB )
  83. /data/test/box_game_api/config/wechatConfig.php ( 4.49 KB )
  84. /data/test/box_game_api/config/xsolla.php ( 1.14 KB )
  85. /data/test/box_game_api/app/event.php ( 0.25 KB )
  86. /data/test/box_game_api/vendor/topthink/framework/src/think/Event.php ( 6.96 KB )
  87. /data/test/box_game_api/app/service.php ( 0.13 KB )
  88. /data/test/box_game_api/app/AppService.php ( 0.26 KB )
  89. /data/test/box_game_api/vendor/topthink/framework/src/think/Service.php ( 1.67 KB )
  90. /data/test/box_game_api/vendor/topthink/framework/src/think/Lang.php ( 7.60 KB )
  91. /data/test/box_game_api/app/lang/en-us.php ( 4.21 KB )
  92. /data/test/box_game_api/vendor/topthink/framework/src/think/initializer/Error.php ( 3.19 KB )
  93. /data/test/box_game_api/vendor/topthink/framework/src/think/initializer/RegisterService.php ( 1.33 KB )
  94. /data/test/box_game_api/vendor/services.php ( 0.17 KB )
  95. /data/test/box_game_api/vendor/topthink/framework/src/think/service/PaginatorService.php ( 1.52 KB )
  96. /data/test/box_game_api/vendor/topthink/framework/src/think/service/ValidateService.php ( 0.99 KB )
  97. /data/test/box_game_api/vendor/topthink/framework/src/think/service/ModelService.php ( 1.76 KB )
  98. /data/test/box_game_api/vendor/topthink/think-queue/src/queue/Service.php ( 1.24 KB )
  99. /data/test/box_game_api/vendor/topthink/think-trace/src/Service.php ( 0.77 KB )
  100. /data/test/box_game_api/vendor/topthink/framework/src/think/Middleware.php ( 6.78 KB )
  101. /data/test/box_game_api/vendor/topthink/framework/src/think/initializer/BootService.php ( 0.77 KB )
  102. /data/test/box_game_api/vendor/topthink/think-orm/src/Paginator.php ( 11.80 KB )
  103. /data/test/box_game_api/vendor/topthink/framework/src/think/Validate.php ( 46.10 KB )
  104. /data/test/box_game_api/vendor/topthink/think-orm/src/Model.php ( 25.67 KB )
  105. /data/test/box_game_api/vendor/topthink/think-helper/src/contract/Arrayable.php ( 0.09 KB )
  106. /data/test/box_game_api/vendor/topthink/think-helper/src/contract/Jsonable.php ( 0.13 KB )
  107. /data/test/box_game_api/vendor/topthink/think-orm/src/model/concern/Attribute.php ( 17.61 KB )
  108. /data/test/box_game_api/vendor/topthink/think-orm/src/model/concern/RelationShip.php ( 26.12 KB )
  109. /data/test/box_game_api/vendor/topthink/think-orm/src/model/concern/ModelEvent.php ( 2.27 KB )
  110. /data/test/box_game_api/vendor/topthink/think-orm/src/model/concern/TimeStamp.php ( 5.70 KB )
  111. /data/test/box_game_api/vendor/topthink/think-orm/src/model/concern/Conversion.php ( 10.41 KB )
  112. /data/test/box_game_api/vendor/topthink/framework/src/think/Db.php ( 2.87 KB )
  113. /data/test/box_game_api/vendor/topthink/think-orm/src/DbManager.php ( 8.28 KB )
  114. /data/test/box_game_api/vendor/topthink/framework/src/think/Log.php ( 8.50 KB )
  115. /data/test/box_game_api/vendor/topthink/framework/src/think/Manager.php ( 3.98 KB )
  116. /data/test/box_game_api/vendor/psr/log/Psr/Log/LoggerInterface.php ( 3.04 KB )
  117. /data/test/box_game_api/vendor/topthink/framework/src/think/Cache.php ( 4.79 KB )
  118. /data/test/box_game_api/vendor/psr/simple-cache/src/CacheInterface.php ( 4.50 KB )
  119. /data/test/box_game_api/vendor/topthink/think-helper/src/helper/Arr.php ( 16.63 KB )
  120. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/File.php ( 7.42 KB )
  121. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/Driver.php ( 8.06 KB )
  122. /data/test/box_game_api/vendor/topthink/framework/src/think/contract/CacheHandlerInterface.php ( 2.25 KB )
  123. /data/test/box_game_api/vendor/topthink/framework/src/think/Console.php ( 22.65 KB )
  124. /data/test/box_game_api/app/Request.php ( 0.09 KB )
  125. /data/test/box_game_api/vendor/topthink/framework/src/think/Request.php ( 54.04 KB )
  126. /data/test/box_game_api/app/middleware.php ( 0.25 KB )
  127. /data/test/box_game_api/vendor/topthink/framework/src/think/Pipeline.php ( 2.61 KB )
  128. /data/test/box_game_api/vendor/topthink/think-trace/src/TraceDebug.php ( 2.94 KB )
  129. /data/test/box_game_api/vendor/topthink/framework/src/think/middleware/SessionInit.php ( 2.06 KB )
  130. /data/test/box_game_api/vendor/topthink/framework/src/think/Session.php ( 1.80 KB )
  131. /data/test/box_game_api/vendor/topthink/framework/src/think/session/driver/File.php ( 6.28 KB )
  132. /data/test/box_game_api/vendor/topthink/framework/src/think/contract/SessionHandlerInterface.php ( 0.87 KB )
  133. /data/test/box_game_api/vendor/topthink/framework/src/think/session/Store.php ( 7.26 KB )
  134. /data/test/box_game_api/vendor/topthink/framework/src/think/Route.php ( 23.74 KB )
  135. /data/test/box_game_api/vendor/topthink/framework/src/think/route/RuleName.php ( 5.30 KB )
  136. /data/test/box_game_api/vendor/topthink/framework/src/think/route/Domain.php ( 5.41 KB )
  137. /data/test/box_game_api/vendor/topthink/framework/src/think/route/RuleGroup.php ( 13.91 KB )
  138. /data/test/box_game_api/vendor/topthink/framework/src/think/route/Rule.php ( 22.98 KB )
  139. /data/test/box_game_api/route/android.php ( 3.38 KB )
  140. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Route.php ( 4.84 KB )
  141. /data/test/box_game_api/vendor/topthink/framework/src/think/route/RuleItem.php ( 9.23 KB )
  142. /data/test/box_game_api/route/apis.php ( 7.50 KB )
  143. /data/test/box_game_api/route/app.php ( 1.56 KB )
  144. /data/test/box_game_api/route/pay.php ( 1.45 KB )
  145. /data/test/box_game_api/route/sdkApi.php ( 2.71 KB )
  146. /data/test/box_game_api/route/view.php ( 2.81 KB )
  147. /data/test/box_game_api/vendor/topthink/framework/src/think/route/dispatch/Controller.php ( 6.61 KB )
  148. /data/test/box_game_api/vendor/topthink/framework/src/think/route/Dispatch.php ( 6.93 KB )
  149. /data/test/box_game_api/vendor/topthink/framework/src/think/middleware/AllowCrossDomain.php ( 2.08 KB )
  150. /data/test/box_game_api/app/controller/view/Game.php ( 12.98 KB )
  151. /data/test/box_game_api/app/controller/view/ViewBaseController.php ( 9.34 KB )
  152. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Log.php ( 2.94 KB )
  153. /data/test/box_game_api/vendor/topthink/framework/src/think/log/driver/File.php ( 6.17 KB )
  154. /data/test/box_game_api/vendor/topthink/framework/src/think/contract/LogHandlerInterface.php ( 0.86 KB )
  155. /data/test/box_game_api/vendor/topthink/framework/src/think/log/Channel.php ( 6.54 KB )
  156. /data/test/box_game_api/vendor/topthink/framework/src/think/event/LogRecord.php ( 0.86 KB )
  157. /data/test/box_game_api/vendor/topthink/framework/src/think/event/LogWrite.php ( 0.88 KB )
  158. /data/test/box_game_api/app/controller/thirdSdk/ThirdSdk20001.php ( 1.19 KB )
  159. /data/test/box_game_api/app/model/user/ThirdUser20001Model.php ( 0.26 KB )
  160. /data/test/box_game_api/app/model/BaseModel.php ( 3.90 KB )
  161. /data/test/box_game_api/vendor/topthink/think-orm/src/db/connector/Mysql.php ( 4.39 KB )
  162. /data/test/box_game_api/vendor/topthink/think-orm/src/db/PDOConnection.php ( 52.45 KB )
  163. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Connection.php ( 7.67 KB )
  164. /data/test/box_game_api/vendor/topthink/think-orm/src/db/ConnectionInterface.php ( 4.56 KB )
  165. /data/test/box_game_api/vendor/topthink/think-orm/src/db/builder/Mysql.php ( 15.93 KB )
  166. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Builder.php ( 41.58 KB )
  167. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Query.php ( 10.64 KB )
  168. /data/test/box_game_api/vendor/topthink/think-orm/src/db/BaseQuery.php ( 36.47 KB )
  169. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TimeFieldQuery.php ( 7.50 KB )
  170. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/AggregateQuery.php ( 3.26 KB )
  171. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ModelRelationQuery.php ( 16.06 KB )
  172. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ResultOperation.php ( 6.29 KB )
  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  178. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001536s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001837s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = 'k0ik0akpk9oeb9gajs9ioj5olr' LIMIT 1 [ RunTime:0.001019s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001644s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001365s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1198317 , `sdk_id` = 20001 , `sdk_uid` = 'k0ik0akpk9oeb9gajs9ioj5olr' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.000832s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1198317 LIMIT 1 [ RunTime:0.000888s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001516s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'fruit-fever' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000989s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001381s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000902s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001270s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 537 AND `uid` = 1198317 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000880s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001209s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1198317 AND `game_id` = 537 LIMIT 1 [ RunTime:0.001060s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 537 AND `rate_status` = 1 [ RunTime:0.001080s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 537 AND `rate_status` = 2 [ RunTime:0.001035s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 537 [ RunTime:0.001359s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001342s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 537 AND `uid` = 1198317 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000938s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 537 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000962s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1198317 , `game_id` = 537 , `game_name` = 'Fruit Fever' , `game_icon` = '/public/20250626/b934650f7d718176897d3aa2ba39a648.jpg' , `game_main_img` = '/public/20250626/e8281abd489f69f83529920d48489778.jpg' , `game_title` = 'Fruit Fever' , `play_time` = '2026-03-05 18:42:36' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001203s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000917s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001301s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 537 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000907s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001341s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 537 AND `status` = 1 LIMIT 1 [ RunTime:0.000919s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 537 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001506s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001245s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.003750s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.002640s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000948s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000881s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000879s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.000926s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000981s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000969s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000917s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000915s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000901s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001411s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 537 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 537 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1198317 ) LIMIT 1 [ RunTime:0.000952s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 537 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 537 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1198317 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000948s ]
0.120494s