Fury Dash-Free online casual games

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Fury Dash

Fury Dash
Fury Dash
Rate
5.0
Top Charts
No. 1353
Category
Bejeweled
Match 3
yes 1 Like
yes 0 Dislike
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Game Info

Game name: Fury Dash Rating:
5.0
Developer: Playtouch Category: Bejeweled,Match 3 Languages: English

About game Fury Dash

Welcome to Fury Dash, a fast-paced match-3 adventure! Tap groups of three or more matching diamonds to make them explode, then chain those explosions to build your combo and unleash Fury Mode. Activate magical powers to rack up huge scores and keep the action going. Remember: only groups of three or more will explode, so choose your moves wisely!
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Game News

Fury Surge Dash: Heart Pounding Speed Rush Adventures
Fury Surge Dash: Heart Pounding Speed Rush Adventures Game Introduction Step into a glittering, high-octane arena where every tap of your finger sparks explosive fun Hunt for clusters of dazzling diamonds across the screen: any group of three or more matching diamonds will burst into brilliant, score-filled sparks the second you touch them. Keep the momentum going — the faster you chain together one detonation after another, the quicker you’ll activate **Fury Mode**. Unleash the magical powers unlocked with this mode, and send your score surging to incredible new heights. But be sharp: if you tap a group with fewer than three diamonds, you won’t trigger any explosion at all — and you’ll break the fast-paced rhythm you’re working to build. Dash into the frenzy, let your fingers fly, and detonate your way to a top-tier score!   Game Features 1.  Dual Game Modes with Unique Thrills Choose from two core gameplay modes for distinct fun challenges: Time Attack Mode: Race against the countdown, eliminate diamonds quickly to fill the Fury Energy Bar, and unlock new levels by completing the target before time runs out Survival Mode: There is no time limit, compete with the speed of continuous scoring. You need to keep continuous eliminations to meet the minimum score requirement, and some levels can only be unlocked by achieving specific goals 2.  Fury Boost Mechanism Powered by Chain Explosions Tap a group of 3 or more matching diamonds to trigger an explosion. The faster you chain consecutive explosions, the quicker you can activate **Fury Mode**, unlocking exclusive magical effects that can expand the explosion range and greatly increase the score multiplier 3.  Easy to Pick Up, Skill-Requiring Controls The operation only requires tapping the screen, so beginners can get started quickly. But you need to accurately identify groups of 3 or more diamonds: misclicking a group with fewer than 3 diamonds will interrupt the combo rhythm, requiring you to maintain judgment while operating quickly 4.  Immersive Dynamic Visual Feedback It is paired with dazzling diamond explosion effects, and there are exclusive visual changes when **Fury Mode** is activated. Each elimination has corresponding visual feedback, which fits the elimination rhythm and amplifies the exciting feeling of the game   Gameplay and Controls 1.  Basic Operation: Tap 3 or more diamonds of the same color to trigger elimination and explosion 2.  Core Mechanic: Complete eliminations continuously and quickly to activate Fury Mode and unlock magical boost effects 3.  Notes: Tapping a group of fewer than 3 diamonds will not take effect, and will interrupt the combo rhythm   Game Guide As a match-3 game centered on combos and speed, the key to high scores in Fury Dash lies in "stable combos + efficient activation of Fury Mode". The following content covers from basic operations to advanced strategies, helping you quickly master customs clearance and score-boosting skills that are suitable for the two core game modes. First, solidify the basic elimination logic. Prioritize locking onto diamond combinations at the bottom; after eliminating the bottom diamonds, the upper diamonds will fall naturally, making it easier to trigger chain reactions and save time in actively searching for combinations. When identifying combinations, prioritize 4 or more consecutive eliminations or L/T-shaped combinations. These combinations have a wider elimination range, allowing you to accumulate scores quickly and accelerate the filling of the Fury energy bar. Remember to avoid blind tapping. If you mistakenly tap a group of fewer than 3 diamonds, it will not only fail to eliminate but also interrupt the combo rhythm. Especially in Time Attack Mode, a broken rhythm may directly lead to customs clearance failure. Second, master the skills of activating and utilizing Fury Mode. The core of Fury Mode is "the speed of continuous eliminations" rather than the number of single eliminations. It is recommended to quickly scan the edges of the screen or diamond-dense areas immediately after an elimination, lock onto the next target in advance, and complete the next elimination within 1-2 seconds to make the energy bar soar rapidly. After activating Fury Mode, prioritize using the magical effects in diamond-dense areas to expand the explosion range and trigger multiple rounds of chain eliminations. At this time, the score multiplier is greatly increased, which is the golden window for score boosting. Formulate differentiated strategies for the two modes. Time Attack Mode requires "goal priority": first quickly complete the basic level goals (such as the specified score), then fully focus on combo and score boosting with the remaining time. In the last 15 seconds, you can activate Fury Mode centrally to sprint for higher scores using the score bonus effect. Survival Mode focuses on "combo stability": there is no need to pursue excessive speed, but to maintain a continuous elimination rhythm to avoid interrupting the combo due to haste. When diamonds are scattered, you can pause briefly to scan the entire screen, plan 2-3 elimination paths, and then operate continuously. Finally, avoid common misunderstandings. New players are prone to falling into the trap of "only pursuing speed and ignoring combinations". In fact, high-quality consecutive eliminations are more efficient than high-frequency invalid taps. At the same time, do not ignore visual feedback: the visual changes when Fury Mode is activated will indicate the duration of the bonus effect, and you need to focus on output within the validity period. Improve hand-eye coordination through repeated practice, and balance "accuracy" and "speed" to stably clear levels and rush to the top of the leaderboard.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-06 02:20:52 HTTP/1.1 GET : https://api-test.afgame.com/games/fury-dash
  2. 运行时间 : 0.112291s [ 吞吐率:8.91req/s ] 内存消耗:6,230.46kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=82ace702d0da8da0613e1f9bc6a37d71
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  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001517s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001835s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1201055 LIMIT 1 [ RunTime:0.000988s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.002039s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'fury-dash' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001005s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001384s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000949s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001277s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 358 AND `uid` = 1201055 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000847s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001277s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1201055 AND `game_id` = 358 LIMIT 1 [ RunTime:0.001022s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 358 AND `rate_status` = 1 [ RunTime:0.001032s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 358 AND `rate_status` = 2 [ RunTime:0.001040s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 358 [ RunTime:0.001470s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001344s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 358 AND `uid` = 1201055 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000869s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 358 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000940s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1201055 , `game_id` = 358 , `game_name` = 'Fury Dash' , `game_icon` = '/public/20250625/b9142b4c66f08397ef11c35e07edd061.jpg' , `game_main_img` = '/public/20250625/c0fee341598e274812df3076610e16c0.jpg' , `game_title` = 'Fury Dash' , `play_time` = '2026-03-06 02:20:52' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001231s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000863s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001254s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 358 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000867s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001268s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 358 AND `status` = 1 LIMIT 1 [ RunTime:0.000894s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 358 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001073s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001192s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('20','5') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.003230s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('20','5') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.002607s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000873s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000834s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000827s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.000845s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000861s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000834s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000838s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000838s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000905s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001377s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 358 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 358 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201055 ) LIMIT 1 [ RunTime:0.000915s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 358 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 358 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201055 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000949s ]
0.118746s