Gem Shoot-Free online casual games

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Gem Shoot

Gem Shoot
Gem Shoot
Rate
0.0
Top Charts
No. 1208
Category
Bejeweled
Match 3
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Game Info

Game name: Gem Shoot Rating:
0.0
Developer: UnknownProjectX Category: Bejeweled,Match 3 Languages: English

About game Gem Shoot

Welcome to Gem Shoot, a fresh twist on match-3 games! Instead of moving gems around, you'll aim and shoot a gem from the bottom of the screen. Choose your path carefully to link three or more gems of the same type—when you do, they'll vanish in a satisfying burst. Link more than three gems to create powerful special gems with unique effects. Combining the best of match-3 and bubble-shooter gameplay, Gem Shoot offers a fun, strategic experience that's easy to learn and hard to put down. Ready to take aim and clear the board?
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Game News

Sparkle Shoot: Gem Bright Thrills
Sparkle Shoot: Gem Bright Thrills Game Introduction Tired of the same old match-3 games that require you to manually move gems around? This new title, which blends the fun of classic match-3 gameplay with the excitement of bubble shooting, will bring you a totally unique gem elimination experience! You won't need to struggle to adjust the positions of gems here: a gem ready to launch will spawn at the bottom. All you have to do is pick the best route from the available paths, and shoot the gem out. Whenever 3 or more gems of the same type are linked together, a satisfying elimination effect will be triggered; if you manage to link more than 3 gems of the same type, a brand-new special gem will be created. It will bring you more striking elimination fun with its exclusive powerful elimination ability. Every shot holds a clever idea, and every elimination comes with fresh surprises. Whether you want to easily kill your spare time or enjoy the thrill of chain eliminations, this game will bring you unprecedented fresh fun.   Game Features 1.  Innovative Combined Gameplay A creative fusion of classic match-3 and bubble shooting gameplay. Different from traditional match-3 games that demand manual gem-moving, you only need to shoot gems to complete matching, bringing a completely fresh gem elimination experience. 2.  Easy yet Strategic Operation There is no complex operation: a gem ready for launching will appear at the bottom of the screen, you just need to pick a proper path from the optional routes to shoot the gem. It's easy for beginners to get started, but you need to predict the gem's falling position to make the optimal choice, which is full of strategic fun. 3.  Special Gem Surprise Mechanic When more than 3 gems of the same type are connected, a unique special gem will be generated. It has exclusive powerful elimination effects, such as large-range elimination or triggering more chain eliminations, bringing you more exciting and satisfying gaming moments. 4.  Casual & Addictive Gaming Experience It is perfect for playing in fragmented time, with no tedious rules. The satisfying chain elimination effect will make you easily immerse yourself in the game, and you can enjoy the relaxed and interesting fun whenever you want.   Gameplay and Controls 1. A gem to shoot appears at the bottom. 2. Select an available path. 3. Shoot the gem to the target position. 4. 3+ same gems linked → eliminated; over 3 linked → special gem generated.   Game Guide As an innovative game that combines match-3 and bubble shooting, Gem Shoot eliminates the need to manually move gems. Its core fun lies in achieving efficient eliminations through precise shooting. Master the following tips to easily clear levels and quickly climb the leaderboard for high scores. First, solidify basic operation logic. The gem to be launched that refreshes at the bottom is the core—always predict the path and landing position before each shot. Prioritize aiming at areas with 2 existing gems of the same color; a precise shot will trigger immediate elimination. If there are no ready-made matches, choose a position that lays the groundwork for subsequent shots to avoid blind shooting, which can lead to gem accumulation and limit future operations. New players must remember: although the operation is simple, "predicting the landing position" is the key to widening the gap. Second, lock in the core high-score strategy—chase special gems. When 4 or more gems of the same color are connected, a special gem with powerful elimination capabilities is generated, which is the core of scoring efficiently. Before shooting, first observe the entire field and try to plan a path that connects 4 or more gems of the same color. If there’s no opportunity yet, eliminate scattered gems on the edges first to adjust the gem layout and create conditions for synthesizing special gems. After triggering a special gem, use it in dense gem areas first; this not only clears the field to reduce pressure but also has a high chance of triggering chain eliminations, doubling your score. Finally, make good use of chain eliminations and scene observation. After eliminating gems, unsupported gems above will fall, potentially triggering secondary eliminations. When shooting, try to "cut off" the weak connection points of gem clusters to make a large number of gems fall and trigger chains. At the same time, pay attention to changes in the level layout—some levels adjust paths as progress is made, so adapt your shooting angle in a timely manner. In your spare time, practice thinking "two steps ahead" to avoid impulsive decision-making mistakes and gradually improve operational consistency. Summary: The core of this game is "precise prediction + strategic planning". New players start by aiming for 3 gems of the same color; once proficient, focus on synthesizing special gems and triggering chain eliminations. This will allow you to easily unlock the immersive fun of elimination and steadily improve your score ranking.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-06 00:50:21 HTTP/1.1 GET : https://api-test.afgame.com/games/gem-shoot
  2. 运行时间 : 0.116823s [ 吞吐率:8.56req/s ] 内存消耗:6,317.77kb 文件加载:205
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=c55c58b72dfa8a295c1abf15d760d691
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  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  178. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001387s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001646s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = 'l4jatktjq0rbjf0rpia6086alq' LIMIT 1 [ RunTime:0.000844s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001337s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001406s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1200679 , `sdk_id` = 20001 , `sdk_uid` = 'l4jatktjq0rbjf0rpia6086alq' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.000824s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1200679 LIMIT 1 [ RunTime:0.000878s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001651s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'gem-shoot' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001005s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001341s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000869s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001251s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 357 AND `uid` = 1200679 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000805s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001194s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1200679 AND `game_id` = 357 LIMIT 1 [ RunTime:0.000960s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 357 AND `rate_status` = 1 [ RunTime:0.000950s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 357 AND `rate_status` = 2 [ RunTime:0.001037s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 357 [ RunTime:0.001346s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001542s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 357 AND `uid` = 1200679 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000821s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 357 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000894s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1200679 , `game_id` = 357 , `game_name` = 'Gem Shoot' , `game_icon` = '/public/20250625/730accf11d326a57c5d37d68348a80e5.jpg' , `game_main_img` = '/public/20250625/6f493fb8220683c6309b416db4966dc6.jpg' , `game_title` = 'Gem Shoot' , `play_time` = '2026-03-06 00:50:21' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001011s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000858s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001315s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 357 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000804s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001271s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 357 AND `status` = 1 LIMIT 1 [ RunTime:0.000839s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 357 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000861s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001186s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.003209s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.002713s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000844s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000764s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000787s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.000778s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000778s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000789s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000775s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000788s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000786s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001299s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 357 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 357 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200679 ) LIMIT 1 [ RunTime:0.000822s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 357 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 357 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200679 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000864s ]
0.123485s