Jewel Magic Xmas-Free online casual games

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Jewel Magic Xmas

Jewel Magic Xmas
Jewel Magic Xmas
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0.0
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No. 378
Category
Bejeweled
Match 3
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Game Info

Game name: Jewel Magic Xmas Rating:
0.0
Developer: Inlogic Software s.r.o. Category: Bejeweled,Match 3 Languages: English

About game Jewel Magic Xmas

Feeling festive? Dive into a classic turn-based matching adventure, now decked out with cheerful Christmas decorations! Solve puzzles by matching triplets across a variety of challenging levels. Don't forget to spin the daily lucky wheel for free boosters to help you along the way. Get ready for a jolly good time—it's a merry matching celebration with sparkling jewels!
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Game News

Magic Jewel Glow for Xmas
Magic Jewel Glow for Xmas Game Introduction Catch the festive Christmas vibe yet? Dive into the classic turn-based triplet matching arcade, spruced up with lovely Christmas decorations! Match your way through triplets to crack puzzles across tons of unique, challenging levels, and don’t forget to spin the lucky wheel daily for handy boosters that’ll smooth your game progress. It’s time for endless jolly fun — merry Christmas matching with sparkling jolly jewels!   Game Features 1.  Festive Christmas-themed jewel matching with immersive holiday vibes The classic jewel matching game gets a festive Christmas upgrade, filled with lovely holiday decorations and sparkling jewels. Every match brims with seasonal joy, letting you dive into the cozy Xmas atmosphere while conquering each level. 2.  Classic turn-based triplet matching + puzzle elements, fun and addictive Stick to the beloved core triplet matching gameplay, with turn-based rules to ease your operation pressure. It’s not just simple matching—you need strategic triplet matches to unlock clearance conditions, making the game both casual and mentally engaging. 3.  Diverse level designs with progressive difficulty Loads of distinct challenging levels feature a smooth difficulty curve from easy entry to advanced challenges. Each level comes with unique puzzle objectives, perfect for casual relaxation in fragmented time and satisfying the needs of challenge-seeking players alike. 4.  Daily Lucky Wheel rewards for easier clearing Spin the free daily Lucky Wheel to win 100% useful boosters, helping you break through tricky levels in a breeze. Enjoy a smooth gaming experience without spending extra, and boost your overall fun and retention. 5.  Awesome matching effects for great satisfaction Triplet matches trigger stunning cool effects, and advanced combos unlock powerful props. The clear and satisfying elimination feedback is super stress-relieving, paired with Christmas-exclusive sound effects to fill every move with comfort and a sense of achievement.   Gameplay and Controls 1. Match 3 identical jewels in a line to eliminate them. 2. Plan your matches within each turn to complete level objectives and pass. 3. Tap the Daily Lucky Wheel to claim free boosters. 4. Use boosters when stuck to break through difficult levels.   Game Guide As a Christmas-themed turn-based match-3 game, the core fun of Jewel Magic Xmas lies in strategic matching and level breakthroughs. Mastering the following tips will allow you to easily navigate the puzzle challenges in the festive atmosphere and enjoy the fun while clearing levels efficiently. I. Basic Core Skills: Precise Matching Without Wasting Moves Take 3 seconds to scan the entire board at the start to clarify the level objectives (such as collecting specified Christmas decorations, clearing obstacles, etc.) and avoid blind elimination. Prioritize matching from the bottom of the board—eliminating at the bottom will drive the jewels above to fall, making it easier to trigger chain reactions and gain additional elimination benefits. Remember "quality over quantity": don't rush to match the triplet combinations in front of you; try to plan 1-2 steps ahead. For example, reserve jewel positions to form four-of-a-kind or T/L-shaped combinations. These special matches can generate powerful effects, clearing an entire row, column, or a large area of jewels at once, greatly improving clearance efficiency. II. Advanced Strategies: Targeted Breakthroughs for Level Difficulties When facing high-difficulty levels, adjust your strategy according to the type of obstacles. If you encounter fixed Christmas decoration obstacles, prioritize using special combination effects to target the jewels around the obstacles and clear the obstacles along with the explosion range. If the level has tight move limits, prioritize completing the core objectives instead of pursuing extra high scores. In addition, the turn-based mechanism allows you to think fully—confirm whether you can connect subsequent eliminations before each move to avoid getting stuck due to a single mistake. III. Booster Usage Guide: Maximize the Use of Free Resources Spin the Lucky Wheel every day without fail—free boosters are the key to clearing levels. It is recommended to hoard them first rather than use them randomly. Only use them in the following situations: first, when moves are about to run out but the target is almost achieved; second, when there are stubborn obstacles that cannot be cleared through regular matching; third, when the initial layout of high-level levels is chaotic, use area-clearing boosters to open up the situation. Pay attention to the suitable scenarios for different boosters—for example, single-point clearing types are suitable for solving isolated jewels, and area explosion types are suitable for clearing dense obstacles to avoid resource waste. IV. Tips for Beginners Low-difficulty levels are the best stage to accumulate experience. It is recommended to practice the skills of generating special combinations more, and challenge high-level levels after proficiency. There is no need to rush to spend money—you can progress smoothly with the free boosters from the daily Lucky Wheel. Unlock new levels in time after clearing to maintain the game rhythm. This not only helps you familiarize yourself with the puzzle logic of different levels but also continuously获得 feedback of festive-themed fun.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-05 20:19:21 HTTP/1.1 GET : https://api-test.afgame.com/games/jewel-magic-xmas
  2. 运行时间 : 0.103706s [ 吞吐率:9.64req/s ] 内存消耗:6,230.44kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=1bd2228eeb00f2eaa240074261f830ac
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  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001536s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001682s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1199659 LIMIT 1 [ RunTime:0.001065s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001843s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'jewel-magic-xmas' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000970s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001329s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000880s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001270s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 435 AND `uid` = 1199659 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000823s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001225s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1199659 AND `game_id` = 435 LIMIT 1 [ RunTime:0.000997s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 435 AND `rate_status` = 1 [ RunTime:0.001003s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 435 AND `rate_status` = 2 [ RunTime:0.000998s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 435 [ RunTime:0.001533s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001300s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 435 AND `uid` = 1199659 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000847s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 435 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000889s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1199659 , `game_id` = 435 , `game_name` = 'Jewel Magic Xmas' , `game_icon` = '/public/20250626/6b14c20d9c1b0d06d88896bd2e24468f.jpg' , `game_main_img` = '/public/20250626/84458e3168126788a4cc8de9ac5dcc59.jpg' , `game_title` = 'Jewel Magic Xmas' , `play_time` = '2026-03-05 20:19:21' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001232s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000841s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001305s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 435 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000822s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.003858s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 435 AND `status` = 1 LIMIT 1 [ RunTime:0.001005s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 435 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001391s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001186s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.003236s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.002613s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000845s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000810s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.001110s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.000801s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000751s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000755s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000757s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000784s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000822s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001356s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 435 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 435 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1199659 ) LIMIT 1 [ RunTime:0.000874s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 435 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 435 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1199659 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000815s ]
0.110167s