Jewel Match Deluxe-Free online casual games

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Jewel Match Deluxe

Jewel Match Deluxe
Jewel Match Deluxe
Rate
5.0
Top Charts
No. 133
Category
Bejeweled
Match 3
yes 1 Like
yes 0 Dislike
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Game Info

Game name: Jewel Match Deluxe Rating:
5.0
Developer: orosulagames Category: Bejeweled,Match 3 Languages: English

About game Jewel Match Deluxe

Embark on a magical journey through a whimsical world of sparkling jewels! In this delightful match-3 puzzle adventure, you'll connect colorful gems to complete exciting challenges and level up. Discover the joy of creating longer match combinations to earn bonus points, unlock special enchanted jewels with unique powers, and challenge yourself to beat your highest score with every play. Perfect for both puzzle newcomers and match-3 masters!
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Game News

Deluxe Jewel Joy: Dreamy Gem Matching Challenges
Deluxe Jewel Joy: Dreamy Gem Matching Challenges Game Introduction Step into a whimsical realm brimming with rare gems and embark on your exclusive gem-matching puzzle adventure. In the classic match-3 gameplay, pair up colorful jewels to take on a series of fun and engaging gameplay trials. You can attempt to create longer gem combinations to earn extra points, unlock special jewels with unique effects, and keep challenging and breaking your own score records to savor the unique joy of gem matching.   Game Features 1. Whimsical Jewel World & Immersive Matching Experience Step into a fairy-tale gem-filled realm with distinct dreamy scenes for each level. The brilliant gem effects blend seamlessly with the scene atmosphere, and gorgeous particle light effects are triggered during matches, delivering a strong visual immersion. 2. Classic Match-3 Gameplay for Both Casual Fun and Challenges It retains the classic core match-3 mechanics with simple and easy-to-learn operations, allowing beginners to get started quickly. Meanwhile, the levels feature progressive difficulty, from basic score targets to limited-move challenges, making it suitable for fragmented casual relaxation and satisfying the challenge needs of hardcore players. 3. Long-Chain Combo Mechanism to Unlock High-Score Skills In addition to basic 3-matches, creating longer gem combinations can trigger extra point bonuses and accumulate energy to unlock special elimination effects. Players can plan the matching order strategically to create chain elimination excitement and enjoy the puzzle-solving fun of "turning the tables in one move". 4. Exclusive Special Jewels to Help Overcome Levels A variety of special jewels with unique effects can be unlocked during the game. Different types of special jewels have distinctive abilities such as area elimination and whole-row clearing. Rational use of them can easily conquer difficult levels and greatly enhance the strategy and fun of the game. 5. High-Score Challenge Mode to Spark Competitive Desire The game supports recording personal highest scores, allowing players to repeatedly challenge the same level to refresh records. Besides the time-unlimited casual mode, it also offers the exciting gameplay of time-limited score rushing, enabling you to start a score duel with yourself at any time.   Gameplay and Controls 1. Basic Operation: Tap and drag adjacent jewels to swap positions. Match 3 or more identical jewels in a row or column to eliminate them. 2. Advanced Skill: Match 4 or more identical jewels to create special jewels. Drag special jewels to trigger area or row/column elimination effects. 3. Level Objective: Complete the specified level goals (e.g., eliminate a certain number of jewels, break obstacles) to pass. Note the remaining moves/time limit.   Game Guide The key to success in Jewel Match Deluxe is never hand speed, but precise strategy. Master the three-step logic of "Observe - Create Special Effects - Control Rhythm", and you can not only clear levels easily but also stay firmly on the high-score list. Below are core tips that cater to both beginners and advanced players. Don't rush to eliminate at the start; spend 3 seconds on an overall scan. Prioritize marking two types of targets: first, potential long-chain combinations, such as 4 scattered gems of the same color that can form a four-in-a-row with one swap; second, key obstacles (like vines, ice blocks), especially those at the bottom or corners, for which you need to plan the removal path in advance. A common mistake for beginners is fixating on immediate three-matches, leading to running out of moves or facing obstacle blockages later. Remember the "top-down elimination" principle—eliminating gems at the bottom triggers natural falling of upper gems, which is highly likely to cause chain reactions. Special gems are the core to breaking deadlocks, and their generation and combination logic must be mastered accurately. A four-in-a-row match creates an area blast gem that clears targets within 8 grids; a T/L-shaped five-in-a-row generates a linear gem that eliminates an entire row or column; a straight five-in-a-row unlocks a same-color screen-clearing gem. The advanced tip is "special effect synergy": combining a blast gem with a linear gem covers half the screen, while pairing a screen-clearing gem with a blast gem achieves full-screen clearing. This combination can directly turn the tide in high-difficulty levels. Adjust strategies accordingly for different levels. For levels requiring specific gem elimination, prioritize long chains of the target color and clean up obstacles incidentally; for time-limited levels, focus on creating special effects to achieve maximum elimination efficiency with the fewest moves; for obstacle-dense levels, use the "besiege the target and support with effects" method—create special effects near obstacles to avoid wasting moves on tackling them individually. When facing a move crisis, prioritize eliminating gems marked with "move bonus"—this is the key to surviving. The secret to high scores lies in "combo bonus + final reward". Maintain uninterrupted combos, and each combo stacks a 10% score bonus; the more moves left at the end of a level, the more generous the extra reward—clearing the level with 10 or more moves left triggers double points. It is recommended that beginners first practice special effect combinations in low-difficulty levels, then challenge high-difficulty levels after mastering them. Grasp level layout patterns by repeatedly playing levels and gradually improve operation precision. In short, the core of this game is "save moves with strategy and amplify benefits with special effects". Abandon blind tapping, and lay the groundwork for creating special effects or breaking deadlocks with every move—then you can transform from a novice to a gem-matching master.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-05 18:45:21 HTTP/1.1 GET : https://api-test.afgame.com/games/jewel-match-deluxe
  2. 运行时间 : 0.119156s [ 吞吐率:8.39req/s ] 内存消耗:6,325.84kb 文件加载:205
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=583077544a095c239f8d93717d26ab84
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  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  178. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001469s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001582s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = 'vi7batv97olu3dqupt8hlupalb' LIMIT 1 [ RunTime:0.000807s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001272s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001262s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1198376 , `sdk_id` = 20001 , `sdk_uid` = 'vi7batv97olu3dqupt8hlupalb' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.000988s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1198376 LIMIT 1 [ RunTime:0.000949s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001751s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'jewel-match-deluxe' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000924s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.004585s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000892s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001228s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 328 AND `uid` = 1198376 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000828s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001200s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1198376 AND `game_id` = 328 LIMIT 1 [ RunTime:0.001005s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 328 AND `rate_status` = 1 [ RunTime:0.000961s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 328 AND `rate_status` = 2 [ RunTime:0.000971s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 328 [ RunTime:0.001234s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001224s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 328 AND `uid` = 1198376 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000827s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 328 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000849s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1198376 , `game_id` = 328 , `game_name` = 'Jewel Match Deluxe' , `game_icon` = '/public/20250625/9d090e5c664c7ad222fcfbc653760eb9.jpg' , `game_main_img` = '/public/20250625/ad71e88ec467102e111bf657d9fabd02.jpg' , `game_title` = 'Jewel Match Deluxe' , `play_time` = '2026-03-05 18:45:21' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001126s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000843s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001204s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 328 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000865s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001302s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 328 AND `status` = 1 LIMIT 1 [ RunTime:0.000840s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 328 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001035s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001206s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.003701s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.003010s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000870s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000879s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000893s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.000910s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000821s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000833s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000885s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000821s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000853s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001454s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 328 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 328 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1198376 ) LIMIT 1 [ RunTime:0.000881s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 328 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 328 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1198376 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000926s ]
0.126926s