Jewel Maya-Free online casual games

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Jewel Maya

Jewel Maya
Jewel Maya
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0.0
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No. 1287
Category
Bejeweled
Match 3
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Game Info

Game name: Jewel Maya Rating:
0.0
Developer: IYIGAMES Category: Bejeweled,Match 3 Languages: English

About game Jewel Maya

Love classic jewel-matching games? Get ready for a fresh adventure! Journey into the mysterious jungle with Jewel Maya—a free match-3 game that brings the ancient world of the Maya to life. Discover lost jewels, rare totems, hidden treasures, and temple gems as you explore lush, vibrant levels. Jewel Maya combines the best of match-3 gameplay with a captivating jungle theme. Enjoy beautiful gems and dazzling diamonds, satisfying crush animations, and clever puzzles—all wrapped in a light, charming art style. Each level feels like a mini treasure hunt! What makes Jewel Maya special? 🌿 Play offline—no Wi-Fi needed 🌿 Compact size—takes little space on your device 🌿 Relaxed pacing—no time limits or lives to worry about 🌿 Engaging for all ages—fun for both kids and adults 🌿 Power-ups and helpers to blast through tricky puzzles Immerse yourself in the sights and sounds of an ancient jungle. Match gems, complete quests, and uncover secrets in this delightful puzzle adventure. Whether you're new to match-3 or a seasoned pro, Jewel Maya offers hours of colorful, casual fun!
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Game News

Mystic Maya Jewel: Enchanting Gem Adventures
Mystic Maya Jewel: Enchanting Gem Adventures Game Introduction Fond of classic jewel-matching games? Then why not give this brand-new free match-3 game with mysterious jungle elements a try — Jewel Maya!The biggest highlight of the game is its unique atmosphere of the ancient Maya world. Here, you can encounter lost jewels, rare totems, embark on one treasure-hunting journey after another, and explore ancient temples filled with jewels. At the same time, it also gathers many wonderful features of free match-3 games and jewel-themed games: dazzling gems and diamonds, smooth and exciting crushing animations, and interesting level designs, perfectly inheriting the aesthetic style of classic jewel quest games.What's more worth mentioning is its user-friendly design: the game is small in size and won't take up too much space on your device; it doesn't require an internet connection, belonging to casual and easy offline games, allowing you to enjoy it anytime and anywhere. The fresh jungle visual style is comparable to other excellent puzzle adventure games, with Maya vibes permeating every aspect — from jewels, treasure chests, temples to rare treasures, and even the background music is full of Maya charm.Moreover, the game has no time or life limits, so you can crush jewels to your heart's content without any pressure. The design of jewels and diamonds is light and fresh, and each ruby, emerald, and diamond is like a charming treasure. The rich and interesting match-3 levels and jungle quests, combined with a wonderful storyline, can be enjoyed by both adults and children, experiencing the same crushing pleasure as popular classic jewel games.Jewel Maya also features numerous dynamic match-3 levels, where you can use powerful helpers to easily overcome difficulties, making you immersed in it and enjoying hours of challenging fun!   Game Features Rich Maya Ambiance: Creates a unique atmosphere of the ancient Maya world in an all-round way. Jewels, treasure chests, temples, rare treasures and background music are all permeated with Maya charm, showing mysterious appeal.Diverse Gameplay Integration: Covers elements such as lost jewels, rare totems, treasure hunts, and temple explorations. It also combines the characteristics of free match-3 and jewel-themed games, such as gorgeous jewels, smooth elimination animations and interesting levels.Convenient and Unrestricted Experience: Small in size, taking up little device space and supporting offline play; no time or life limits, allowing for unrestrained enjoyment of elimination fun.Exquisite and Adaptive Design: Jewels and diamonds are designed to be light and fresh, paired with a fresh jungle visual style; levels are dynamic and abundant, equipped with powerful props to help pass through, suitable for all ages to experience the classic elimination pleasure.   Gameplay and Controls Basic MatchingIn the gem grid, click and drag adjacent (horizontally or vertically) gems. Match 3 or more gems of the same color and shape in a line to eliminate them. For example, with the pink gems in the screenshots, drag to make a match - 3.  Special EliminationMatching 4 or more gems creates special items (like the potential special gems in the screenshots). Activate these to trigger area - wide eliminations (e.g., clearing a row, column, or a specific region) for easier level - beating.  Using PropsAuxiliary props (such as the rotation - type ones in the screenshots) appear on the left or specific spots. Click a prop and select the target area to get out of tough elimination situations and handle complex level layouts. Level - Clearing GoalsKeep an eye on the “Moves” limit on the left. Within the given moves, complete tasks like collecting a certain number of gems (the red and blue gem collection targets shown on the left in the screenshots) to clear the level and unlock new ones.   Game Guide Jewel Maya Game Strategy Basic Gameplay and Core Logic  In *Jewel Maya*, the basic rule is to swap adjacent jewels so that 3 or more jewels of the same color form a line to complete elimination. Each successful elimination not only clears the jewels but also creates new layout possibilities for subsequent operations. Always pay attention to eliminable jewel combinations, as this is the foundation for progressing through levels.   Efficient Elimination Techniques  (1) Aim for “Multi - Elimination” Combinations  When you spot 4 or more same - colored jewels that can form a line, prioritize making such eliminations. As hinted in the screenshot with “Match more than three for a special surprise”, multi - eliminations generate special items (like explosive jewels, line - clearing jewels, etc.). These can clear large areas at once, helping you quickly achieve level objectives. They are especially effective when a large number of specific jewels need to be eliminated.   (2) Plan Moves and Objectives  Pay attention to the “Moves” (step limit) on the left. Combine it with the types and quantities of jewels required to be collected in the level (such as the need to collect red and blue jewels in the screenshot) to plan the elimination path in advance. Prioritize combinations close to the target jewels that can trigger chain eliminations. Avoid wasteful moves that don't contribute to the goal, ensuring you complete the collection task before running out of moves.   Prop Usage Strategies  Auxiliary props (such as rotation - type props) in the game should be used at critical moments. For example, when the layout reaches a dead end, it's difficult to gather specific - colored jewels for elimination, or there's a need to quickly clear obstacles (like locked grids), use props to break the situation. Don't waste them casually; save them for the latter half of levels where moves are tight and objectives are hard to achieve to help complete the challenge.   Key Points for Level Progression  (1) Early - Stage Levels (Beginner Phase)  Focus on getting familiar with the operations. Try out different elimination combinations and master the rules for generating special props through multi - eliminations. Accumulate hands - on experience through simple levels, and remember the chain reactions after eliminating various jewels to lay the foundation for subsequent complex levels.   (2) Mid - to - Late - Stage Levels (Challenge Phase)  Level layouts become more complex, often featuring locked grids and diverse collection objectives. At this point, combine multi - eliminations, props, and move planning. Prioritize unlocking locked areas (by eliminating surrounding jewels or using props) to expand the operation space; simultaneously, take care of collecting multiple types of jewels. Use chain eliminations to advance multiple objectives at once for efficient level - clearing.   Long - Term Gameplay Suggestions  (1)Replay Levels to Accumulate Experience**: When stuck on a level, replay completed levels to familiarize yourself with elimination strategies for different layouts. Improve your operational proficiency and planning ability.  (2) Pay Attention to Game Details**: Notice the changes in jewel - elimination sounds and effects, as they can help judge elimination results. The music rhythm can also match your operation rhythm for smoother eliminations.   By following this strategy, whether you're a newbie getting started quickly or an experienced player breaking through difficult levels, you can enjoy the elimination fun in the Mayan jewel world of *Jewel Maya* and clear levels with ease! 
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基本 文件 流程 错误 SQL 调试
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  161. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  162. /data/test/box_game_api/app/model/BaseModel.php ( 3.90 KB )
  163. /data/test/box_game_api/vendor/topthink/think-orm/src/db/connector/Mysql.php ( 4.39 KB )
  164. /data/test/box_game_api/vendor/topthink/think-orm/src/db/PDOConnection.php ( 52.45 KB )
  165. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Connection.php ( 7.67 KB )
  166. /data/test/box_game_api/vendor/topthink/think-orm/src/db/ConnectionInterface.php ( 4.56 KB )
  167. /data/test/box_game_api/vendor/topthink/think-orm/src/db/builder/Mysql.php ( 15.93 KB )
  168. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Builder.php ( 41.58 KB )
  169. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Query.php ( 10.64 KB )
  170. /data/test/box_game_api/vendor/topthink/think-orm/src/db/BaseQuery.php ( 36.47 KB )
  171. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TimeFieldQuery.php ( 7.50 KB )
  172. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/AggregateQuery.php ( 3.26 KB )
  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ModelRelationQuery.php ( 16.06 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ResultOperation.php ( 6.29 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001471s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001686s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1201064 LIMIT 1 [ RunTime:0.000923s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001559s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'jewel-maya' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000989s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001326s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000929s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001291s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 125 AND `uid` = 1201064 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000865s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001224s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1201064 AND `game_id` = 125 LIMIT 1 [ RunTime:0.001047s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 125 AND `rate_status` = 1 [ RunTime:0.001014s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 125 AND `rate_status` = 2 [ RunTime:0.001012s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 125 [ RunTime:0.001685s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001348s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 125 AND `uid` = 1201064 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000883s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 125 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000971s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1201064 , `game_id` = 125 , `game_name` = 'Jewel Maya' , `game_icon` = '/public/20250623/13f13e76013cb06fd2d9be37dab96e5f.jpg' , `game_main_img` = '/public/20250623/1b158fe3c65ea2b905103726c12ed79a.jpg' , `game_title` = 'Jewel Maya' , `play_time` = '2026-03-06 02:21:26' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001170s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000896s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001275s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 125 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000896s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001302s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 125 AND `status` = 1 LIMIT 1 [ RunTime:0.000889s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 125 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000989s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001214s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('20','5') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.003228s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('20','5') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.002607s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000886s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000867s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000869s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.000936s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000880s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000867s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000861s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000873s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000865s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001362s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 125 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 125 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201064 ) LIMIT 1 [ RunTime:0.000941s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 125 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 125 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201064 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000916s ]
0.103450s