Jewel Star : Match 3 Game-Free online casual games

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Jewel Star : Match 3 Game

Jewel Star : Match 3 Game
Jewel Star : Match 3 Game
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No. 1631
Category
Bejeweled
Match 3
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Game Info

Game name: Jewel Star : Match 3 Game Rating:
0.0
Developer: Wave Games Category: Bejeweled,Match 3 Languages: English

About game Jewel Star : Match 3 Game

Welcome to Jewel Star, the classic match-3 game that's easy to learn and hard to put down! Your goal is simple: complete each level's objective before you run out of moves or time. Choose from different game modes, like Backplane Mode where you clear all tiles from the board, or Collection Mode where you guide treasures to their target spots. Enjoy beautiful scenes, over 160 clever levels, special gem combinations, and fun obstacles that keep every puzzle fresh and exciting. More levels are coming soon—start your sparkling adventure today!
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Game News

Star Jewel: Luminous Match 3 Delights
Star Jewel: Luminous Match 3 Delights Game Introduction Step into the dazzling world of Jewel Star, a timeless and utterly addictive match-3 adventure! Your mission? Conquer carefully crafted goals within the given moves or time limit, and immerse yourself in the joy of gem-matching excitement. Jewel Star boasts a variety of engaging game modes to keep you hooked: In Backplane Mode, strategically eliminate every backplane on the screen to claim victory; in Collection Mode, guide precious treasures to the designated spots and reap rich rewards. What makes Jewel Star stand out? Let’s explore its fantastic features: Breathtakingly beautiful scenes that take you on a visual journey; up to 160 challenging levels that test your matching skills step by step; thrilling combinations of advanced gems that unleash powerful effects; a array of unique obstacles that add extra fun and strategic depth to your gameplay. And the excitement never ends—more exciting levels are on the way, waiting for you to discover!   Game Features Dreamy and Dazzling Visual Scenes A variety of exquisite game scenes with distinct styles are created, whether it is a star-streaked secret realm or a crystal-built paradise, every detail is well-designed; Gorgeous and flowing special effects will be triggered when jewels are eliminated, bringing a visually pleasing enjoyment Rich and Diverse Gameplay Modes There are two core gameplay modes — in Backplane Mode, you need to plan the elimination order to clear all backplanes on the screen; in Collection Mode, it tests your layout ability, you need to guide precious treasures to the designated positions, the two modes bring completely different game fun Ample and Replayable Level Content Up to 160 elaborately designed levels are available, with progressive difficulty, from easy-to-start novice levels to advanced levels that test your operation and strategies, meeting the gaming needs of different players Creative and Unique Gem Combination Mechanism You can match different advanced special gems, which will release powerful effects when triggered, such as area explosion, linear screen clearing, etc., helping you quickly break through the difficulties of the levels and experience the pleasant pleasure of elimination Ingenious Obstacle Design A variety of special obstacles are set in the game, some will restrict the movement of jewels, and some can only be cracked by specific elimination methods, which adds strategy and freshness to each game, so that you will not fall into repetitive gaming experience Continuously Updated Fresh Content The official will continuously launch new levels and content, so that players can always experience new challenges and maintain the freshness and playability of the game   Gameplay and Controls 1. Drag adjacent jewels to swap their positions 2. Match 3 or more jewels of the same color horizontally or vertically to eliminate them 3. Complete the objectives of the corresponding mode (clear backplanes/guide treasures) to pass the level   Game Guide As a classic match-3 game, the core of clearing Jewel Star lies in "strategic matching + resource utilization". Master the following skills to easily tackle 160 level challenges while balancing efficiency and fun. Basic elimination skills are crucial. Prioritize eliminating jewels at the bottom; using gravity to make the upper jewels fall naturally will most likely trigger chain reactions, which not only saves moves but also quickly accumulates points. Remember the special jewel synthesis logic: connecting 4 jewels of the same color horizontally or vertically can synthesize a straight-line screen-clearing jewel, suitable for focusing on breaking through obstacles in a column or row; connecting 5 jewels diagonally or in a cross shape generates an explosion jewel, which can clear jewels in a 3x3 area and has a significant effect when breaking complex obstacles (such as locked jewels and multi-layer backplanes). Try to keep special jewels and combine them when necessary for doubled power. Targeted strategies for different modes are indispensable. In Backplane Mode, you need to plan the elimination order first, prioritize opening up edge channels to avoid jewels being trapped in dead ends, and then focus on clearing the remaining backplanes; if encountering multi-layer backplanes, using explosion jewels to penetrate directly is more efficient. The core of Collection Mode is "guiding treasures to fall"; you need to clear the jewels below the treasures in advance to reserve falling space, and use straight-line jewels to open up vertical channels when necessary to prevent treasures from being blocked by obstacles. Advanced points to note: As the level difficulty increases, the types of obstacles multiply. You need to prioritize handling obstacles that restrict movement (such as chained jewels) to avoid affecting subsequent operations; allocate moves reasonably—you can boldly try chain reactions in novice levels, while in advanced levels, you need precise calculation and prioritize completing core objectives over pursuing high scores. In addition, pay attention to the newly updated levels by the official, familiarize yourself with the cracking methods of new obstacles in advance, and steadily progress while maintaining the freshness of the game. In summary, the core of clearing levels lies in "prioritizing the bottom layer, making good use of special jewels, and adapting to modes". With more practice in chain reaction prediction, you can quickly master the skills and enjoy the satisfying experience of jewel elimination.  
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-05 21:45:41 HTTP/1.1 GET : https://api-test.afgame.com/games/jewel-star-match-3-game
  2. 运行时间 : 0.164199s [ 吞吐率:6.09req/s ] 内存消耗:6,317.92kb 文件加载:205
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=6989eba5c5188b364e68dcf587a673c5
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  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  178. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.006011s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001945s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = 'dc9me8to3mnkgc7epni3dlhnl5' LIMIT 1 [ RunTime:0.000923s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001541s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001211s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1200009 , `sdk_id` = 20001 , `sdk_uid` = 'dc9me8to3mnkgc7epni3dlhnl5' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.001677s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1200009 LIMIT 1 [ RunTime:0.000910s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001712s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'jewel-star-match-3-game' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001145s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.002494s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000992s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.002447s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 344 AND `uid` = 1200009 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000950s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001424s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1200009 AND `game_id` = 344 LIMIT 1 [ RunTime:0.001634s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 344 AND `rate_status` = 1 [ RunTime:0.001116s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 344 AND `rate_status` = 2 [ RunTime:0.001572s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 344 [ RunTime:0.001982s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001729s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 344 AND `uid` = 1200009 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.001351s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 344 AND `game_status` = 1 LIMIT 1 [ RunTime:0.001289s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1200009 , `game_id` = 344 , `game_name` = 'Jewel Star : Match 3 Game' , `game_icon` = '/public/20250625/6c39c9cd45f399d492fba7c9b7763586.jpg' , `game_main_img` = '/public/20250625/d5dc75b2b7eb832eb08f24e6f7d2f423.jpg' , `game_title` = 'Jewel Star : Match 3 Game' , `play_time` = '2026-03-05 21:45:41' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001242s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.001452s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001398s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 344 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.001103s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001440s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 344 AND `status` = 1 LIMIT 1 [ RunTime:0.000959s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 344 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001639s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001716s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.003486s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.003128s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.001069s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000926s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000947s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.000949s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.001072s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000967s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.001092s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.001762s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.001165s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001582s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 344 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 344 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200009 ) LIMIT 1 [ RunTime:0.000994s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 344 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 344 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200009 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.001492s ]
0.176202s