Sea Diamonds Challenge-Free online casual games

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Sea Diamonds Challenge

Sea Diamonds Challenge
Sea Diamonds Challenge
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No. 1293
Category
Bejeweled
Match 3
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Game Info

Game name: Sea Diamonds Challenge Rating:
0.0
Developer: Playtouch Category: Bejeweled,Match 3 Languages: English

About game Sea Diamonds Challenge

Calling all gem lovers! Dive into a sparkling world of diamonds and jewels. Your mission is simple: spot the largest clusters of same-colored gems on the screen. Just tap on groups of three or more matching diamonds to clear them and earn points. As you play, more dazzling gems will appear, keeping the challenge fresh and exciting. Race against the clock to achieve the highest score possible—can you become the ultimate gem master?
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Game News

Dazzling Diamonds Challenge: Sunlit Sea
Dazzling Diamonds Challenge: Sunlit Sea Game Introduction For every player enchanted by the glimmer of jewels and the sparkle of diamonds — get ready to dive into a one-of-a-kind undersea treat. In Dazzling Diamonds Challenge: Sunlit Sea, you’ll slip into a sun-dappled underwater world, where every inch of the screen glows with the warm, brilliant shine of sea diamonds. Let your eyes wander over the shimmering undersea field: hunt for the biggest cluster of diamonds that boast the same vivid, glowing color. The moment you find a group of three or more matching gems, just tap — and watch the undersea light dance as they connect. As you keep playing, more and more glittering diamonds will drift into the frame, turning the screen into an even more brilliant, gem-filled playground, with new chances to score with every fresh cluster. You’re playing against the soft tick of the clock: link as many matching diamonds as you can, stack up points with every perfect group, and chase the highest score you can manage before the time runs out. Let the calm glow of the undersea gems wrap around you, and turn every tap into a little moment of sparkling, carefree fun.   Game Features 1. Healing Visuals with Sunlit Deep-Sea Luster Each diamond restores the transparent luster of sunlight penetrating the deep sea, paired with a tranquil seabed setting. Whether it is scattered gems or a cluster of diamonds of the same color, there are delicate light and shadow changes, bringing a soft and eye-catching visual experience 2. Rule-Free Elimination Gameplay There is no need to form fixed horizontal or vertical matching rows. You only need to find 3 or more adjacent diamonds of the same color and click to eliminate them Reach the specified number of consecutive eliminations to unlock an exclusive item for large-scale clearing, and accumulate points quickly If there are no eliminable diamonds on the screen temporarily, the game will automatically refresh the diamond layout to create new elimination opportunities 3. Flexible and Controllable Game Rhythm Two game modes are available to adapt to different states Level Mode: You can slowly plan your elimination ideas and unlock more deep-sea scenes step by step Timed Mode: You can enjoy the fun of quick operations and challenge your own highest score record within the time limi Each round is short in duration, so you can start a game at any time without taking up too much time 4. Zero-Threshold Smooth Gaming Experience It supports all types of devices, and the operation only requires clicking, with no complicated rules. Players of all ages can get started quickly   Gameplay and Controls 1.  Start: Choose Level Mode or Timed Mode to begin the game 2.  Elimination: Tap 3 or more adjacent diamonds of the same color to eliminate them and earn points 3.  Special Mechanics: Unlock a large-area clearing item (tap to activate) through consecutive eliminations; The diamond layout will refresh automatically when there are no available elimination groups 4.  Goal: Eliminate as many diamonds as possible to chase the highest score within the time limit   Game Guide As a relaxing elimination game with an underwater theme, the key to achieving high scores lies in "Precise Observation + Efficient Combos + Mode Adaptation". Master the following tips to quickly improve your scoring efficiency and easily navigate both game modes. Basic Core Tips: At the start of the game, scan the entire screen first and prioritize locking onto large clusters of diamonds of the same color. Compared to scattered groups of 3 diamonds, eliminating connected clusters of 6 or more diamonds of the same color can earn you higher base points at once and help accumulate consecutive elimination counts faster. When operating, try to choose combinations that can trigger subsequent chain eliminations—for example, eliminating clusters in the middle area will make the diamonds above fall to form new matches, achieving the compound scoring effect of "one elimination leading to multiple combos". At the same time, pay attention to the edge areas to avoid layout stagnation caused by ignoring corner diamonds. Mode Adaptation Strategy: For Level Mode, you need to proceed steadily. Prioritize planning chain paths for each move, and use the automatic refresh mechanism to patiently find the optimal elimination plan to gradually unlock underwater scenes. For Timed Mode, pursue speed and efficiency—quickly locate large clusters at the start, don't overthink combos, and prioritize maintaining elimination frequency. When you are about to reach the required number of consecutive eliminations, you can temporarily save small combinations. Wait until you unlock the area-clearing item before using it centrally. Large-scale clearing can instantly boost your score and free up space for subsequent operations. Smart Use of Items and Mechanics: The large-area clearing item unlocked through consecutive eliminations is the key to high scores. It is recommended to use it in diamond-dense areas or when time is tight to maximize scoring benefits. If you encounter a stalemate with no available elimination groups, don't panic—just wait for the system to automatically refresh the layout. After refreshing, there is a high probability of new large clusters appearing. Be careful not to click on small combinations blindly, as this will waste opportunities to accumulate combos and reduce the efficiency of unlocking items. Pitfall Avoidance Guide: Don't frequently click on small groups of 3 diamonds for quick eliminations, as this will lead to slow score growth in the long run. There's also no need to deliberately wait for a refresh—if no suitable combination is found after 3 seconds of observation, you can prioritize clearing scattered diamonds on the edges, which can sometimes indirectly activate the overall layout. Each round has a short duration, so you can use fragmented time to practice your observation speed, gradually forming a coherent rhythm of "scan - lock - eliminate", and high scores will naturally follow.  
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-06 02:21:22 HTTP/1.1 GET : https://api-test.afgame.com/games/sea-diamonds-challenge
  2. 运行时间 : 0.105082s [ 吞吐率:9.52req/s ] 内存消耗:6,246.55kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=f01708eb384a1e62ea3d1daf0b275cfd
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  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ModelRelationQuery.php ( 16.06 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ResultOperation.php ( 6.29 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001558s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001728s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1201064 LIMIT 1 [ RunTime:0.000934s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001568s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'sea-diamonds-challenge' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000997s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001348s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000936s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001294s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 354 AND `uid` = 1201064 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000919s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001297s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1201064 AND `game_id` = 354 LIMIT 1 [ RunTime:0.001086s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 354 AND `rate_status` = 1 [ RunTime:0.001106s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 354 AND `rate_status` = 2 [ RunTime:0.001017s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 354 [ RunTime:0.001449s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001318s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 354 AND `uid` = 1201064 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000893s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 354 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000936s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1201064 , `game_id` = 354 , `game_name` = 'Sea Diamonds Challenge' , `game_icon` = '/public/20250625/f5fab43875d15c1bf509b357f543ae74.jpg' , `game_main_img` = '/public/20250625/79293786c89e5593d9954e15d2199147.jpg' , `game_title` = 'Sea Diamonds Challenge' , `play_time` = '2026-03-06 02:21:22' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001210s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000905s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001304s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 354 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000908s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001355s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 354 AND `status` = 1 LIMIT 1 [ RunTime:0.000937s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 354 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001009s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001271s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.003225s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.002615s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000973s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000886s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000943s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.000938s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000874s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000907s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000909s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000915s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000990s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001421s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 354 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 354 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201064 ) LIMIT 1 [ RunTime:0.000982s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 354 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 354 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201064 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000979s ]
0.111599s