Sweet Crush-Free online casual games

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Sweet Crush

Sweet Crush
Sweet Crush
Rate
0.0
Top Charts
No. 327
Category
Bejeweled
Match 3
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yes 0 Dislike
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Game Info

Game name: Sweet Crush Rating:
0.0
Developer: JM Neto Game Dev Category: Bejeweled,Match 3 Languages: English

About game Sweet Crush

Welcome to Sweet Crush, a delightful match-3 puzzle adventure! In this colorful world of candies, your goal is simple: swap and match three or more candies of the same type to make them pop and earn points. As you play, you'll discover exciting power-ups that can help you clear entire rows, blast away all candies of one color, or even set off special candy bombs for massive combos! Challenge your friends, climb the leaderboards, and see who can score the highest in this sweet, addictive puzzle game. Ready to start matching?
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Game News

Crush Sweet Gems: Color Burst Puzzle Fun
Crush Sweet Gems: Color Burst Puzzle Fun Game Introduction Step into the colorful, candy-filled world of Sweet Crush — a charming match-3 puzzle journey you won’t want to put down! Here, the rules are simple: swap adjacent candies to line up three or more of the same type, watch them burst in a shower of sparkles, and rack up those points. As you breeze through levels, you’ll unlock awesome power-ups: some will sweep away whole rows of candies in one go, others will zap every candy of a single color off the board, and the most epic ones will trigger explosive blasts for game-changing combos! Challenge your pals to beat your high scores, climb the global leaderboards, and find out who’s the ultimate candy-crushing champion in this delightful, addictive puzzle game. Ready to make some sweet matches?   Game Features 1.  Low-Threshold Yet Strategic Match-3 Gameplay A simple swipe of your finger swaps adjacent candies—match three or more of the same type to trigger satisfying eliminations. Beneath the easy-to-grasp controls lies clever strategy; you’ll need to predict candy falling trajectories and plan combo sequences to break through obstacles like ice and chains within limited moves, balancing casual relaxation and brain-teasing puzzles perfectly. 2.  Sweet & Soothing Immersive Sensory Experience Step into a vibrant candy-filled world, where cute gummy bears, silky chocolates, and colorful lollipops boast exquisite, eye-catching designs. Every elimination is paired with crisp popping sound effects and dazzling visual effects, complemented by light, soothing background music—turning each game session into a sweet, stress-relieving moment. 3.  Cool Power-Up Combos for Maximum Satisfaction Match four candies to unlock striped power-ups that clear entire rows or columns in one go; line up five candies to summon rainbow candies that eliminate all candies of the same color across the board. Combine different special candies to trigger powerful effects like bomb blasts and large-scale clears, making light work of tough levels and rewarding you with a great sense of achievement through strategic combinations. 4.  A Vast Array of Levels with Endless Fun Hundreds of carefully designed levels are updated regularly, each with unique objectives—collect specific candies, remove stubborn obstacles, or chase high scores against the clock. The difficulty progresses gradually, ranging from easy elimination levels for beginners to advanced puzzles that require careful planning, bringing new surprises with every challenge.   Gameplay and Controls Swipe adjacent candies to swap their positions. Match 3 or more candies of the same type to eliminate them and earn points. Match 4 candies to get striped power-ups; match 5 to unlock rainbow candies. Combine special candies or use power-ups to clear obstacles and complete level goals.   Game Guide As a casual and soothing match-3 game, Sweet Crush may seem simple to operate, but it actually hides many tips. Mastering the following guide will help you clear levels easily, get high scores, quickly grow from a novice to an elimination master, unlock more game fun, and balance casual experience with the sense of accomplishment from clearing levels. I. Core Tips for Basic Level Clearing The core of the game is matching and elimination. Mastering two key points first can help you avoid detours. First, prioritize eliminating candies at the bottom. The movement of candies at the bottom will drive the candies above to fall naturally, making it easier to trigger chain eliminations. It is much more efficient than blindly eliminating candies above and can also save moves. Second, focus on the level objectives. Each level has clear tasks, whether it is collecting specific candies or removing obstacles like ice and chains. You should always prioritize operations around the objectives to avoid wasting moves by indulging in score brushing, which may lead to failure in clearing the level. II. Guide to Efficient Use of Power-Ups Power-ups are the key to clearing levels, and using them reasonably can get twice the result with half the effort. Matching 4 candies of the same color can get you a striped power-up, which can clear an entire row or column of candies with one click, suitable for breaking through dense obstacles; matching 5 candies of the same color unlocks a rainbow candy, which can eliminate all candies of the same color on the board, suitable for quickly breaking the deadlock when the situation is complicated. Remember not to waste power-ups easily. Try not to use them in simple levels, but save them for difficult levels with tight moves and too many obstacles. Combining two special power-ups can trigger a large-scale blast effect and easily break through the bottleneck. III. High Score and Advanced Tips If you want to get high scores, focus on creating chain eliminations. Observe the candy layout, predict the falling trajectory of the candies above after elimination, and deliberately plan combo paths. The score of one chain elimination is much higher than that of a single elimination. When encountering stubborn obstacles, prioritize eliminating the candies around the obstacles. If the obstacle wraps a special candy, unlock the special candy first, then use it to remove the obstacle, which is more efficient. In addition, maintain a good attitude. When you get stuck on a level, you can pause to observe the whole situation to avoid blind operations; make good use of each move, and do not easily swap candies that cannot form a match to reduce invalid moves. Mastering these tips can not only help you clear levels easily, but also steadily improve your score. In the sweet candy world, enjoy the joy of every elimination and the sense of accomplishment from clearing levels.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-05 20:23:53 HTTP/1.1 GET : https://api-test.afgame.com/games/sweet-crush
  2. 运行时间 : 0.113207s [ 吞吐率:8.83req/s ] 内存消耗:6,317.86kb 文件加载:205
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=41aac4f8cf09f31fdc0737ffe0fdf94b
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  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  178. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001372s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001792s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = 'u4rh62spijt16sppn1ovcgs1el' LIMIT 1 [ RunTime:0.000857s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001265s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001376s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1199678 , `sdk_id` = 20001 , `sdk_uid` = 'u4rh62spijt16sppn1ovcgs1el' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.000741s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1199678 LIMIT 1 [ RunTime:0.000857s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001818s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'sweet-crush' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000955s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001423s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000828s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001427s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 487 AND `uid` = 1199678 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000848s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001278s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1199678 AND `game_id` = 487 LIMIT 1 [ RunTime:0.001069s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 487 AND `rate_status` = 1 [ RunTime:0.001078s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 487 AND `rate_status` = 2 [ RunTime:0.001074s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 487 [ RunTime:0.001360s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001412s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 487 AND `uid` = 1199678 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000819s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 487 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000875s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1199678 , `game_id` = 487 , `game_name` = 'Sweet Crush' , `game_icon` = '/public/20250626/29ad084f4defc12be707db5b3b22ed30.jpg' , `game_main_img` = '/public/20250626/7d8c7a0cd876cf4b94b0a4c3b289c3d3.jpg' , `game_title` = 'Sweet Crush' , `play_time` = '2026-03-05 20:23:53' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001179s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000860s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001415s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 487 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000828s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001370s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 487 AND `status` = 1 LIMIT 1 [ RunTime:0.000816s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 487 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000899s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001276s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.004116s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.003404s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000861s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000779s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000820s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.000816s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000818s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000814s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000849s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000829s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000836s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001555s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 487 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 487 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1199678 ) LIMIT 1 [ RunTime:0.000918s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 487 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 487 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1199678 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000896s ]
0.122649s